2014-12-27 16:43:41 +00:00

368 lines
12 KiB
Lua

ctf.flag_func = {
on_punch_top = function(pos, node, puncher)
pos.y=pos.y-1
ctf.flag_func.on_punch(pos,node,puncher)
end,
on_rightclick_top = function(pos, node, clicker)
pos.y=pos.y-1
local flag = ctf.area.get_flag(pos)
if not flag then
return
end
if flag.claimed then
if ctf.setting("flag_capture_take") then
minetest.chat_send_player(player,"This flag has been taken by "..flag.claimed.player)
minetest.chat_send_player(player,"who is a member of team "..flag.claimed.team)
return
else
minetest.chat_send_player(player,"Oops! This flag should not be captured. Reverting.")
flag.claimed = nil
end
end
ctf.gui.flag_board(clicker:get_player_name(),pos)
end,
on_rightclick = function(pos, node, clicker)
local flag = ctf.area.get_flag(pos)
if not flag then
return
end
if flag.claimed then
if ctf.setting("flag_capture_take") then
minetest.chat_send_player(player,"This flag has been taken by "..flag.claimed.player)
minetest.chat_send_player(player,"who is a member of team "..flag.claimed.team)
return
else
minetest.chat_send_player(player,"Oops! This flag should not be captured. Reverting.")
flag.claimed = nil
end
end
ctf.gui.flag_board(clicker:get_player_name(),pos)
end,
on_punch = function(pos, node, puncher)
local player = puncher:get_player_name()
if not puncher or not player then
return
end
local flag = ctf.area.get_flag(pos)
if not flag then
return
end
if flag.claimed then
if ctf.setting("flag_capture_take") then
minetest.chat_send_player(player,"This flag has been taken by "..flag.claimed.player)
minetest.chat_send_player(player,"who is a member of team "..flag.claimed.team)
return
else
minetest.chat_send_player(player,"Oops! This flag should not be captured. Reverting.")
flag.claimed = nil
end
end
local team = flag.team
if not team then
return
end
if ctf.players and ctf.team(team) and ctf.player(player) and ctf.player(player).team then
if ctf.player(player).team ~= team then
local diplo = ctf.diplo.get(team,ctf.player(player).team)
if not diplo then
diplo = ctf.setting("default_diplo_state")
end
if diplo ~= "war" then
minetest.chat_send_player(player,"You are at peace with this team!")
return
end
--ctf.post(team,{msg=flag_name.." has been captured by "..ctf.player(player).team,icon="flag_red"})
--ctf.post(ctf.player(player).team,{msg=player.." captured '"..flag_name.."' from "..team,icon="flag_green"})
--ctf.post(team,{msg="The flag at ("..pos.x..","..pos.z..") has been captured by "..ctf.player(player).team,icon="flag_red"})
--ctf.post(ctf.player(player).team,{msg=player.." captured flag ("..pos.x..","..pos.z..") from "..team,icon="flag_green"})
local flag_name = flag.name
if ctf.setting("flag_capture_take") then
if flag_name and flag_name~="" then
minetest.chat_send_all(flag_name.." has been taken from "..team.." by "..player.." (team "..ctf.player(player).team..")")
ctf.post(team,{msg=flag_name.." has been taken by "..ctf.player(player).team,icon="flag_red"})
ctf.post(ctf.player(player).team,{msg=player.." snatched '"..flag_name.."' from "..team,icon="flag_green"})
else
minetest.chat_send_all(team.."'s flag at ("..pos.x..","..pos.z..") has taken by "..player.." (team "..ctf.player(player).team..")")
ctf.post(team,{msg="The flag at ("..pos.x..","..pos.z..") has been taken by "..ctf.player(player).team,icon="flag_red"})
ctf.post(ctf.player(player).team,{msg=player.." snatched flag ("..pos.x..","..pos.z..") from "..team,icon="flag_green"})
end
flag.claimed = {
team = ctf.player(player).team,
player = player
}
table.insert(ctf.claimed, flag)
else
if flag_name and flag_name~="" then
minetest.chat_send_all(flag_name.." has been taken from "..team.." by "..player.." (team "..ctf.player(player).team..")")
ctf.post(team,{msg=flag_name.." has been captured by "..ctf.player(player).team,icon="flag_red"})
ctf.post(ctf.player(player).team,{msg=player.." captured '"..flag_name.."' from "..team,icon="flag_green"})
else
minetest.chat_send_all(team.."'s flag at ("..pos.x..","..pos.z..") has been captured by "..player.." (team "..ctf.player(player).team..")")
ctf.post(team,{msg="The flag at ("..pos.x..","..pos.z..") has been captured by "..ctf.player(player).team,icon="flag_red"})
ctf.post(ctf.player(player).team,{msg=player.." captured flag ("..pos.x..","..pos.z..") from "..team,icon="flag_green"})
end
ctf.team(team).spawn = nil
if ctf.setting("multiple_flags") == true then
ctf.area.delete_flag(team,pos)
ctf.area.add_flag(ctf.player(player).team,pos)
else
minetest.env:set_node(pos,{name="air"})
ctf.area.delete_flag(team,pos)
end
end
ctf.save()
else
-- Clicking on their team's flag
if ctf.setting("flag_capture_take") then
ctf.flag_func._flagret(player)
end
end
else
minetest.chat_send_player(puncher:get_player_name(),"You are not part of a team!")
end
end,
_flagret = function(player)
minetest.chat_send_player(player,"Own flag")
for i=1, #ctf.claimed do
if ctf.claimed[i].claimed.player == player then
minetest.chat_send_player(player,"Returning flag")
local fteam = ctf.team(ctf.claimed[i].team)
local flag_name = ctf.claimed[i].name
if flag_name and flag_name~="" then
minetest.chat_send_all(flag_name.." has been taken from "..fteam.data.name.." by "..ctf.claimed[i].claimed.player.." (team "..ctf.claimed[i].claimed.team..")")
ctf.post(fteam,{msg=flag_name.." has been captured by "..ctf.claimed[i].claimed.team,icon="flag_red"})
ctf.post(ctf.claimed[i].claimed.team,{msg=player.." captured '"..flag_name.."' from "..fteam.data.name,icon="flag_green"})
else
minetest.chat_send_all(fteam.data.name.."'s flag at ("..ctf.claimed[i].x..","..ctf.claimed[i].z..") has been captured by "..player.." (team "..ctf.claimed[i].claimed.team..")")
ctf.post(fteam.data.name,{msg="The flag at ("..ctf.claimed[i].x..","..ctf.claimed[i].z..") has been captured by "..ctf.claimed[i].claimed.team,icon="flag_red"})
ctf.post(ctf.claimed[i].claimed.team,{msg=player.." captured flag ("..ctf.claimed[i].x..","..ctf.claimed[i].z..") from "..fteam.data.name,icon="flag_green"})
end
fteam.spawn = nil
local fpos = {x=ctf.claimed[i].x,y=ctf.claimed[i].y,z=ctf.claimed[i].z}
if ctf.setting("multiple_flags") == true then
ctf.area.delete_flag(fteam.data.name,fpos)
ctf.area.add_flag(ctf.claimed[i].claimed.team,fpos)
else
minetest.env:set_node(fpos,{name="air"})
ctf.area.delete_flag(fteam.data.name,fpos)
end
ctf.collect_claimed()
end
end
end,
on_construct = function(pos)
local meta = minetest.env:get_meta(pos)
meta:set_string("infotext", "Unowned flag")
end,
after_place_node = function(pos, placer)
if not pos then
return
end
local meta = minetest.env:get_meta(pos)
if not meta then
return
end
if ctf.players and ctf.players[placer:get_player_name()] and ctf.players[placer:get_player_name()].team then
local team = ctf.players[placer:get_player_name()].team
meta:set_string("infotext", team.."'s flag")
-- add flag
ctf.area.add_flag(team,pos)
if ctf.teams[team].spawn and minetest.env:get_node(ctf.teams[team].spawn).name == "ctf:flag" then
if not ctf.setting("multiple_flags") then
-- send message
minetest.chat_send_all(team.."'s flag has been moved")
minetest.env:set_node(ctf.team(team).spawn,{name="air"})
minetest.env:set_node({
x=ctf.team(team).spawn.x,
y=ctf.team(team).spawn.y+1,
z=ctf.team(team).spawn.z
},{name="air"})
ctf.team(team).spawn = pos
end
else
ctf.area.get_spawn(team)
end
ctf.save()
local pos2 = {
x=pos.x,
y=pos.y+1,
z=pos.z
}
if not ctf.team(team).data.color then
ctf.team(team).data.color = "red"
ctf.save()
end
minetest.env:set_node(pos2,{name="ctf:flag_top_"..ctf.team(team).data.color})
local meta2 = minetest.env:get_meta(pos2)
meta2:set_string("infotext", team.."'s flag")
else
minetest.chat_send_player(placer:get_player_name(),"You are not part of a team!")
minetest.env:set_node(pos,{name="air"})
end
end
}
-- The flag
minetest.register_node("ctf:flag",{
description = "Flag",
drawtype="nodebox",
paramtype = "light",
walkable = false,
tiles = {
"default_wood.png",
"default_wood.png",
"default_wood.png",
"default_wood.png",
"default_wood.png",
"default_wood.png"
},
node_box = {
type = "fixed",
fixed = {
{0.250000,-0.500000,0.000000,0.312500,0.500000,0.062500}
}
},
groups = {immortal=1,is_flag=1,flag_bottom=1},
on_punch = ctf.flag_func.on_punch,
on_rightclick = ctf.flag_func.on_rightclick,
on_construct = ctf.flag_func.on_construct,
after_place_node = ctf.flag_func.after_place_node
})
local colors = {"red","green","blue"}
for i=1,#colors do
local color = colors[i]
minetest.register_node("ctf:flag_top_"..color,{
description = "You are not meant to have this! - flag top",
drawtype="nodebox",
paramtype = "light",
walkable = false,
tiles = {
"default_wood.png",
"default_wood.png",
"default_wood.png",
"default_wood.png",
"flag_"..color.."2.png",
"flag_"..color..".png"
},
node_box = {
type = "fixed",
fixed = {
{0.250000,-0.500000,0.000000,0.312500,0.500000,0.062500},
{-0.5,0,0.000000,0.250000,0.500000,0.062500}
}
},
groups = {immortal=1,is_flag=1,flag_top=1,not_in_creative_inventory=1},
on_punch = ctf.flag_func.on_punch_top,
on_rightclick = ctf.flag_func.on_rightclick_top
})
end
minetest.register_node("ctf:flag_captured_top",{
description = "You are not meant to have this! - flag captured",
drawtype="nodebox",
paramtype = "light",
walkable = false,
tiles = {
"default_wood.png",
"default_wood.png",
"default_wood.png",
"default_wood.png",
"default_wood.png",
"default_wood.png"
},
node_box = {
type = "fixed",
fixed = {
{0.250000,-0.500000,0.000000,0.312500,0.500000,0.062500}
}
},
groups = {immortal=1,is_flag=1,flag_top=1,not_in_creative_inventory=1},
on_punch = ctf.flag_func.on_punch_top,
on_rightclick = ctf.flag_func.on_rightclick_top
})
-- On respawn
minetest.register_on_respawnplayer(function(player)
if player and ctf.player(player:get_player_name()) then
local team = ctf.player(player:get_player_name()).team
if team and ctf.team(team) and ctf.area.get_spawn(team)==true then
print("Player "..player:get_player_name().." moved to team spawn")
player:moveto(ctf.team(team).spawn, false)
return true
end
end
return false
end)
minetest.register_abm({
nodenames = {"group:flag_bottom"},
inteval = 5,
chance = 1,
action = function(pos)
local top = {x=pos.x,y=pos.y+1,z=pos.z}
local flagmeta = minetest.env:get_meta(pos)
if not flagmeta then
return
end
local flag_team_data = ctf.area.get_flag(pos)
if not flag_team_data or not ctf.team(flag_team_data.team)then
print("Flag does not exist! "..dump(pos))
minetest.env:set_node(pos,{name="air"})
minetest.env:set_node(top,{name="air"})
return
end
local topmeta = minetest.env:get_meta(top)
local flag_name = flag_team_data.name
if flag_name and flag_name ~= "" then
flagmeta:set_string("infotext", flag_name.." - "..flag_team_data.team)
else
flagmeta:set_string("infotext", flag_team_data.team.."'s flag")
end
if not ctf.team(flag_team_data.team).data.color then
ctf.team(flag_team_data.team).data.color = "red"
ctf.save()
end
if flag_team_data.claimed then
minetest.env:set_node(top,{name="ctf:flag_captured_top"})
else
minetest.env:set_node(top,{name="ctf:flag_top_"..ctf.team(flag_team_data.team).data.color})
end
topmeta = minetest.env:get_meta(top)
if flag_name and flag_name ~= "" then
topmeta:set_string("infotext", flag_name.." - "..flag_team_data.team)
else
topmeta:set_string("infotext", flag_team_data.team.."'s flag")
end
end
})