2015-07-14 17:52:54 +01:00

102 lines
2.8 KiB
Lua

ctf.register_on_init(function()
ctf._set("endgame.destroy_team", true)
ctf._set("endgame.break_alliances", true)
ctf._set("endgame.reset_on_winner", true)
end)
local function safe_place(pos, node)
ctf.log("endgame", "attempting to place...")
minetest.get_voxel_manip(pos, { x = pos.x + 1, y = pos.y + 1, z = pos.z + 1})
minetest.set_node(pos, node)
if minetest.get_node(pos).name ~= node.name then
ctf.error("endgame", "failed to place node, retrying...")
minetest.after(0.5, function()
safe_place(pos, node)
end)
end
end
ctf_flag.register_on_capture(function(attname, flag)
if not ctf.setting("endgame.destroy_team") then
return
end
local fl_team = ctf.team(flag.team)
if fl_team and #fl_team.flags == 0 then
ctf.action("endgame", flag.team .. " was defeated.")
ctf.remove_team(flag.team)
minetest.chat_send_all(flag.team .. " has been defeated!")
end
if ctf.setting("endgame.reset_on_winner") then
local winner = nil
for name, team in pairs(ctf.teams) do
if winner then
return
end
winner = name
end
-- Only one team left!
ctf.action("endgame", winner .. " won!")
minetest.chat_send_all("Team " .. winner .. " won!")
minetest.chat_send_all("Resetting the map, this may take a few moments...")
minetest.after(0.5, function()
minetest.delete_area(vector.new(-16*3, -16*3, -16*3), vector.new(16*3, 16*3, 16*3))
minetest.after(1, function()
ctf.reset()
end)
end)
end
end)
ctf.register_on_new_game(function()
ctf.log("endgame", "Setting up new game!")
ctf.team({name="red", color="red", add_team=true})
ctf.team({name="blue", color="blue", add_team=true})
local fred = {x=15, y=7, z=39, team="red"}
local fblue = {x=-9, y=9, z=-50, team="blue"}
ctf_flag.add("red", fred)
ctf_flag.add("blue", fblue)
minetest.after(0, function()
safe_place(fred, {name="ctf_flag:flag"})
safe_place(fblue, {name="ctf_flag:flag"})
end)
for i, player in pairs(minetest.get_connected_players()) do
local name = player:get_player_name()
local inv = player:get_inventory()
inv:set_list("main", {})
inv:set_list("craft", {})
local alloc_mode = tonumber(ctf.setting("allocate_mode"))
if alloc_mode == 0 then
return
end
local team = ctf.autoalloc(name, alloc_mode)
if team then
ctf.log("autoalloc", name .. " was allocated to " .. team)
ctf.join(name, team)
end
team = ctf.player(name).team
if ctf.team(team) then
local spawn = ctf.get_spawn(team)
if spawn then
player:moveto(spawn, false)
end
end
minetest.log("action", "Giving initial stuff to player "..player:get_player_name())
player:get_inventory():add_item('main', 'default:pick_steel')
player:get_inventory():add_item('main', 'default:sword_steel')
player:get_inventory():add_item('main', 'default:cobble 99')
end
minetest.log("endgame", "reset done")
minetest.chat_send_all("Next round!")
end)