2015-11-22 20:06:02 +00:00

62 lines
1.6 KiB
Lua

-- Initialise
ctf.register_on_init(function()
ctf.log("flag", "Initialising...")
ctf._set("flag.allow_multiple", true)
ctf._set("flag.capture_take", false)
ctf._set("flag.names", true)
ctf._set("flag.waypoints", true)
ctf._set("flag.protect_distance", 25)
ctf._set("flag.capture_mode", "take")
ctf._set("gui.team.teleport_to_flag", true)
ctf._set("gui.team.teleport_to_spawn", false)
end)
ctf.register_on_new_team(function(team)
team.flags = {}
end)
ctf.register_on_territory_query(function(pos)
local closest = nil
local closest_team = nil
local closest_distSQ = 1000000
local pd = ctf.setting("flag.protect_distance")
local pdSQ = pd * pd
for tname, team in pairs(ctf.teams) do
for i = 1, #team.flags do
local distSQ = vector.distanceSQ(pos, team.flags[i])
if distSQ < pdSQ and distSQ < closest_distSQ then
closest = team.flags[i]
closest_team = tname
closest_distSQ = distSQ
end
end
end
return closest_team, closest_distSQ
end)
function ctf.get_spawn(team)
if not ctf.team(team) then
return nil
end
if ctf.team(team).spawn then
return ctf.team(team).spawn
end
-- Get spawn from first flag
ctf_flag.assert_flags(team)
if #ctf.team(team).flags > 0 then
return ctf.team(team).flags[1]
else
return nil
end
end
dofile(minetest.get_modpath("ctf_flag") .. "/hud.lua")
dofile(minetest.get_modpath("ctf_flag") .. "/gui.lua")
dofile(minetest.get_modpath("ctf_flag") .. "/flag_func.lua")
dofile(minetest.get_modpath("ctf_flag") .. "/api.lua")
dofile(minetest.get_modpath("ctf_flag") .. "/flags.lua")