2015-07-14 17:52:54 +01:00

66 lines
1.8 KiB
Lua

local function safe_place(pos, node)
ctf.log("flash", "attempting to place...")
minetest.get_voxel_manip(pos, { x = pos.x + 1, y = pos.y + 1, z = pos.z + 1})
minetest.set_node(pos, node)
if minetest.get_node(pos).name ~= node.name then
ctf.error("flash", "failed to place node, retrying...")
minetest.after(0.5, function()
safe_place(pos, node)
end)
end
end
ctf_flag.collect_claimed()
for i, flag in pairs(ctf_flag.claimed) do
flag.claimed = nil
end
ctf_flag.collect_claimed()
ctf.register_on_new_game(function()
ctf.log("flash", "Setting up new game!")
ctf.team({name="red", color="red", add_team=true})
ctf.team({name="blue", color="blue", add_team=true})
local fred = {x=15, y=7, z=39, team="red"}
local fblue = {x=-9, y=9, z=-43, team="blue"}
ctf_flag.add("red", fred)
ctf_flag.add("blue", fblue)
minetest.after(0, function()
safe_place(fred, {name="ctf_flag:flag"})
safe_place(fblue, {name="ctf_flag:flag"})
end)
for i, player in pairs(minetest.get_connected_players()) do
local name = player:get_player_name()
local inv = player:get_inventory()
inv:set_list("main", {})
inv:set_list("craft", {})
local alloc_mode = tonumber(ctf.setting("allocate_mode"))
if alloc_mode == 0 then
return
end
local team = ctf.autoalloc(name, alloc_mode)
if team then
ctf.log("autoalloc", name .. " was allocated to " .. team)
ctf.join(name, team)
end
team = ctf.player(name).team
if ctf.team(team) then
local spawn = ctf.get_spawn(team)
if spawn then
player:moveto(spawn, false)
end
end
minetest.log("action", "Giving initial stuff to player "..player:get_player_name())
player:get_inventory():add_item('main', 'default:pick_steel')
player:get_inventory():add_item('main', 'default:sword_steel')
player:get_inventory():add_item('main', 'default:cobble 99')
end
minetest.chat_send_all("Next round!")
end)