52 lines
1.5 KiB
Lua
52 lines
1.5 KiB
Lua
ctf.register_on_init(function()
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ctf._set("players_can_change_team", true)
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ctf._set("endgame.destroy_team", true)
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ctf._set("endgame.break_alliances", true)
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ctf._set("endgame.reset_on_winner", true)
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end)
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ctf_flag.register_on_capture(function(attname, flag)
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if not ctf.setting("endgame.destroy_team") then
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return
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end
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local fl_team = ctf.team(flag.team)
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if fl_team and #fl_team.flags == 0 then
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ctf.action("endgame", flag.team .. " was defeated.")
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ctf.remove_team(flag.team)
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minetest.chat_send_all(flag.team .. " has been defeated!")
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end
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if ctf.setting("endgame.reset_on_winner") then
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local winner = nil
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for name, team in pairs(ctf.teams) do
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if winner then
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return
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end
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winner = name
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end
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-- Only one team left!
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ctf.action("endgame", winner .. " won!")
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minetest.chat_send_all("Team " .. winner .. " won!")
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minetest.chat_send_all("Resetting the map, this may take a few moments...")
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minetest.after(0.5, function()
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ctf.reset()
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minetest.delete_area(vector.new(-16*2, -16*2, -16*2), vector.new(16*2, 16*2, 16*2))
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ctf.team({name="red", color="red", add_team=true})
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ctf.team({name="blue", color="blue", add_team=true})
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for name, player in pairs(ctf.players) do
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local alloc_mode = tonumber(ctf.setting("allocate_mode"))
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if alloc_mode == 0 then
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return
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end
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local team = ctf.autoalloc(name, alloc_mode)
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if team then
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ctf.log("autoalloc", name .. " was allocated to " .. team)
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ctf.join(name, team)
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end
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end
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end)
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end
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end)
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