ANAND 769b278494
Pass tool_capabilities to on_killedplayer callbacks (#38)
Provides a solution to the regression introduced by 1c373b66, which removed passing of hard-coded kill types to on_killedplayer callbacks, and passed the wielditem instead.

The problem with passing wielditem is that throwables can't be detected, as the wielditem would be nil. Grenades used to be detected before the aforementioned commit due to the special `grenade` damage group in the grenade's toolcaps.
2019-07-06 21:27:15 +05:30
2015-07-16 18:25:25 +01:00
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2017-11-08 00:53:01 +00:00
2013-08-16 17:05:56 +01:00
2013-08-16 17:05:56 +01:00
2016-04-05 02:53:37 +01:00
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2015-07-16 18:25:25 +01:00
2016-03-31 18:04:48 +01:00

CTF PvP Engine

A highly modular framework for the Minetest game engine, in order to allow the development of Capture the Flag / City vs City games. Good for any sort of game where players can join teams - flags are optional, everything is highly configurable.

Licenses

Created by: rubenwardy.
Copyright (c) 2013 - 2015
Code: LGPL 2.1 or later.
Textures: CC-BY-SA 3.0

ctf_flag/sounds/trumpet* by tobyk, license: CC-BY 3.0 from: http://freesound.org/people/tobyk/sounds/26198/

Documentation

See the doc_* files, starting with doc_project_overview.md

Description
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Readme 2.4 MiB
Languages
Lua 100%