Setting changes
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@ -1,64 +1,64 @@
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# Whether teams own the nodes around their flag
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#ctf_node_ownership = true
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#ctf_flag_protect_distance = 25
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#ctf.node_ownership = true
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#ctf.flag_protect_distance = 25
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# Can teams have multiple flags?
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#ctf_multiple_flags = true
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#ctf.multiple_flags = true
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# Whether flags need to be taken to other teams flag to win
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#ctf_flag_capture_take = false
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#ctf.flag_capture_take = false
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# Are GUIs enabled
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#ctf_gui = true
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#ctf.gui = true
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# Is the HUD enabled
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#ctf_hud = true
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#ctf.hud = true
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# Team GUI on /team
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#ctf_team_gui = true
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#ctf.team_gui = true
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# Default tab when opening Team GUI
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# news
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# flags
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# diplo
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# admin
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#ctf_team_gui_initial = news
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#ctf.team_gui_initial = news
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# Enable tabs in Team GUI
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#ctf_flag_teleport_gui = true
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#ctf_news_gui = true
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#ctf_diplomacy = true
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#ctf.flag_teleport_gui = true
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#ctf.news_gui = true
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#ctf.diplomacy = true
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# Show the spawn as a target in flag teleport Team GUI
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#ctf_spawn_in_flag_teleport_gui = false
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#ctf.spawn_in_flag_teleport_gui = false
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# Can flags have names?
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#ctf_flag_names = true
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#ctf.flag_names = true
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# Do teams have their own chat channel?
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#ctf_team_channel = true
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#ctf.team_channel = true
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# Can players chat with other teams on /all. If team_channel is disabled, this setting does nothing.
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#ctf_global_channel = true
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#ctf.global_channel = true
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# Can players change teams using /join?
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#ctf_players_can_change_team",true)
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#ctf.players_can_change_team",true)
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# How are players allocated to teams?
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# 0: none,
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# 1: random,
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# 2: one of first two largest groups,
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# 3 smallest group
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#ctf_allocate_mode = 0
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#ctf.allocate_mode = 0
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# Maximum number in team, obeyed by allocation and /join. Admins don't obey this
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#ctf_maximum_in_team = -1
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#ctf.maximum_in_team = -1
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# The default Diplomacy state (if diplomacy is enabled)
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# war
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# peace
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# alliance
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#ctf_default_diplo_state = war
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#ctf.default_diplo_state = war
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# Chatplus distance - how far players can hear each other
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#ctf_chatplus_distance = -1
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#ctf.chatplus_distance = -1
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@ -6,6 +6,10 @@ ctf.registered_on_save = {}
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function ctf.register_on_save(func)
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table.insert(ctf.registered_on_save, func)
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end
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ctf.registered_on_init = {}
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function ctf.register_on_init(func)
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table.insert(ctf.registered_on_init, func)
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end
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function ctf.error(area, msg)
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minetest.log("error", "CTF::" .. area .. " - " ..msg)
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@ -36,22 +40,24 @@ function ctf.init()
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-- Settings: Feature enabling
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ctf.log("init", "Creating Default Settings")
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-- Settings: Flags and Territory
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ctf._set("node_ownership", true)
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ctf._set("multiple_flags", true)
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ctf._set("flag_capture_take", false)
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ctf._set("flag_names", true)
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-- Settings: User Interface
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ctf._set("gui", true)
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ctf._set("hud", true)
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ctf._set("team_gui", true)
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ctf._set("flag_teleport_gui", true)
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ctf._set("spawn_in_flag_teleport_gui", false)
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ctf._set("news_gui", true)
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ctf._set("diplomacy", true)
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ctf._set("flag_names", true)
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ctf._set("team_channel", true)
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ctf._set("global_channel", true)
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ctf._set("players_can_change_team", true)
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-- Settings: Teams
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ctf._set("diplomacy", true)
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ctf._set("players_can_change_team", true)
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ctf._set("allocate_mode", 0)
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ctf._set("maximum_in_team", -1)
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ctf._set("default_diplo_state", "war")
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@ -60,6 +66,10 @@ function ctf.init()
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ctf._set("flag_protect_distance", 25)
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ctf._set("team_gui_initial", "news")
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for i = 1, #ctf.registered_on_init do
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ctf.registered_on_init[i]()
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end
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ctf.load()
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ctf.log("init", "Done!")
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@ -69,13 +79,18 @@ end
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function ctf._set(setting, default)
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ctf._defsettings[setting] = default
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if minetest.setting_get("ctf_"..setting) then
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if minetest.setting_get("ctf."..setting) then
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ctf.log("init", "- " .. setting .. ": " .. minetest.setting_get("ctf."..setting))
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elseif minetest.setting_get("ctf_"..setting) then
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ctf.log("init", "- " .. setting .. ": " .. minetest.setting_get("ctf_"..setting))
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ctf.warning("init", "deprecated setting ctf_"..setting..
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" used, use ctf."..setting.." instead.")
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end
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end
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function ctf.setting(name)
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local set = minetest.setting_get("ctf_"..name)
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local set = minetest.setting_get("ctf."..name) or
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minetest.setting_get("ctf_"..name)
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local dset = ctf._defsettings[name]
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if set ~= nil then
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if type(dset) == "number" then
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@ -18,7 +18,8 @@ function ctf.diplo.get(one,two)
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for i = 1, #ctf.diplo.diplo do
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local dip = ctf.diplo.diplo[i]
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if (dip.one == one and dip.two == two) or (dip.one == two and dip.two == one) then
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if (dip.one == one and dip.two == two) or
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(dip.one == two and dip.two == one) then
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return dip.state
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end
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end
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@ -27,20 +28,21 @@ function ctf.diplo.get(one,two)
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end
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function ctf.diplo.set(one, two, state)
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if not ctf.diplo.diplo then
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ctf.diplo.diplo = {}
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else
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if ctf.diplo.diplo then
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-- Check the table for an existing diplo state
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for i = 1, #ctf.diplo.diplo do
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local dip = ctf.diplo.diplo[i]
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if (dip.one == one and dip.two == two) or (dip.one == two and dip.two == one) then
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if (dip.one == one and dip.two == two) or
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(dip.one == two and dip.two == one) then
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dip.state = state
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return
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end
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end
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else
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ctf.diplo.diplo = {}
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end
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table.insert(ctf.diplo.diplo,{one=one,two=two,state=state})
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return
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end
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function ctf.diplo.check_requests(one, two)
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@ -51,7 +53,9 @@ function ctf.diplo.check_requests(one,two)
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end
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for i=1,#team.log do
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if team.log[i].team == one and team.log[i].type=="request" and team.log[i].mode=="diplo" then
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if team.log[i].team == one and
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team.log[i].type == "request" and
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team.log[i].mode == "diplo" then
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return team.log[i].msg
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end
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end
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@ -67,7 +71,9 @@ function ctf.diplo.cancel_requests(one,two)
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end
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for i=1,#team.log do
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if team.log[i].team == one and team.log[i].type=="request" and team.log[i].mode=="diplo" then
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if team.log[i].team == one and
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team.log[i].type == "request" and
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team.log[i].mode == "diplo" then
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table.remove(team.log,i)
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return
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end
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@ -1,3 +1,10 @@
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function init()
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-- Settings: Chat
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ctf._set("team_channel", true)
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ctf._set("global_channel", true)
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end
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init()
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local function team_console_help(name)
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minetest.chat_send_player(name,"Try:", false)
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minetest.chat_send_player(name,"/team - show team panel", false)
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@ -1,3 +1,9 @@
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function init()
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ctf._set("turrets", true)
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end
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init()
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if ctf.setting("turrets") then
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ARROW_DAMAGE = 2
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ARROW_VELOCITY = 2
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minetest.register_node("ctf_turret:turret", {
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@ -137,3 +143,4 @@ minetest.register_craft({
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{"default:mese_crystal", "default:gold_ingot", "default:mese_crystal"}
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}
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})
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end
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@ -11,6 +11,7 @@ minetest.register_alias("mapgen_jungletree", "default:jungletree")
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minetest.register_alias("mapgen_jungleleaves", "default:jungleleaves")
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minetest.register_alias("mapgen_apple", "default:apple")
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minetest.register_alias("mapgen_water_source", "default:water_source")
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minetest.register_alias("mapgen_river_water_source", "default:water_source")
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minetest.register_alias("mapgen_dirt", "default:dirt")
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minetest.register_alias("mapgen_sand", "default:sand")
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minetest.register_alias("mapgen_gravel", "default:gravel")
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