Add support for separating static spawn-point from team-base
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@ -146,6 +146,7 @@ function ctf.init()
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ctf._set("hud", true)
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ctf._set("autoalloc_on_joinplayer", true)
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ctf._set("friendly_fire", true)
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ctf._set("spawn_offset", "0,0,0")
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for i = 1, #ctf.registered_on_init do
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@ -362,8 +362,12 @@ end
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-- updates the spawn position for a team
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function ctf.get_spawn(team)
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if ctf.team(team) and ctf.team(team).spawn then
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return ctf.team(team).spawn
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if ctf.team(team) then
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local spawn = ctf.team(team).spawn
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if not spawn then
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return nil
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end
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return vector.add(spawn, minetest.string_to_pos(ctf.setting("spawn_offset")))
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else
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return nil
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end
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@ -1,27 +1,28 @@
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# ctf mod
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# ctf
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| name | default value | description |
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| -------------------------- | ------------- | ---------------------------------------------------------------- |
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| allocate_mode | 0 | 0=off, 1=firstnonfullteam, 2=RandomOfSmallestTwo, 3=SmallestTeam |
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| autoalloc_on_joinplayer | true | Trigger auto alloc on join player |
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| default_diplo_state | war | war, alliance or peace |
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| diplomacy | true | is diplomacy enabled |
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| friendly_fire | true | true if players can't hit other players on their team |
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| maximum_in_team | -1 | player cap |
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| default_diplo_state | "war" | "war", "alliance" or "peace" |
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| diplomacy | true | Is diplomacy enabled |
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| friendly_fire | true | True if players can't hit other players on their team |
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| maximum_in_team | -1 | Player cap |
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| players_can_change_team | true | |
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| hud | true | Enable HUD |
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| gui | true | Enable GUI |
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| gui.team | true | Whether to show team gui (/team) |
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| gui.team.initial | news | Initial tab |
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| gui.team.initial | "news" | Initial tab |
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| gui.tab.diplo | true | Show diplo tab |
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| gui.tab.news | true | Show news tab |
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| gui.tab.settings | true | Show settings tab |
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| spawn_offset | {x=0, y=0, z=0} | Offset of static spawn-point from team-base |
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# ctf_chat
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| name | default value | description |
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| -------------------------- | ------------- | ---------------------------------------------------------------- |
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| chat.default | global | global or team |
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| chat.default | "global" | "global" or "team" |
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| chat.global_channel | true | |
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| chat.team_channel | true | |
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@ -37,17 +38,17 @@
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| name | default value | description |
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| -------------------------- | ------------- | ---------------------------------------------------------------- |
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| flag.alerts | true | prompts like "X has captured your flag" |
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| flag.alerts.neutral_alert | true | show prompt in neutral state, ie: "attack and defend!" |
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| flag.allow_multiple | true | teams can have multiple flags |
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| flag.capture_take | false | whether a player needs to return flag to base to capture |
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| flag.drop_time | 420 | time in seconds before a player drops the flag they're holding |
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| flag.drop_warn_time | 60 | warning time before drop |
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| flag.nobuild_radius | 3 | area around flag where you can't build |
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| flag.names | true | enable naming flags |
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| flag.protect_distance | 25 | area protection distance |
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| flag.waypoints | true | enable waypoints to flags |
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| flag.crafting | false | enable the crafting of flags | |
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| flag.alerts | true | Prompts like "X has captured your flag" |
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| flag.alerts.neutral_alert | true | Show prompt in neutral state, ie: "attack and defend!" |
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| flag.allow_multiple | true | Teams can have multiple flags |
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| flag.capture_take | false | Whether a player needs to return flag to base to capture |
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| flag.drop_time | 420 | Time in seconds before a player drops the flag they're holding |
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| flag.drop_warn_time | 60 | Warning time before drop |
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| flag.nobuild_radius | 3 | Area around flag where you can't build |
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| flag.names | true | Enable naming flags |
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| flag.protect_distance | 25 | Area protection distance |
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| flag.waypoints | true | Enable waypoints to flags |
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| flag.crafting | false | Enable the crafting of flags |
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| gui.tab.flags | true | Show flags tab |
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| gui.team.teleport_to_flag | true | Enable teleport to flag button in flags tab |
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| gui.team.teleport_to_spawn | false | Enable teleport to spawn button in flags tab |
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@ -56,4 +57,4 @@
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| name | default value | description |
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| -------------------------- | ------------- | ---------------------------------------------------------------- |
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| node_ownership | true | whether node protection per team is enabled
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| node_ownership | true | Whether node protection per team is enabled |
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