333 lines
7.1 KiB
Lua
333 lines
7.1 KiB
Lua
-- CAPTURE THE FLAG
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-- by Andrew "rubenwardy" Ward
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-----------------------------------------
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cf = {}
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-- init game
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function cf.init()
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print("[CaptureTheFlag] Initialising...")
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-- Set up structures
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cf._defsettings = {}
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cf.teams = {}
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cf.players = {}
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cf.claimed = {}
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cf.diplo.diplo = {}
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-- Settings: Feature enabling
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cf._set("node_ownership",true)
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cf._set("multiple_flags",true)
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cf._set("flag_capture_take",false) -- whether flags need to be taken to home flag when captured
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cf._set("gui",true) -- whether GUIs are used
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cf._set("team_gui",true) -- GUI on /team is used
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cf._set("flag_teleport_gui",true) -- flag tab in /team
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cf._set("spawn_in_flag_teleport_gui",false) -- show spawn in the flag teleport team gui
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cf._set("news_gui",true) -- news tab in /team
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cf._set("diplomacy",true)
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cf._set("flag_names",true) -- can flags be named
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cf._set("team_channel",true) -- do teams have their own chat channel
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cf._set("global_channel",true) -- Can players chat with other teams on /all. If team_channel is false, this does nothing.
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cf._set("players_can_change_team",true)
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-- Settings: Teams
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--cf._set("allocate_mode",0) -- (COMING SOON):how are players allocated to teams?
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cf._set("default_diplo_state","war") -- what is the default diplomatic state? (war/peace/alliance)
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--cf._setb("delete_teams",false) -- (COMING SOON):should teams be deleted when they are defeated?
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-- Settings: Misc
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--cf._set("on_game_end",0) -- (COMING SOON):what happens when the game ends?
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cf._set("flag_protect_distance",25) -- how far do flags protect?
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cf._set("team_gui_initial","news") -- [news/flags/diplo/admin] - the starting tab
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local file = io.open(minetest.get_worldpath().."/ctf.txt", "r")
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if file then
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local table = minetest.deserialize(file:read("*all"))
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if type(table) == "table" then
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cf.teams = table.teams
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cf.players = table.players
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cf.diplo.diplo = table.diplo
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return
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end
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end
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end
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-- Set settings
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function cf._set(setting,default)
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cf._defsettings[setting] = default
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end
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function cf.setting(name)
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if minetest.setting_get("ctf_"..name) then
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return minetest.setting_get("ctf_"..name)
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elseif cf._defsettings[name]~= nil then
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return cf._defsettings[name]
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else
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print("[CaptureTheFlag] Setting "..name.." not found!")
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return nil
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end
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end
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-- Save game
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function cf.save()
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print("[CaptureTheFlag] Saving data...")
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local file = io.open(minetest.get_worldpath().."/ctf.txt", "w")
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if file then
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file:write(minetest.serialize({
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teams = cf.teams,
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players = cf.players,
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diplo = cf.diplo.diplo
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}))
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file:close()
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end
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end
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-- Get or add a team
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function cf.team(name) -- get or add a team
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if type(name) == "table" then
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if not name.add_team then
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error("Invalid table given to cf.team")
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return
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end
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print("Defining team "..name.name)
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cf.teams[name.name]={
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data = name,
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spawn=nil,
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players={},
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flags = {}
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}
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cf.save()
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return cf.teams[name.name]
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else
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return cf.teams[name]
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end
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end
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-- get a player
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function cf.player(name)
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return cf.players[name]
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end
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-- add a user to a team
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function cf.add_user(team,user)
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local _team = cf.team(team)
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local _user = cf.player(user.name)
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if _team and user and user.name then
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if _user and _user.team and cf.team(_user.team) then
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cf.teams[_user.team].players[user.name] = nil
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end
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user.team = team
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user.auth = false
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_team.players[user.name]=user
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cf.players[user.name] = user
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cf.save()
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return true
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else
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return false
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end
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end
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-- Cleans up the player lists
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function cf.clean_player_lists()
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for _, str in pairs(cf.players) do
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if str and str.team and cf.teams[str.team] then
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print("Adding player "..str.name.." to team "..str.team)
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cf.teams[str.team].players[str.name] = str
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else
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print("Skipping player "..str.name)
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end
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end
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end
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-- Cleans up the flag lists
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function cf.clean_flags()
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for _, team in pairs(cf.teams) do
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cf.assert_flags(team.data.name)
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end
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end
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-- Get info for cf.claimed
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function cf.collect_claimed()
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cf.claimed = {}
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for _, team in pairs(cf.teams) do
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for i = 1, #team.flags do
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if team.flags[i].claimed then
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table.insert(cf.claimed,team.flags[i])
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end
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end
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end
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end
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-- Sees if the player can change stuff in a team
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function cf.can_mod(player,team)
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local privs = minetest.get_player_privs(player)
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if privs then
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if privs.team == true then
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return true
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end
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end
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if player and cf.teams[team] and cf.teams[team].players and cf.teams[team].players[player] then
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if cf.teams[team].players[player].auth == true then
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return true
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end
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end
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return false
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end
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-- post a message to a team board
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function cf.post(team,msg)
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if not cf.team(team) then
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return false
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end
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if not cf.team(team).log then
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cf.team(team).log = {}
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end
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table.insert(cf.team(team).log,1,msg)
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cf.save()
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return true
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end
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-- diplo states: war, peace, alliance
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cf.diplo = {}
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function cf.diplo.get(one,two)
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if not cf.diplo.diplo then
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return cf.setting("default_diplo_state")
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end
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for i=1,#cf.diplo.diplo do
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local dip = cf.diplo.diplo[i]
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if (dip.one == one and dip.two == two) or (dip.one == two and dip.two == one) then
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return dip.state
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end
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end
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return cf.setting("default_diplo_state")
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end
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function cf.diplo.set(one,two,state)
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if cf.diplo.diplo then
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for i=1,#cf.diplo.diplo do
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local dip = cf.diplo.diplo[i]
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if (dip.one == one and dip.two == two) or (dip.one == two and dip.two == one) then
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dip.state = state
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return
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end
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end
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end
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table.insert(cf.diplo.diplo,{one=one,two=two,state=state})
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return
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end
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function cf.diplo.check_requests(one,two)
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local team = cf.team(two)
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if not team.log then
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return nil
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end
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for i=1,#team.log do
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if team.log[i].team == one and team.log[i].type=="request" and team.log[i].mode=="diplo" then
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return team.log[i].msg
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end
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end
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return nil
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end
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function cf.diplo.cancel_requests(one,two)
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local team = cf.team(two)
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if not team.log then
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return
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end
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for i=1,#team.log do
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if team.log[i].team == one and team.log[i].type=="request" and team.log[i].mode=="diplo" then
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table.remove(team.log,i)
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return
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end
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end
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return
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end
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-- Vector stuff
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v3={}
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function v3.distance(v, w)
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return math.sqrt(
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math.pow(v.x - w.x, 2) +
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math.pow(v.y - w.y, 2) +
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math.pow(v.z - w.z, 2)
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)
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end
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function v3.get_direction(pos1,pos2)
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local x_raw = pos2.x -pos1.x
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local y_raw = pos2.y -pos1.y
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local z_raw = pos2.z -pos1.z
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local x_abs = math.abs(x_raw)
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local y_abs = math.abs(y_raw)
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local z_abs = math.abs(z_raw)
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if x_abs >= y_abs and
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x_abs >= z_abs then
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y_raw = y_raw * (1/x_abs)
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z_raw = z_raw * (1/x_abs)
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x_raw = x_raw/x_abs
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end
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if y_abs >= x_abs and
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y_abs >= z_abs then
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x_raw = x_raw * (1/y_abs)
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z_raw = z_raw * (1/y_abs)
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y_raw = y_raw/y_abs
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end
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if z_abs >= y_abs and
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z_abs >= x_abs then
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x_raw = x_raw * (1/z_abs)
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y_raw = y_raw * (1/z_abs)
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z_raw = z_raw/z_abs
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end
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return {x=x_raw,y=y_raw,z=z_raw}
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end
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-- Load the core
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cf.init()
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cf.clean_player_lists()
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-- Load Modules
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dofile(minetest.get_modpath("capturetheflag").."/area.lua")
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dofile(minetest.get_modpath("capturetheflag").."/gui.lua")
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dofile(minetest.get_modpath("capturetheflag").."/cli.lua")
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dofile(minetest.get_modpath("capturetheflag").."/flag.lua")
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-- Load other
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cf.collect_claimed()
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