Update mods from minetest_game
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20bfe36110
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@ -18,6 +18,19 @@ minetest.register_craft({
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bucket = {}
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bucket.liquids = {}
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local function check_protection(pos, name, text)
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if minetest.is_protected(pos, name) then
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minetest.log("action", (name ~= "" and name or "A mod")
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.. " tried to " .. text
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.. " at protected position "
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.. minetest.pos_to_string(pos)
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.. " with a bucket")
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minetest.record_protection_violation(pos, name)
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return true
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end
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return false
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end
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-- Register a new liquid
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-- source = name of the source node
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-- flowing = name of the flowing node
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@ -45,18 +58,30 @@ function bucket.register_liquid(source, flowing, itemname, inventory_image, name
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return
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end
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local node = minetest.get_node_or_nil(pointed_thing.under)
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local ndef
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if node then
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ndef = minetest.registered_nodes[node.name]
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end
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-- Call on_rightclick if the pointed node defines it
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if user and not user:get_player_control().sneak then
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local n = minetest.get_node(pointed_thing.under)
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local nn = n.name
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if minetest.registered_nodes[nn] and minetest.registered_nodes[nn].on_rightclick then
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return minetest.registered_nodes[nn].on_rightclick(pointed_thing.under, n, user, itemstack) or itemstack
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end
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if ndef and ndef.on_rightclick and
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user and not user:get_player_control().sneak then
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return ndef.on_rightclick(
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pointed_thing.under,
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node, user,
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itemstack) or itemstack
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end
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local place_liquid = function(pos, node, source, flowing, fullness)
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if math.floor(fullness/128) == 1 or (not minetest.setting_getbool("liquid_finite")) then
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minetest.add_node(pos, {name=source, param2=fullness})
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if check_protection(pos,
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user and user:get_player_name() or "",
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"place "..source) then
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return
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end
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if math.floor(fullness/128) == 1 or
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not minetest.setting_getbool("liquid_finite") then
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minetest.add_node(pos, {name=source,
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param2=fullness})
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return
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elseif node.name == flowing then
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fullness = fullness + node.param2
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@ -65,26 +90,30 @@ function bucket.register_liquid(source, flowing, itemname, inventory_image, name
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end
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if fullness >= LIQUID_MAX then
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minetest.add_node(pos, {name=source, param2=LIQUID_MAX})
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minetest.add_node(pos, {name=source,
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param2=LIQUID_MAX})
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else
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minetest.add_node(pos, {name=flowing, param2=fullness})
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minetest.add_node(pos, {name=flowing,
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param2=fullness})
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end
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end
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-- Check if pointing to a buildable node
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local node = minetest.get_node(pointed_thing.under)
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local fullness = tonumber(itemstack:get_metadata())
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if not fullness then fullness = LIQUID_MAX end
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if minetest.registered_nodes[node.name].buildable_to then
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if ndef and ndef.buildable_to then
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-- buildable; replace the node
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place_liquid(pointed_thing.under, node, source, flowing, fullness)
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place_liquid(pointed_thing.under, node,
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source, flowing, fullness)
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else
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-- not buildable to; place the liquid above
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-- check if the node above can be replaced
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local node = minetest.get_node(pointed_thing.above)
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if minetest.registered_nodes[node.name].buildable_to then
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place_liquid(pointed_thing.above, node, source, flowing, fullness)
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local node = minetest.get_node_or_nil(pointed_thing.above)
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if node and minetest.registered_nodes[node.name].buildable_to then
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place_liquid(pointed_thing.above,
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node, source,
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flowing, fullness)
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else
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-- do not remove the bucket with the liquid
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return
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@ -109,13 +138,23 @@ minetest.register_craftitem("bucket:bucket_empty", {
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-- Check if pointing to a liquid source
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node = minetest.get_node(pointed_thing.under)
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liquiddef = bucket.liquids[node.name]
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if liquiddef ~= nil and liquiddef.itemname ~= nil and (node.name == liquiddef.source or
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(node.name == liquiddef.flowing and minetest.setting_getbool("liquid_finite"))) then
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if liquiddef ~= nil and liquiddef.itemname ~= nil and
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(node.name == liquiddef.source or
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(node.name == liquiddef.flowing and
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minetest.setting_getbool("liquid_finite"))) then
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if check_protection(pointed_thing.under,
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user:get_player_name(),
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"take ".. node.name) then
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return
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end
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minetest.add_node(pointed_thing.under, {name="air"})
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if node.name == liquiddef.source then node.param2 = LIQUID_MAX end
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return ItemStack({name = liquiddef.itemname, metadata = tostring(node.param2)})
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if node.name == liquiddef.source then
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node.param2 = LIQUID_MAX
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end
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return ItemStack({name = liquiddef.itemname,
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metadata = tostring(node.param2)})
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end
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end,
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})
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@ -28,9 +28,10 @@ minetest.after(0, function()
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on_put = function(inv, listname, index, stack, player)
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end,
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on_take = function(inv, listname, index, stack, player)
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print(player:get_player_name().." takes item from creative inventory; listname="..dump(listname)..", index="..dump(index)..", stack="..dump(stack))
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--print(player:get_player_name().." takes item from creative inventory; listname="..dump(listname)..", index="..dump(index)..", stack="..dump(stack))
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if stack then
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print("stack:get_name()="..dump(stack:get_name())..", stack:get_count()="..dump(stack:get_count()))
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minetest.log("action", player:get_player_name().." takes "..dump(stack:get_name()).." from creative inventory")
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--print("stack:get_name()="..dump(stack:get_name())..", stack:get_count()="..dump(stack:get_count()))
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end
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end,
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})
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@ -47,7 +48,7 @@ minetest.after(0, function()
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inv:add_item("main", ItemStack(itemstring))
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end
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creative_inventory.creative_inventory_size = #creative_list
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print("creative inventory size: "..dump(creative_inventory.creative_inventory_size))
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--print("creative inventory size: "..dump(creative_inventory.creative_inventory_size))
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end)
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-- Create the trash field
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@ -122,20 +123,21 @@ minetest.register_on_player_receive_fields(function(player, formname, fields)
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end)
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if minetest.setting_getbool("creative_mode") then
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local digtime = 0.5
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minetest.register_item(":", {
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type = "none",
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wield_image = "wieldhand.png",
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wield_scale = {x=1,y=1,z=2.5},
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range = 10,
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tool_capabilities = {
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full_punch_interval = 0.5,
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max_drop_level = 3,
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groupcaps = {
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crumbly = {times={[1]=0.5, [2]=0.5, [3]=0.5}, uses=0, maxlevel=3},
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cracky = {times={[1]=0.5, [2]=0.5, [3]=0.5}, uses=0, maxlevel=3},
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snappy = {times={[1]=0.5, [2]=0.5, [3]=0.5}, uses=0, maxlevel=3},
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choppy = {times={[1]=0.5, [2]=0.5, [3]=0.5}, uses=0, maxlevel=3},
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oddly_breakable_by_hand = {times={[1]=0.5, [2]=0.5, [3]=0.5}, uses=0, maxlevel=3},
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crumbly = {times={[1]=digtime, [2]=digtime, [3]=digtime}, uses=0, maxlevel=3},
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cracky = {times={[1]=digtime, [2]=digtime, [3]=digtime}, uses=0, maxlevel=3},
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snappy = {times={[1]=digtime, [2]=digtime, [3]=digtime}, uses=0, maxlevel=3},
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choppy = {times={[1]=digtime, [2]=digtime, [3]=digtime}, uses=0, maxlevel=3},
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oddly_breakable_by_hand = {times={[1]=digtime, [2]=digtime, [3]=digtime}, uses=0, maxlevel=3},
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},
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damage_groups = {fleshy = 10},
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}
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@ -24,8 +24,8 @@ minetest.register_craft({
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minetest.register_craft({
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output = 'default:fence_wood 2',
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recipe = {
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{'default:stick', 'default:stick', 'default:stick'},
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{'default:stick', 'default:stick', 'default:stick'},
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{'group:stick', 'group:stick', 'group:stick'},
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{'group:stick', 'group:stick', 'group:stick'},
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}
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})
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@ -34,7 +34,7 @@ minetest.register_craft({
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recipe = {
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{'group:wood', 'group:wood', 'group:wood'},
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{'group:wood', 'group:wood', 'group:wood'},
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{'', 'default:stick', ''},
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{'', 'group:stick', ''},
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}
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})
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@ -42,7 +42,7 @@ minetest.register_craft({
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output = 'default:torch 4',
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recipe = {
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{'default:coal_lump'},
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{'default:stick'},
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{'group:stick'},
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}
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})
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@ -50,8 +50,8 @@ minetest.register_craft({
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output = 'default:pick_wood',
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recipe = {
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{'group:wood', 'group:wood', 'group:wood'},
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{'', 'default:stick', ''},
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{'', 'default:stick', ''},
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{'', 'group:stick', ''},
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{'', 'group:stick', ''},
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}
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})
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@ -59,8 +59,8 @@ minetest.register_craft({
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output = 'default:pick_stone',
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recipe = {
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{'group:stone', 'group:stone', 'group:stone'},
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{'', 'default:stick', ''},
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{'', 'default:stick', ''},
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{'', 'group:stick', ''},
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{'', 'group:stick', ''},
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}
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})
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@ -68,8 +68,8 @@ minetest.register_craft({
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output = 'default:pick_steel',
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recipe = {
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{'default:steel_ingot', 'default:steel_ingot', 'default:steel_ingot'},
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{'', 'default:stick', ''},
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{'', 'default:stick', ''},
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{'', 'group:stick', ''},
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{'', 'group:stick', ''},
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}
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})
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@ -77,8 +77,8 @@ minetest.register_craft({
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output = 'default:pick_bronze',
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recipe = {
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{'default:bronze_ingot', 'default:bronze_ingot', 'default:bronze_ingot'},
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{'', 'default:stick', ''},
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{'', 'default:stick', ''},
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{'', 'group:stick', ''},
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{'', 'group:stick', ''},
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}
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})
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@ -86,8 +86,8 @@ minetest.register_craft({
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output = 'default:pick_mese',
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recipe = {
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{'default:mese_crystal', 'default:mese_crystal', 'default:mese_crystal'},
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{'', 'default:stick', ''},
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{'', 'default:stick', ''},
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{'', 'group:stick', ''},
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{'', 'group:stick', ''},
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}
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})
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@ -95,8 +95,8 @@ minetest.register_craft({
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output = 'default:pick_diamond',
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recipe = {
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{'default:diamond', 'default:diamond', 'default:diamond'},
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{'', 'default:stick', ''},
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{'', 'default:stick', ''},
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{'', 'group:stick', ''},
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{'', 'group:stick', ''},
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}
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})
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@ -104,8 +104,8 @@ minetest.register_craft({
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output = 'default:shovel_wood',
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recipe = {
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{'group:wood'},
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{'default:stick'},
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{'default:stick'},
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{'group:stick'},
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{'group:stick'},
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}
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})
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@ -113,8 +113,8 @@ minetest.register_craft({
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output = 'default:shovel_stone',
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recipe = {
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{'group:stone'},
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{'default:stick'},
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{'default:stick'},
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{'group:stick'},
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{'group:stick'},
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}
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})
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@ -122,8 +122,8 @@ minetest.register_craft({
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output = 'default:shovel_steel',
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recipe = {
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{'default:steel_ingot'},
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{'default:stick'},
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{'default:stick'},
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{'group:stick'},
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{'group:stick'},
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}
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})
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@ -131,8 +131,8 @@ minetest.register_craft({
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output = 'default:shovel_bronze',
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recipe = {
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{'default:bronze_ingot'},
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{'default:stick'},
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{'default:stick'},
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{'group:stick'},
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{'group:stick'},
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}
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})
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@ -140,8 +140,8 @@ minetest.register_craft({
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output = 'default:shovel_mese',
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recipe = {
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{'default:mese_crystal'},
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{'default:stick'},
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{'default:stick'},
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{'group:stick'},
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{'group:stick'},
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}
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})
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@ -149,8 +149,8 @@ minetest.register_craft({
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output = 'default:shovel_diamond',
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recipe = {
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{'default:diamond'},
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{'default:stick'},
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{'default:stick'},
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{'group:stick'},
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{'group:stick'},
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}
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})
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@ -158,8 +158,8 @@ minetest.register_craft({
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output = 'default:axe_wood',
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recipe = {
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{'group:wood', 'group:wood'},
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{'group:wood', 'default:stick'},
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{'', 'default:stick'},
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{'group:wood', 'group:stick'},
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{'', 'group:stick'},
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}
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})
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@ -167,8 +167,8 @@ minetest.register_craft({
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output = 'default:axe_stone',
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recipe = {
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{'group:stone', 'group:stone'},
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{'group:stone', 'default:stick'},
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{'', 'default:stick'},
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{'group:stone', 'group:stick'},
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{'', 'group:stick'},
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}
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})
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@ -176,8 +176,8 @@ minetest.register_craft({
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output = 'default:axe_steel',
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recipe = {
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{'default:steel_ingot', 'default:steel_ingot'},
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{'default:steel_ingot', 'default:stick'},
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{'', 'default:stick'},
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{'default:steel_ingot', 'group:stick'},
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{'', 'group:stick'},
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}
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})
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@ -185,8 +185,8 @@ minetest.register_craft({
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output = 'default:axe_bronze',
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recipe = {
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{'default:bronze_ingot', 'default:bronze_ingot'},
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{'default:bronze_ingot', 'default:stick'},
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{'', 'default:stick'},
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{'default:bronze_ingot', 'group:stick'},
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{'', 'group:stick'},
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}
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})
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@ -194,8 +194,8 @@ minetest.register_craft({
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output = 'default:axe_mese',
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recipe = {
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{'default:mese_crystal', 'default:mese_crystal'},
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{'default:mese_crystal', 'default:stick'},
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{'', 'default:stick'},
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{'default:mese_crystal', 'group:stick'},
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{'', 'group:stick'},
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}
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})
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@ -203,8 +203,8 @@ minetest.register_craft({
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output = 'default:axe_diamond',
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recipe = {
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{'default:diamond', 'default:diamond'},
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{'default:diamond', 'default:stick'},
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{'', 'default:stick'},
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{'default:diamond', 'group:stick'},
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{'', 'group:stick'},
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}
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})
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@ -213,7 +213,7 @@ minetest.register_craft({
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recipe = {
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{'group:wood'},
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{'group:wood'},
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{'default:stick'},
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{'group:stick'},
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}
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})
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@ -222,7 +222,7 @@ minetest.register_craft({
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recipe = {
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{'group:stone'},
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{'group:stone'},
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{'default:stick'},
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{'group:stick'},
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}
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})
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@ -231,7 +231,7 @@ minetest.register_craft({
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recipe = {
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{'default:steel_ingot'},
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{'default:steel_ingot'},
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{'default:stick'},
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{'group:stick'},
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}
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})
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@ -240,7 +240,7 @@ minetest.register_craft({
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recipe = {
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{'default:bronze_ingot'},
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{'default:bronze_ingot'},
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{'default:stick'},
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{'group:stick'},
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}
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})
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@ -249,7 +249,7 @@ minetest.register_craft({
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recipe = {
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{'default:mese_crystal'},
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{'default:mese_crystal'},
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{'default:stick'},
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{'group:stick'},
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}
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})
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@ -258,7 +258,7 @@ minetest.register_craft({
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recipe = {
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{'default:diamond'},
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{'default:diamond'},
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{'default:stick'},
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{'group:stick'},
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}
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})
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|
||||
@ -266,7 +266,7 @@ minetest.register_craft({
|
||||
output = 'default:rail 15',
|
||||
recipe = {
|
||||
{'default:steel_ingot', '', 'default:steel_ingot'},
|
||||
{'default:steel_ingot', 'default:stick', 'default:steel_ingot'},
|
||||
{'default:steel_ingot', 'group:stick', 'default:steel_ingot'},
|
||||
{'default:steel_ingot', '', 'default:steel_ingot'},
|
||||
}
|
||||
})
|
||||
@ -474,9 +474,9 @@ minetest.register_craft({
|
||||
minetest.register_craft({
|
||||
output = 'default:ladder',
|
||||
recipe = {
|
||||
{'default:stick', '', 'default:stick'},
|
||||
{'default:stick', 'default:stick', 'default:stick'},
|
||||
{'default:stick', '', 'default:stick'},
|
||||
{'group:stick', '', 'group:stick'},
|
||||
{'group:stick', 'group:stick', 'group:stick'},
|
||||
{'group:stick', '', 'group:stick'},
|
||||
}
|
||||
})
|
||||
|
||||
|
@ -3,6 +3,7 @@
|
||||
minetest.register_craftitem("default:stick", {
|
||||
description = "Stick",
|
||||
inventory_image = "default_stick.png",
|
||||
groups = {stick=1},
|
||||
})
|
||||
|
||||
minetest.register_craftitem("default:paper", {
|
||||
|
@ -126,6 +126,57 @@ function on_punchnode(p, node)
|
||||
end
|
||||
minetest.register_on_punchnode(on_punchnode)
|
||||
|
||||
|
||||
--
|
||||
-- Grow trees
|
||||
--
|
||||
|
||||
minetest.register_abm({
|
||||
nodenames = {"default:sapling"},
|
||||
interval = 10,
|
||||
chance = 50,
|
||||
action = function(pos, node)
|
||||
local nu = minetest.get_node({x=pos.x, y=pos.y-1, z=pos.z}).name
|
||||
local is_soil = minetest.get_item_group(nu, "soil")
|
||||
if is_soil == 0 then
|
||||
return
|
||||
end
|
||||
|
||||
minetest.log("action", "A sapling grows into a tree at "..minetest.pos_to_string(pos))
|
||||
local vm = minetest.get_voxel_manip()
|
||||
local minp, maxp = vm:read_from_map({x=pos.x-16, y=pos.y, z=pos.z-16}, {x=pos.x+16, y=pos.y+16, z=pos.z+16})
|
||||
local a = VoxelArea:new{MinEdge=minp, MaxEdge=maxp}
|
||||
local data = vm:get_data()
|
||||
default.grow_tree(data, a, pos, math.random(1, 4) == 1, math.random(1,100000))
|
||||
vm:set_data(data)
|
||||
vm:write_to_map(data)
|
||||
vm:update_map()
|
||||
end
|
||||
})
|
||||
|
||||
minetest.register_abm({
|
||||
nodenames = {"default:junglesapling"},
|
||||
interval = 10,
|
||||
chance = 50,
|
||||
action = function(pos, node)
|
||||
local nu = minetest.get_node({x=pos.x, y=pos.y-1, z=pos.z}).name
|
||||
local is_soil = minetest.get_item_group(nu, "soil")
|
||||
if is_soil == 0 then
|
||||
return
|
||||
end
|
||||
|
||||
minetest.log("action", "A jungle sapling grows into a tree at "..minetest.pos_to_string(pos))
|
||||
local vm = minetest.get_voxel_manip()
|
||||
local minp, maxp = vm:read_from_map({x=pos.x-16, y=pos.y-1, z=pos.z-16}, {x=pos.x+16, y=pos.y+16, z=pos.z+16})
|
||||
local a = VoxelArea:new{MinEdge=minp, MaxEdge=maxp}
|
||||
local data = vm:get_data()
|
||||
default.grow_jungletree(data, a, pos, math.random(1,100000))
|
||||
vm:set_data(data)
|
||||
vm:write_to_map(data)
|
||||
vm:update_map()
|
||||
end
|
||||
})
|
||||
|
||||
--
|
||||
-- Lavacooling
|
||||
--
|
||||
@ -313,3 +364,4 @@ minetest.register_abm({
|
||||
end
|
||||
end
|
||||
})
|
||||
|
||||
|
@ -19,3 +19,4 @@ dofile(minetest.get_modpath("default").."/craftitems.lua")
|
||||
dofile(minetest.get_modpath("default").."/crafting.lua")
|
||||
dofile(minetest.get_modpath("default").."/mapgen.lua")
|
||||
dofile(minetest.get_modpath("default").."/player.lua")
|
||||
dofile(minetest.get_modpath("default").."/trees.lua")
|
||||
|
@ -4,7 +4,6 @@
|
||||
-- Aliases for map generator outputs
|
||||
--
|
||||
|
||||
minetest.register_alias("mapgen_air", "air")
|
||||
minetest.register_alias("mapgen_stone", "default:stone")
|
||||
minetest.register_alias("mapgen_tree", "default:tree")
|
||||
minetest.register_alias("mapgen_leaves", "default:leaves")
|
||||
@ -26,6 +25,7 @@ minetest.register_alias("mapgen_stone_with_iron", "default:stone_with_iron")
|
||||
minetest.register_alias("mapgen_mese", "default:mese")
|
||||
minetest.register_alias("mapgen_desert_sand", "default:desert_sand")
|
||||
minetest.register_alias("mapgen_desert_stone", "default:desert_stone")
|
||||
minetest.register_alias("mapgen_stair_cobble", "stairs:stair_cobble")
|
||||
|
||||
--
|
||||
-- Ore generation
|
||||
@ -362,7 +362,7 @@ function default.make_nyancat(pos, facedir, length)
|
||||
elseif facedir == 3 then
|
||||
tailvec.x = -1
|
||||
else
|
||||
print("default.make_nyancat(): Invalid facedir: "+dump(facedir))
|
||||
--print("default.make_nyancat(): Invalid facedir: "+dump(facedir))
|
||||
facedir = 0
|
||||
tailvec.z = 1
|
||||
end
|
||||
@ -371,7 +371,7 @@ function default.make_nyancat(pos, facedir, length)
|
||||
for i=1,length do
|
||||
p.x = p.x + tailvec.x
|
||||
p.z = p.z + tailvec.z
|
||||
minetest.set_node(p, {name="default:nyancat_rainbow"})
|
||||
minetest.set_node(p, {name="default:nyancat_rainbow", param2=facedir})
|
||||
end
|
||||
end
|
||||
|
||||
|
@ -120,7 +120,6 @@ minetest.register_node("default:dirt_with_snow", {
|
||||
footstep = {name="default_snow_footstep", gain=0.25},
|
||||
}),
|
||||
})
|
||||
minetest.register_alias("dirt_with_snow", "default:dirt_with_snow")
|
||||
|
||||
minetest.register_node("default:dirt", {
|
||||
description = "Dirt",
|
||||
@ -130,6 +129,42 @@ minetest.register_node("default:dirt", {
|
||||
sounds = default.node_sound_dirt_defaults(),
|
||||
})
|
||||
|
||||
minetest.register_abm({
|
||||
nodenames = {"default:dirt"},
|
||||
interval = 2,
|
||||
chance = 200,
|
||||
action = function(pos, node)
|
||||
local above = {x=pos.x, y=pos.y+1, z=pos.z}
|
||||
local name = minetest.get_node(above).name
|
||||
local nodedef = minetest.registered_nodes[name]
|
||||
if nodedef and (nodedef.sunlight_propagates or nodedef.paramtype == "light")
|
||||
and nodedef.liquidtype == "none"
|
||||
and (minetest.get_node_light(above) or 0) >= 13 then
|
||||
if name == "default:snow" or name == "default:snowblock" then
|
||||
minetest.set_node(pos, {name = "default:dirt_with_snow"})
|
||||
else
|
||||
minetest.set_node(pos, {name = "default:dirt_with_grass"})
|
||||
end
|
||||
end
|
||||
end
|
||||
})
|
||||
|
||||
minetest.register_abm({
|
||||
nodenames = {"default:dirt_with_grass"},
|
||||
interval = 2,
|
||||
chance = 20,
|
||||
action = function(pos, node)
|
||||
local above = {x=pos.x, y=pos.y+1, z=pos.z}
|
||||
local name = minetest.get_node(above).name
|
||||
local nodedef = minetest.registered_nodes[name]
|
||||
if name ~= "ignore" and nodedef
|
||||
and not ((nodedef.sunlight_propagates or nodedef.paramtype == "light")
|
||||
and nodedef.liquidtype == "none") then
|
||||
minetest.set_node(pos, {name = "default:dirt"})
|
||||
end
|
||||
end
|
||||
})
|
||||
|
||||
minetest.register_node("default:sand", {
|
||||
description = "Sand",
|
||||
tiles = {"default_sand.png"},
|
||||
@ -185,6 +220,7 @@ minetest.register_node("default:clay", {
|
||||
minetest.register_node("default:brick", {
|
||||
description = "Brick Block",
|
||||
tiles = {"default_brick.png"},
|
||||
is_ground_content = false,
|
||||
groups = {cracky=3},
|
||||
sounds = default.node_sound_stone_defaults(),
|
||||
})
|
||||
@ -192,15 +228,21 @@ minetest.register_node("default:brick", {
|
||||
minetest.register_node("default:tree", {
|
||||
description = "Tree",
|
||||
tiles = {"default_tree_top.png", "default_tree_top.png", "default_tree.png"},
|
||||
paramtype2 = "facedir",
|
||||
is_ground_content = false,
|
||||
groups = {tree=1,choppy=2,oddly_breakable_by_hand=1,flammable=2},
|
||||
sounds = default.node_sound_wood_defaults(),
|
||||
on_place = minetest.rotate_node
|
||||
})
|
||||
|
||||
minetest.register_node("default:jungletree", {
|
||||
description = "Jungle Tree",
|
||||
tiles = {"default_jungletree_top.png", "default_jungletree_top.png", "default_jungletree.png"},
|
||||
paramtype2 = "facedir",
|
||||
is_ground_content = false,
|
||||
groups = {tree=1,choppy=2,oddly_breakable_by_hand=1,flammable=2},
|
||||
sounds = default.node_sound_wood_defaults(),
|
||||
on_place = minetest.rotate_node
|
||||
})
|
||||
|
||||
minetest.register_node("default:junglewood", {
|
||||
@ -216,6 +258,8 @@ minetest.register_node("default:jungleleaves", {
|
||||
visual_scale = 1.3,
|
||||
tiles = {"default_jungleleaves.png"},
|
||||
paramtype = "light",
|
||||
waving = 1,
|
||||
is_ground_content = false,
|
||||
groups = {snappy=3, leafdecay=3, flammable=2, leaves=1},
|
||||
drop = {
|
||||
max_items = 1,
|
||||
@ -251,9 +295,6 @@ minetest.register_node("default:junglesapling", {
|
||||
groups = {snappy=2,dig_immediate=3,flammable=2,attached_node=1},
|
||||
sounds = default.node_sound_leaves_defaults(),
|
||||
})
|
||||
-- aliases for tree growing abm in content_abm.cpp
|
||||
minetest.register_alias("sapling", "default:sapling")
|
||||
minetest.register_alias("junglesapling", "default:junglesapling")
|
||||
|
||||
minetest.register_node("default:junglegrass", {
|
||||
description = "Jungle Grass",
|
||||
@ -280,6 +321,8 @@ minetest.register_node("default:leaves", {
|
||||
visual_scale = 1.3,
|
||||
tiles = {"default_leaves.png"},
|
||||
paramtype = "light",
|
||||
waving = 1,
|
||||
is_ground_content = false,
|
||||
groups = {snappy=3, leafdecay=3, flammable=2, leaves=1},
|
||||
drop = {
|
||||
max_items = 1,
|
||||
@ -302,9 +345,11 @@ minetest.register_node("default:leaves", {
|
||||
minetest.register_node("default:cactus", {
|
||||
description = "Cactus",
|
||||
tiles = {"default_cactus_top.png", "default_cactus_top.png", "default_cactus_side.png"},
|
||||
paramtype2 = "facedir",
|
||||
is_ground_content = true,
|
||||
groups = {snappy=1,choppy=3,flammable=2},
|
||||
sounds = default.node_sound_wood_defaults(),
|
||||
on_place = minetest.rotate_node
|
||||
})
|
||||
|
||||
minetest.register_node("default:papyrus", {
|
||||
@ -327,6 +372,7 @@ minetest.register_node("default:papyrus", {
|
||||
minetest.register_node("default:bookshelf", {
|
||||
description = "Bookshelf",
|
||||
tiles = {"default_wood.png", "default_wood.png", "default_bookshelf.png"},
|
||||
is_ground_content = false,
|
||||
groups = {choppy=3,oddly_breakable_by_hand=2,flammable=3},
|
||||
sounds = default.node_sound_wood_defaults(),
|
||||
})
|
||||
@ -338,6 +384,7 @@ minetest.register_node("default:glass", {
|
||||
inventory_image = minetest.inventorycube("default_glass.png"),
|
||||
paramtype = "light",
|
||||
sunlight_propagates = true,
|
||||
is_ground_content = false,
|
||||
groups = {cracky=3,oddly_breakable_by_hand=3},
|
||||
sounds = default.node_sound_glass_defaults(),
|
||||
})
|
||||
@ -349,6 +396,7 @@ minetest.register_node("default:fence_wood", {
|
||||
inventory_image = "default_fence.png",
|
||||
wield_image = "default_fence.png",
|
||||
paramtype = "light",
|
||||
is_ground_content = false,
|
||||
selection_box = {
|
||||
type = "fixed",
|
||||
fixed = {-1/7, -1/2, -1/7, 1/7, 1/2, 1/7},
|
||||
@ -365,6 +413,7 @@ minetest.register_node("default:rail", {
|
||||
wield_image = "default_rail.png",
|
||||
paramtype = "light",
|
||||
walkable = false,
|
||||
is_ground_content = false,
|
||||
selection_box = {
|
||||
type = "fixed",
|
||||
-- but how to specify the dimensions for curved and sideways rails?
|
||||
@ -383,6 +432,7 @@ minetest.register_node("default:ladder", {
|
||||
paramtype2 = "wallmounted",
|
||||
walkable = false,
|
||||
climbable = true,
|
||||
is_ground_content = false,
|
||||
selection_box = {
|
||||
type = "wallmounted",
|
||||
--wall_top = = <default>
|
||||
@ -558,6 +608,7 @@ minetest.register_node("default:torch", {
|
||||
paramtype = "light",
|
||||
paramtype2 = "wallmounted",
|
||||
sunlight_propagates = true,
|
||||
is_ground_content = false,
|
||||
walkable = false,
|
||||
light_source = LIGHT_MAX-1,
|
||||
selection_box = {
|
||||
@ -580,6 +631,7 @@ minetest.register_node("default:sign_wall", {
|
||||
paramtype = "light",
|
||||
paramtype2 = "wallmounted",
|
||||
sunlight_propagates = true,
|
||||
is_ground_content = false,
|
||||
walkable = false,
|
||||
selection_box = {
|
||||
type = "wallmounted",
|
||||
@ -598,9 +650,13 @@ minetest.register_node("default:sign_wall", {
|
||||
end,
|
||||
on_receive_fields = function(pos, formname, fields, sender)
|
||||
--print("Sign at "..minetest.pos_to_string(pos).." got "..dump(fields))
|
||||
if minetest.is_protected(pos, sender:get_player_name()) then
|
||||
minetest.record_protection_violation(pos, sender:get_player_name())
|
||||
return
|
||||
end
|
||||
local meta = minetest.get_meta(pos)
|
||||
fields.text = fields.text or ""
|
||||
print((sender:get_player_name() or "").." wrote \""..fields.text..
|
||||
minetest.log("action", (sender:get_player_name() or "").." wrote \""..fields.text..
|
||||
"\" to sign at "..minetest.pos_to_string(pos))
|
||||
meta:set_string("text", fields.text)
|
||||
meta:set_string("infotext", '"'..fields.text..'"')
|
||||
@ -629,6 +685,7 @@ minetest.register_node("default:chest", {
|
||||
paramtype2 = "facedir",
|
||||
groups = {choppy=2,oddly_breakable_by_hand=2},
|
||||
legacy_facedir_simple = true,
|
||||
is_ground_content = false,
|
||||
sounds = default.node_sound_wood_defaults(),
|
||||
on_construct = function(pos)
|
||||
local meta = minetest.get_meta(pos)
|
||||
@ -670,6 +727,7 @@ minetest.register_node("default:chest_locked", {
|
||||
paramtype2 = "facedir",
|
||||
groups = {choppy=2,oddly_breakable_by_hand=2},
|
||||
legacy_facedir_simple = true,
|
||||
is_ground_content = false,
|
||||
sounds = default.node_sound_wood_defaults(),
|
||||
after_place_node = function(pos, placer)
|
||||
local meta = minetest.get_meta(pos)
|
||||
@ -773,6 +831,7 @@ minetest.register_node("default:furnace", {
|
||||
paramtype2 = "facedir",
|
||||
groups = {cracky=2},
|
||||
legacy_facedir_simple = true,
|
||||
is_ground_content = false,
|
||||
sounds = default.node_sound_stone_defaults(),
|
||||
on_construct = function(pos)
|
||||
local meta = minetest.get_meta(pos)
|
||||
@ -843,6 +902,7 @@ minetest.register_node("default:furnace_active", {
|
||||
drop = "default:furnace",
|
||||
groups = {cracky=2, not_in_creative_inventory=1,hot=1},
|
||||
legacy_facedir_simple = true,
|
||||
is_ground_content = false,
|
||||
sounds = default.node_sound_stone_defaults(),
|
||||
on_construct = function(pos)
|
||||
local meta = minetest.get_meta(pos)
|
||||
@ -904,18 +964,13 @@ minetest.register_node("default:furnace_active", {
|
||||
end,
|
||||
})
|
||||
|
||||
function hacky_swap_node(pos,name)
|
||||
local function swap_node(pos,name)
|
||||
local node = minetest.get_node(pos)
|
||||
local meta = minetest.get_meta(pos)
|
||||
local meta0 = meta:to_table()
|
||||
if node.name == name then
|
||||
return
|
||||
end
|
||||
node.name = name
|
||||
local meta0 = meta:to_table()
|
||||
minetest.set_node(pos,node)
|
||||
meta = minetest.get_meta(pos)
|
||||
meta:from_table(meta0)
|
||||
minetest.swap_node(pos,node)
|
||||
end
|
||||
|
||||
minetest.register_abm({
|
||||
@ -959,7 +1014,7 @@ minetest.register_abm({
|
||||
-- take stuff from "src" list
|
||||
inv:set_stack("src", 1, aftercooked.items[1])
|
||||
else
|
||||
print("Could not insert '"..cooked.item:to_string().."'")
|
||||
--print("Could not insert '"..cooked.item:to_string().."'")
|
||||
end
|
||||
meta:set_string("src_time", 0)
|
||||
end
|
||||
@ -969,7 +1024,7 @@ minetest.register_abm({
|
||||
local percent = math.floor(meta:get_float("fuel_time") /
|
||||
meta:get_float("fuel_totaltime") * 100)
|
||||
meta:set_string("infotext","Furnace active: "..percent.."%")
|
||||
hacky_swap_node(pos,"default:furnace_active")
|
||||
swap_node(pos,"default:furnace_active")
|
||||
meta:set_string("formspec",default.get_furnace_active_formspec(pos, percent))
|
||||
return
|
||||
end
|
||||
@ -989,7 +1044,7 @@ minetest.register_abm({
|
||||
|
||||
if fuel.time <= 0 then
|
||||
meta:set_string("infotext","Furnace out of fuel")
|
||||
hacky_swap_node(pos,"default:furnace")
|
||||
swap_node(pos,"default:furnace")
|
||||
meta:set_string("formspec", default.furnace_inactive_formspec)
|
||||
return
|
||||
end
|
||||
@ -997,7 +1052,7 @@ minetest.register_abm({
|
||||
if cooked.item:is_empty() then
|
||||
if was_active then
|
||||
meta:set_string("infotext","Furnace is empty")
|
||||
hacky_swap_node(pos,"default:furnace")
|
||||
swap_node(pos,"default:furnace")
|
||||
meta:set_string("formspec", default.furnace_inactive_formspec)
|
||||
end
|
||||
return
|
||||
@ -1088,6 +1143,7 @@ minetest.register_node("default:obsidian_glass", {
|
||||
drawtype = "glasslike",
|
||||
tiles = {"default_obsidian_glass.png"},
|
||||
paramtype = "light",
|
||||
is_ground_content = false,
|
||||
sunlight_propagates = true,
|
||||
sounds = default.node_sound_glass_defaults(),
|
||||
groups = {cracky=3,oddly_breakable_by_hand=3},
|
||||
@ -1107,14 +1163,18 @@ minetest.register_node("default:nyancat", {
|
||||
"default_nc_side.png", "default_nc_back.png", "default_nc_front.png"},
|
||||
paramtype2 = "facedir",
|
||||
groups = {cracky=2},
|
||||
is_ground_content = false,
|
||||
legacy_facedir_simple = true,
|
||||
sounds = default.node_sound_defaults(),
|
||||
})
|
||||
|
||||
minetest.register_node("default:nyancat_rainbow", {
|
||||
description = "Nyan Cat Rainbow",
|
||||
tiles = {"default_nc_rb.png"},
|
||||
tiles = {"default_nc_rb.png^[transformR90", "default_nc_rb.png^[transformR90",
|
||||
"default_nc_rb.png", "default_nc_rb.png"},
|
||||
paramtype2 = "facedir",
|
||||
groups = {cracky=2},
|
||||
is_ground_content = false,
|
||||
sounds = default.node_sound_defaults(),
|
||||
})
|
||||
|
||||
@ -1127,6 +1187,7 @@ minetest.register_node("default:sapling", {
|
||||
wield_image = "default_sapling.png",
|
||||
paramtype = "light",
|
||||
walkable = false,
|
||||
is_ground_content = true,
|
||||
selection_box = {
|
||||
type = "fixed",
|
||||
fixed = {-0.3, -0.5, -0.3, 0.3, 0.35, 0.3}
|
||||
@ -1144,6 +1205,7 @@ minetest.register_node("default:apple", {
|
||||
paramtype = "light",
|
||||
sunlight_propagates = true,
|
||||
walkable = false,
|
||||
is_ground_content = true,
|
||||
selection_box = {
|
||||
type = "fixed",
|
||||
fixed = {-0.2, -0.5, -0.2, 0.2, 0, 0.2}
|
||||
@ -1166,7 +1228,9 @@ minetest.register_node("default:dry_shrub", {
|
||||
inventory_image = "default_dry_shrub.png",
|
||||
wield_image = "default_dry_shrub.png",
|
||||
paramtype = "light",
|
||||
waving = 1,
|
||||
walkable = false,
|
||||
is_ground_content = true,
|
||||
buildable_to = true,
|
||||
groups = {snappy=3,flammable=3,attached_node=1},
|
||||
sounds = default.node_sound_leaves_defaults(),
|
||||
@ -1185,6 +1249,7 @@ minetest.register_node("default:grass_1", {
|
||||
wield_image = "default_grass_3.png",
|
||||
paramtype = "light",
|
||||
walkable = false,
|
||||
is_ground_content = true,
|
||||
buildable_to = true,
|
||||
groups = {snappy=3,flammable=3,flora=1,attached_node=1},
|
||||
sounds = default.node_sound_leaves_defaults(),
|
||||
|
@ -1,132 +1,197 @@
|
||||
-- Minetest 0.4 mod: player
|
||||
-- See README.txt for licensing and other information.
|
||||
|
||||
--
|
||||
-- Start of configuration area:
|
||||
--
|
||||
--[[
|
||||
|
||||
-- Player animation speed
|
||||
animation_speed = 30
|
||||
API
|
||||
---
|
||||
|
||||
default.player_register_model(name, def)
|
||||
^ Register a new model to be used by players.
|
||||
^ <name> is the model filename such as "character.x", "foo.b3d", etc.
|
||||
^ See Model Definition below for format of <def>.
|
||||
|
||||
default.registered_player_models[name]
|
||||
^ See Model Definition below for format.
|
||||
|
||||
default.player_set_model(player, model_name)
|
||||
^ <player> is a PlayerRef.
|
||||
^ <model_name> is a model registered with player_register_model.
|
||||
|
||||
default.player_set_animation(player, anim_name [, speed])
|
||||
^ <player> is a PlayerRef.
|
||||
^ <anim_name> is the name of the animation.
|
||||
^ <speed> is in frames per second. If nil, default from the model is used
|
||||
|
||||
default.player_set_textures(player, textures)
|
||||
^ <player> is a PlayerRef.
|
||||
^ <textures> is an array of textures
|
||||
^ If <textures> is nil, the default textures from the model def are used
|
||||
|
||||
default.player_get_animation(player)
|
||||
^ <player> is a PlayerRef.
|
||||
^ Returns a table containing fields "model", "textures" and "animation".
|
||||
^ Any of the fields of the returned table may be nil.
|
||||
|
||||
Model Definition
|
||||
----------------
|
||||
|
||||
model_def = {
|
||||
animation_speed = 30, -- Default animation speed, in FPS.
|
||||
textures = {"character.png", }, -- Default array of textures.
|
||||
visual_size = {x=1, y=1,}, -- Used to scale the model.
|
||||
animations = {
|
||||
-- <anim_name> = { x=<start_frame>, y=<end_frame>, },
|
||||
foo = { x= 0, y=19, },
|
||||
bar = { x=20, y=39, },
|
||||
-- ...
|
||||
},
|
||||
}
|
||||
|
||||
]]
|
||||
|
||||
-- Player animation blending
|
||||
-- Note: This is currently broken due to a bug in Irrlicht, leave at 0
|
||||
animation_blend = 0
|
||||
local animation_blend = 0
|
||||
|
||||
-- Default player appearance
|
||||
default_model = "character.x"
|
||||
default_textures = {"character.png", }
|
||||
default.registered_player_models = { }
|
||||
|
||||
-- Frame ranges for each player model
|
||||
function player_get_animations(model)
|
||||
if model == "character.x" then
|
||||
return {
|
||||
stand_START = 0,
|
||||
stand_END = 79,
|
||||
sit_START = 81,
|
||||
sit_END = 160,
|
||||
lay_START = 162,
|
||||
lay_END = 166,
|
||||
walk_START = 168,
|
||||
walk_END = 187,
|
||||
mine_START = 189,
|
||||
mine_END = 198,
|
||||
walk_mine_START = 200,
|
||||
walk_mine_END = 219
|
||||
}
|
||||
end
|
||||
-- Local for speed.
|
||||
local models = default.registered_player_models
|
||||
|
||||
function default.player_register_model(name, def)
|
||||
models[name] = def
|
||||
end
|
||||
|
||||
--
|
||||
-- End of configuration area.
|
||||
--
|
||||
-- Default player appearance
|
||||
default.player_register_model("character.x", {
|
||||
animation_speed = 30,
|
||||
textures = {"character.png", },
|
||||
animations = {
|
||||
-- Standard animations.
|
||||
stand = { x= 0, y= 79, },
|
||||
lay = { x=162, y=166, },
|
||||
walk = { x=168, y=187, },
|
||||
mine = { x=189, y=198, },
|
||||
walk_mine = { x=200, y=219, },
|
||||
-- Extra animations (not currently used by the game).
|
||||
sit = { x= 81, y=160, },
|
||||
},
|
||||
})
|
||||
|
||||
-- Player stats and animations
|
||||
local player_model = {}
|
||||
local player_textures = {}
|
||||
local player_anim = {}
|
||||
local player_sneak = {}
|
||||
local ANIM_STAND = 1
|
||||
local ANIM_SIT = 2
|
||||
local ANIM_LAY = 3
|
||||
local ANIM_WALK = 4
|
||||
local ANIM_WALK_MINE = 5
|
||||
local ANIM_MINE = 6
|
||||
|
||||
function default.player_get_animation(player)
|
||||
local name = player:get_player_name()
|
||||
return {
|
||||
model = player_model[name],
|
||||
textures = player_textures[name],
|
||||
animation = player_anim[name],
|
||||
}
|
||||
end
|
||||
|
||||
-- Called when a player's appearance needs to be updated
|
||||
function player_update_visuals(pl)
|
||||
local name = pl:get_player_name()
|
||||
function default.player_set_model(player, model_name)
|
||||
local name = player:get_player_name()
|
||||
local model = models[model_name]
|
||||
if model then
|
||||
if player_model[name] == model_name then
|
||||
return
|
||||
end
|
||||
player:set_properties({
|
||||
mesh = model_name,
|
||||
textures = player_textures[name] or model.textures,
|
||||
visual = "mesh",
|
||||
visual_size = model.visual_size or {x=1, y=1},
|
||||
})
|
||||
default.player_set_animation(player, "stand")
|
||||
else
|
||||
player:set_properties({
|
||||
textures = { "player.png", "player_back.png", },
|
||||
visual = "upright_sprite",
|
||||
})
|
||||
end
|
||||
player_model[name] = model_name
|
||||
end
|
||||
|
||||
player_model[name] = default_model
|
||||
player_anim[name] = 0 -- Animation will be set further below immediately
|
||||
player_sneak[name] = false
|
||||
prop = {
|
||||
mesh = default_model,
|
||||
textures = default_textures,
|
||||
visual = "mesh",
|
||||
visual_size = {x=1, y=1},
|
||||
}
|
||||
pl:set_properties(prop)
|
||||
function default.player_set_textures(player, textures)
|
||||
local name = player:get_player_name()
|
||||
player_textures[name] = textures
|
||||
player:set_properties({textures = textures,})
|
||||
end
|
||||
|
||||
function default.player_set_animation(player, anim_name, speed)
|
||||
local name = player:get_player_name()
|
||||
if player_anim[name] == anim_name then
|
||||
return
|
||||
end
|
||||
local model = player_model[name] and models[player_model[name]]
|
||||
if not (model and model.animations[anim_name]) then
|
||||
return
|
||||
end
|
||||
local anim = model.animations[anim_name]
|
||||
player_anim[name] = anim_name
|
||||
player:set_animation(anim, speed or model.animation_speed, animation_blend)
|
||||
end
|
||||
|
||||
-- Update appearance when the player joins
|
||||
minetest.register_on_joinplayer(player_update_visuals)
|
||||
minetest.register_on_joinplayer(function(player)
|
||||
default.player_set_model(player, "character.x")
|
||||
end)
|
||||
|
||||
minetest.register_on_leaveplayer(function(player)
|
||||
local name = player:get_player_name()
|
||||
player_model[name] = nil
|
||||
player_anim[name] = nil
|
||||
player_textures[name] = nil
|
||||
end)
|
||||
|
||||
-- Localize for better performance.
|
||||
local player_set_animation = default.player_set_animation
|
||||
|
||||
-- Check each player and apply animations
|
||||
function player_step(dtime)
|
||||
for _, pl in pairs(minetest.get_connected_players()) do
|
||||
local name = pl:get_player_name()
|
||||
local anim = player_get_animations(player_model[name])
|
||||
local controls = pl:get_player_control()
|
||||
local walking = false
|
||||
local animation_speed_mod = animation_speed
|
||||
minetest.register_globalstep(function(dtime)
|
||||
for _, player in pairs(minetest.get_connected_players()) do
|
||||
local name = player:get_player_name()
|
||||
local model_name = player_model[name]
|
||||
local model = model_name and models[model_name]
|
||||
if model then
|
||||
local controls = player:get_player_control()
|
||||
local walking = false
|
||||
local animation_speed_mod = model.animation_speed or 30
|
||||
|
||||
-- Determine if the player is walking
|
||||
if controls.up or controls.down or controls.left or controls.right then
|
||||
walking = true
|
||||
end
|
||||
-- Determine if the player is walking
|
||||
if controls.up or controls.down or controls.left or controls.right then
|
||||
walking = true
|
||||
end
|
||||
|
||||
-- Determine if the player is sneaking, and reduce animation speed if so
|
||||
if controls.sneak and pl:get_hp() ~= 0 and (walking or controls.LMB) then
|
||||
animation_speed_mod = animation_speed_mod / 2
|
||||
-- Refresh player animation below if sneak state changed
|
||||
if not player_sneak[name] then
|
||||
player_anim[name] = 0
|
||||
player_sneak[name] = true
|
||||
-- Determine if the player is sneaking, and reduce animation speed if so
|
||||
if controls.sneak then
|
||||
animation_speed_mod = animation_speed_mod / 2
|
||||
end
|
||||
else
|
||||
-- Refresh player animation below if sneak state changed
|
||||
if player_sneak[name] then
|
||||
player_anim[name] = 0
|
||||
player_sneak[name] = false
|
||||
end
|
||||
end
|
||||
|
||||
-- Apply animations based on what the player is doing
|
||||
if pl:get_hp() == 0 then
|
||||
if player_anim[name] ~= ANIM_LAY then
|
||||
pl:set_animation({x=anim.lay_START, y=anim.lay_END}, animation_speed_mod, animation_blend)
|
||||
player_anim[name] = ANIM_LAY
|
||||
-- Apply animations based on what the player is doing
|
||||
if player:get_hp() == 0 then
|
||||
player_set_animation(player, "lay")
|
||||
elseif walking then
|
||||
if player_sneak[name] ~= controls.sneak then
|
||||
player_anim[name] = nil
|
||||
player_sneak[name] = controls.sneak
|
||||
end
|
||||
if controls.LMB then
|
||||
player_set_animation(player, "walk_mine", animation_speed_mod)
|
||||
else
|
||||
player_set_animation(player, "walk", animation_speed_mod)
|
||||
end
|
||||
elseif controls.LMB then
|
||||
player_set_animation(player, "mine")
|
||||
else
|
||||
player_set_animation(player, "stand", animation_speed_mod)
|
||||
end
|
||||
elseif walking and controls.LMB then
|
||||
if player_anim[name] ~= ANIM_WALK_MINE then
|
||||
pl:set_animation({x=anim.walk_mine_START, y=anim.walk_mine_END}, animation_speed_mod, animation_blend)
|
||||
player_anim[name] = ANIM_WALK_MINE
|
||||
end
|
||||
elseif walking then
|
||||
if player_anim[name] ~= ANIM_WALK then
|
||||
pl:set_animation({x=anim.walk_START, y=anim.walk_END}, animation_speed_mod, animation_blend)
|
||||
player_anim[name] = ANIM_WALK
|
||||
end
|
||||
elseif controls.LMB then
|
||||
if player_anim[name] ~= ANIM_MINE then
|
||||
pl:set_animation({x=anim.mine_START, y=anim.mine_END}, animation_speed_mod, animation_blend)
|
||||
player_anim[name] = ANIM_MINE
|
||||
end
|
||||
elseif player_anim[name] ~= ANIM_STAND then
|
||||
pl:set_animation({x=anim.stand_START, y=anim.stand_END}, animation_speed_mod, animation_blend)
|
||||
player_anim[name] = ANIM_STAND
|
||||
end
|
||||
end
|
||||
end
|
||||
minetest.register_globalstep(player_step)
|
||||
|
||||
-- END
|
||||
end)
|
||||
|
@ -11,7 +11,7 @@ minetest.register_item(":", {
|
||||
groupcaps = {
|
||||
crumbly = {times={[2]=3.00, [3]=0.70}, uses=0, maxlevel=1},
|
||||
snappy = {times={[3]=0.40}, uses=0, maxlevel=1},
|
||||
oddly_breakable_by_hand = {times={[1]=7.00,[2]=4.00,[3]=1.40}, uses=0, maxlevel=3}
|
||||
oddly_breakable_by_hand = {times={[1]=3.50,[2]=2.00,[3]=0.70}, uses=0}
|
||||
},
|
||||
damage_groups = {fleshy=1},
|
||||
}
|
||||
|
150
mods/default/trees.lua
Normal file
150
mods/default/trees.lua
Normal file
@ -0,0 +1,150 @@
|
||||
local c_air = minetest.get_content_id("air")
|
||||
local c_ignore = minetest.get_content_id("ignore")
|
||||
local c_tree = minetest.get_content_id("default:tree")
|
||||
local c_leaves = minetest.get_content_id("default:leaves")
|
||||
local c_apple = minetest.get_content_id("default:apple")
|
||||
|
||||
function default.grow_tree(data, a, pos, is_apple_tree, seed)
|
||||
--[[
|
||||
NOTE: Tree-placing code is currently duplicated in the engine
|
||||
and in games that have saplings; both are deprecated but not
|
||||
replaced yet
|
||||
]]--
|
||||
local pr = PseudoRandom(seed)
|
||||
local th = pr:next(4, 5)
|
||||
local x, y, z = pos.x, pos.y, pos.z
|
||||
for yy = y, y+th-1 do
|
||||
local vi = a:index(x, yy, z)
|
||||
if a:contains(x, yy, z) and (data[vi] == c_air or yy == y) then
|
||||
data[vi] = c_tree
|
||||
end
|
||||
end
|
||||
y = y+th-1 -- (x, y, z) is now last piece of trunk
|
||||
local leaves_a = VoxelArea:new{MinEdge={x=-2, y=-1, z=-2}, MaxEdge={x=2, y=2, z=2}}
|
||||
local leaves_buffer = {}
|
||||
|
||||
-- Force leaves near the trunk
|
||||
local d = 1
|
||||
for xi = -d, d do
|
||||
for yi = -d, d do
|
||||
for zi = -d, d do
|
||||
leaves_buffer[leaves_a:index(xi, yi, zi)] = true
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
-- Add leaves randomly
|
||||
for iii = 1, 8 do
|
||||
local d = 1
|
||||
local xx = pr:next(leaves_a.MinEdge.x, leaves_a.MaxEdge.x - d)
|
||||
local yy = pr:next(leaves_a.MinEdge.y, leaves_a.MaxEdge.y - d)
|
||||
local zz = pr:next(leaves_a.MinEdge.z, leaves_a.MaxEdge.z - d)
|
||||
|
||||
for xi = 0, d do
|
||||
for yi = 0, d do
|
||||
for zi = 0, d do
|
||||
leaves_buffer[leaves_a:index(xx+xi, yy+yi, zz+zi)] = true
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
-- Add the leaves
|
||||
for xi = leaves_a.MinEdge.x, leaves_a.MaxEdge.x do
|
||||
for yi = leaves_a.MinEdge.y, leaves_a.MaxEdge.y do
|
||||
for zi = leaves_a.MinEdge.z, leaves_a.MaxEdge.z do
|
||||
if a:contains(x+xi, y+yi, z+zi) then
|
||||
local vi = a:index(x+xi, y+yi, z+zi)
|
||||
if data[vi] == c_air or data[vi] == c_ignore then
|
||||
if leaves_buffer[leaves_a:index(xi, yi, zi)] then
|
||||
if is_apple_tree and pr:next(1, 100) <= 10 then
|
||||
data[vi] = c_apple
|
||||
else
|
||||
data[vi] = c_leaves
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
local c_jungletree = minetest.get_content_id("default:jungletree")
|
||||
local c_jungleleaves = minetest.get_content_id("default:jungleleaves")
|
||||
|
||||
function default.grow_jungletree(data, a, pos, seed)
|
||||
--[[
|
||||
NOTE: Tree-placing code is currently duplicated in the engine
|
||||
and in games that have saplings; both are deprecated but not
|
||||
replaced yet
|
||||
]]--
|
||||
local pr = PseudoRandom(seed)
|
||||
local x, y, z = pos.x, pos.y, pos.z
|
||||
for xi = -1, 1 do
|
||||
for zi = -1, 1 do
|
||||
if pr:next(1, 3) >= 2 then
|
||||
local vi1 = a:index(x+xi, y, z+zi)
|
||||
local vi2 = a:index(x+xi, y-1, z+zi)
|
||||
if a:contains(x+xi, y-1, z+zi) and data[vi2] == c_air then
|
||||
data[vi2] = c_jungletree
|
||||
elseif a:contains(x+xi, y, z+zi) and data[vi1] == c_air then
|
||||
data[vi1] = c_jungletree
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
local th = pr:next(8, 12)
|
||||
for yy = y, y+th-1 do
|
||||
local vi = a:index(x, yy, z)
|
||||
if a:contains(x, yy, z) and (data[vi] == c_air or yy == y) then
|
||||
data[vi] = c_jungletree
|
||||
end
|
||||
end
|
||||
y = y+th-1 -- (x, y, z) is now last piece of trunk
|
||||
local leaves_a = VoxelArea:new{MinEdge={x=-3, y=-2, z=-3}, MaxEdge={x=3, y=2, z=3}}
|
||||
local leaves_buffer = {}
|
||||
|
||||
-- Force leaves near the trunk
|
||||
local d = 1
|
||||
for xi = -d, d do
|
||||
for yi = -d, d do
|
||||
for zi = -d, d do
|
||||
leaves_buffer[leaves_a:index(xi, yi, zi)] = true
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
-- Add leaves randomly
|
||||
for iii = 1, 30 do
|
||||
local d = 1
|
||||
local xx = pr:next(leaves_a.MinEdge.x, leaves_a.MaxEdge.x - d)
|
||||
local yy = pr:next(leaves_a.MinEdge.y, leaves_a.MaxEdge.y - d)
|
||||
local zz = pr:next(leaves_a.MinEdge.z, leaves_a.MaxEdge.z - d)
|
||||
|
||||
for xi = 0, d do
|
||||
for yi = 0, d do
|
||||
for zi = 0, d do
|
||||
leaves_buffer[leaves_a:index(xx+xi, yy+yi, zz+zi)] = true
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
-- Add the leaves
|
||||
for xi = leaves_a.MinEdge.x, leaves_a.MaxEdge.x do
|
||||
for yi = leaves_a.MinEdge.y, leaves_a.MaxEdge.y do
|
||||
for zi = leaves_a.MinEdge.z, leaves_a.MaxEdge.z do
|
||||
if a:contains(x+xi, y+yi, z+zi) then
|
||||
local vi = a:index(x+xi, y+yi, z+zi)
|
||||
if data[vi] == c_air or data[vi] == c_ignore then
|
||||
if leaves_buffer[leaves_a:index(xi, yi, zi)] then
|
||||
data[vi] = c_jungleleaves
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
@ -113,14 +113,10 @@ function doors:register_door(name, def)
|
||||
local p2 = minetest.get_node(pos).param2
|
||||
p2 = params[p2+1]
|
||||
|
||||
local meta = minetest.get_meta(pos):to_table()
|
||||
minetest.set_node(pos, {name=replace_dir, param2=p2})
|
||||
minetest.get_meta(pos):from_table(meta)
|
||||
minetest.swap_node(pos, {name=replace_dir, param2=p2})
|
||||
|
||||
pos.y = pos.y-dir
|
||||
meta = minetest.get_meta(pos):to_table()
|
||||
minetest.set_node(pos, {name=replace, param2=p2})
|
||||
minetest.get_meta(pos):from_table(meta)
|
||||
minetest.swap_node(pos, {name=replace, param2=p2})
|
||||
end
|
||||
|
||||
local function check_player_priv(pos, player)
|
||||
|
@ -1,6 +1,8 @@
|
||||
-- Minetest 0.4 mod: farming
|
||||
-- See README.txt for licensing and other information.
|
||||
|
||||
farming = {}
|
||||
|
||||
--
|
||||
-- Soil
|
||||
--
|
||||
@ -62,7 +64,7 @@ minetest.register_abm({
|
||||
-- Hoes
|
||||
--
|
||||
-- turns nodes with group soil=1 into soil
|
||||
local function hoe_on_use(itemstack, user, pointed_thing, uses)
|
||||
function farming.hoe_on_use(itemstack, user, pointed_thing, uses)
|
||||
local pt = pointed_thing
|
||||
-- check if pointing at a node
|
||||
if not pt then
|
||||
@ -109,7 +111,7 @@ minetest.register_tool("farming:hoe_wood", {
|
||||
inventory_image = "farming_tool_woodhoe.png",
|
||||
|
||||
on_use = function(itemstack, user, pointed_thing)
|
||||
return hoe_on_use(itemstack, user, pointed_thing, 30)
|
||||
return farming.hoe_on_use(itemstack, user, pointed_thing, 30)
|
||||
end,
|
||||
})
|
||||
|
||||
@ -118,7 +120,7 @@ minetest.register_tool("farming:hoe_stone", {
|
||||
inventory_image = "farming_tool_stonehoe.png",
|
||||
|
||||
on_use = function(itemstack, user, pointed_thing)
|
||||
return hoe_on_use(itemstack, user, pointed_thing, 90)
|
||||
return farming.hoe_on_use(itemstack, user, pointed_thing, 90)
|
||||
end,
|
||||
})
|
||||
|
||||
@ -127,7 +129,7 @@ minetest.register_tool("farming:hoe_steel", {
|
||||
inventory_image = "farming_tool_steelhoe.png",
|
||||
|
||||
on_use = function(itemstack, user, pointed_thing)
|
||||
return hoe_on_use(itemstack, user, pointed_thing, 200)
|
||||
return farming.hoe_on_use(itemstack, user, pointed_thing, 200)
|
||||
end,
|
||||
})
|
||||
|
||||
@ -136,7 +138,7 @@ minetest.register_tool("farming:hoe_bronze", {
|
||||
inventory_image = "farming_tool_bronzehoe.png",
|
||||
|
||||
on_use = function(itemstack, user, pointed_thing)
|
||||
return hoe_on_use(itemstack, user, pointed_thing, 220)
|
||||
return farming.hoe_on_use(itemstack, user, pointed_thing, 220)
|
||||
end,
|
||||
})
|
||||
|
||||
@ -144,8 +146,8 @@ minetest.register_craft({
|
||||
output = "farming:hoe_wood",
|
||||
recipe = {
|
||||
{"group:wood", "group:wood"},
|
||||
{"", "default:stick"},
|
||||
{"", "default:stick"},
|
||||
{"", "group:stick"},
|
||||
{"", "group:stick"},
|
||||
}
|
||||
})
|
||||
|
||||
@ -153,8 +155,8 @@ minetest.register_craft({
|
||||
output = "farming:hoe_stone",
|
||||
recipe = {
|
||||
{"group:stone", "group:stone"},
|
||||
{"", "default:stick"},
|
||||
{"", "default:stick"},
|
||||
{"", "group:stick"},
|
||||
{"", "group:stick"},
|
||||
}
|
||||
})
|
||||
|
||||
@ -162,8 +164,8 @@ minetest.register_craft({
|
||||
output = "farming:hoe_steel",
|
||||
recipe = {
|
||||
{"default:steel_ingot", "default:steel_ingot"},
|
||||
{"", "default:stick"},
|
||||
{"", "default:stick"},
|
||||
{"", "group:stick"},
|
||||
{"", "group:stick"},
|
||||
}
|
||||
})
|
||||
|
||||
@ -171,8 +173,8 @@ minetest.register_craft({
|
||||
output = "farming:hoe_bronze",
|
||||
recipe = {
|
||||
{"default:bronze_ingot", "default:bronze_ingot"},
|
||||
{"", "default:stick"},
|
||||
{"", "default:stick"},
|
||||
{"", "group:stick"},
|
||||
{"", "group:stick"},
|
||||
}
|
||||
})
|
||||
|
||||
@ -187,6 +189,7 @@ minetest.register_node(":default:grass_1", {
|
||||
inventory_image = "default_grass_3.png",
|
||||
wield_image = "default_grass_3.png",
|
||||
paramtype = "light",
|
||||
waving = 1,
|
||||
walkable = false,
|
||||
buildable_to = true,
|
||||
drop = {
|
||||
@ -218,6 +221,7 @@ for i=2,5 do
|
||||
inventory_image = "default_grass_"..i..".png",
|
||||
wield_image = "default_grass_"..i..".png",
|
||||
paramtype = "light",
|
||||
waving = 1,
|
||||
walkable = false,
|
||||
buildable_to = true,
|
||||
is_ground_content = true,
|
||||
@ -245,6 +249,7 @@ minetest.register_node(":default:junglegrass", {
|
||||
inventory_image = "default_junglegrass.png",
|
||||
wield_image = "default_junglegrass.png",
|
||||
paramtype = "light",
|
||||
waving = 1,
|
||||
walkable = false,
|
||||
buildable_to = true,
|
||||
is_ground_content = true,
|
||||
@ -363,6 +368,7 @@ for i=1,8 do
|
||||
drawtype = "plantlike",
|
||||
tiles = {"farming_wheat_"..i..".png"},
|
||||
paramtype = "light",
|
||||
waving = 1,
|
||||
walkable = false,
|
||||
buildable_to = true,
|
||||
is_ground_content = true,
|
||||
@ -448,6 +454,7 @@ for i=1,8 do
|
||||
drawtype = "plantlike",
|
||||
tiles = {"farming_cotton_"..i..".png"},
|
||||
paramtype = "light",
|
||||
waving = 1,
|
||||
walkable = false,
|
||||
buildable_to = true,
|
||||
is_ground_content = true,
|
||||
|
@ -1,7 +1,7 @@
|
||||
minetest.register_on_newplayer(function(player)
|
||||
print("on_newplayer")
|
||||
--print("on_newplayer")
|
||||
if minetest.setting_getbool("give_initial_stuff") then
|
||||
print("giving give_initial_stuff to player")
|
||||
minetest.log("action", "Giving initial stuff to player "..player:get_player_name())
|
||||
player:get_inventory():add_item('main', 'default:pick_steel')
|
||||
player:get_inventory():add_item('main', 'default:torch 99')
|
||||
player:get_inventory():add_item('main', 'default:axe_steel')
|
||||
|
@ -1 +0,0 @@
|
||||
default
|
@ -1,210 +1,162 @@
|
||||
|
||||
local mode_text = {
|
||||
{"Change rotation, Don't change axisdir."},
|
||||
{"Keep choosen face in front then rotate it."},
|
||||
{"Change axis dir, Reset rotation."},
|
||||
{"Bring top in front then rotate it."},
|
||||
}
|
||||
|
||||
local opposite_faces = {
|
||||
[0] = 5,
|
||||
[1] = 2,
|
||||
[2] = 1,
|
||||
[3] = 4,
|
||||
[4] = 3,
|
||||
[5] = 0,
|
||||
}
|
||||
|
||||
local function screwdriver_setmode(user,itemstack)
|
||||
local player_name = user:get_player_name()
|
||||
local item = itemstack:to_table()
|
||||
local mode = tonumber(itemstack:get_metadata())
|
||||
if not mode then
|
||||
minetest.chat_send_player(player_name, "Hold shift and use to change screwdriwer modes.")
|
||||
mode = 0
|
||||
end
|
||||
mode = mode + 1
|
||||
if mode == 5 then
|
||||
mode = 1
|
||||
end
|
||||
minetest.chat_send_player(player_name, "Screwdriver mode : "..mode.." - "..mode_text[mode][1] )
|
||||
itemstack:set_name("screwdriver:screwdriver"..mode)
|
||||
itemstack:set_metadata(mode)
|
||||
return itemstack
|
||||
end
|
||||
|
||||
local function get_node_face(pointed_thing)
|
||||
local ax, ay, az = pointed_thing.above.x, pointed_thing.above.y, pointed_thing.above.z
|
||||
local ux, uy, uz = pointed_thing.under.x, pointed_thing.under.y, pointed_thing.under.z
|
||||
if ay > uy then return 0 -- Top
|
||||
elseif az > uz then return 1 -- Z+ side
|
||||
elseif az < uz then return 2 -- Z- side
|
||||
elseif ax > ux then return 3 -- X+ side
|
||||
elseif ax < ux then return 4 -- X- side
|
||||
elseif ay < uy then return 5 -- Bottom
|
||||
else
|
||||
error("pointed_thing.above and under are the same!")
|
||||
end
|
||||
end
|
||||
|
||||
local function nextrange(x, max)
|
||||
x = x + 1
|
||||
if x > max then
|
||||
x = 0
|
||||
end
|
||||
return x
|
||||
end
|
||||
|
||||
local function screwdriver_handler(itemstack, user, pointed_thing)
|
||||
if pointed_thing.type ~= "node" then
|
||||
return
|
||||
end
|
||||
local pos = pointed_thing.under
|
||||
local keys = user:get_player_control()
|
||||
local player_name = user:get_player_name()
|
||||
local mode = tonumber(itemstack:get_metadata())
|
||||
if not mode or keys["sneak"] == true then
|
||||
return screwdriver_setmode(user, itemstack)
|
||||
end
|
||||
if minetest.is_protected(pos, user:get_player_name()) then
|
||||
minetest.record_protection_violation(pos, user:get_player_name())
|
||||
return
|
||||
end
|
||||
local node = minetest.get_node(pos)
|
||||
local node_name = node.name
|
||||
local ndef = minetest.registered_nodes[node.name]
|
||||
if ndef.paramtype2 == "facedir" then
|
||||
if ndef.drawtype == "nodebox" and ndef.node_box.type ~= "fixed" then
|
||||
return
|
||||
end
|
||||
if node.param2 == nil then
|
||||
return
|
||||
end
|
||||
-- Get ready to set the param2
|
||||
local n = node.param2
|
||||
local axisdir = math.floor(n / 4)
|
||||
local rotation = n - axisdir * 4
|
||||
if mode == 1 then
|
||||
n = axisdir * 4 + nextrange(rotation, 3)
|
||||
elseif mode == 2 then
|
||||
-- If you are pointing at the axisdir face or the
|
||||
-- opposite one then you can just rotate the node.
|
||||
-- Otherwise change the axisdir, avoiding the facing
|
||||
-- and opposite axes.
|
||||
local face = get_node_face(pointed_thing)
|
||||
if axisdir == face or axisdir == opposite_faces[face] then
|
||||
n = axisdir * 4 + nextrange(rotation, 3)
|
||||
else
|
||||
axisdir = nextrange(axisdir, 5)
|
||||
-- This is repeated because switching from the face
|
||||
-- can move to to the opposite and vice-versa
|
||||
if axisdir == face or axisdir == opposite_faces[face] then
|
||||
axisdir = nextrange(axisdir, 5)
|
||||
end
|
||||
if axisdir == face or axisdir == opposite_faces[face] then
|
||||
axisdir = nextrange(axisdir, 5)
|
||||
end
|
||||
n = axisdir * 4
|
||||
end
|
||||
elseif mode == 3 then
|
||||
n = nextrange(axisdir, 5) * 4
|
||||
elseif mode == 4 then
|
||||
local face = get_node_face(pointed_thing)
|
||||
if axisdir == face then
|
||||
n = axisdir * 4 + nextrange(rotation, 3)
|
||||
else
|
||||
n = face * 4
|
||||
end
|
||||
end
|
||||
--print (dump(axisdir..", "..rotation))
|
||||
node.param2 = n
|
||||
minetest.swap_node(pos, node)
|
||||
local item_wear = tonumber(itemstack:get_wear())
|
||||
item_wear = item_wear + 327
|
||||
if item_wear > 65535 then
|
||||
itemstack:clear()
|
||||
return itemstack
|
||||
end
|
||||
itemstack:set_wear(item_wear)
|
||||
return itemstack
|
||||
end
|
||||
end
|
||||
|
||||
minetest.register_craft({
|
||||
output = "screwdriver:screwdriver",
|
||||
recipe = {
|
||||
{"default:steel_ingot"},
|
||||
{"group:stick"}
|
||||
}
|
||||
})
|
||||
|
||||
minetest.register_tool("screwdriver:screwdriver", {
|
||||
description = "Screwdriver",
|
||||
inventory_image = "screwdriver.png",
|
||||
on_use = function(itemstack, user, pointed_thing)
|
||||
screwdriver_handler(itemstack,user,pointed_thing)
|
||||
return itemstack
|
||||
screwdriver_handler(itemstack, user, pointed_thing)
|
||||
return itemstack
|
||||
end,
|
||||
})
|
||||
|
||||
for i=1,4,1 do
|
||||
minetest.register_tool("screwdriver:screwdriver"..i, {
|
||||
description = "Screwdriver in Mode "..i,
|
||||
inventory_image = "screwdriver.png^tool_mode"..i..".png",
|
||||
wield_image = "screwdriver.png",
|
||||
groups = {not_in_creative_inventory=1},
|
||||
on_use = function(itemstack, user, pointed_thing)
|
||||
screwdriver_handler(itemstack,user,pointed_thing)
|
||||
return itemstack
|
||||
end,
|
||||
})
|
||||
end
|
||||
faces_table=
|
||||
{
|
||||
--look dir +X +Y +Z -Z -Y -X
|
||||
2 , 0 , 4 , 5 , 1 , 3 , -- rotate around y+ 0 - 3
|
||||
4 , 0 , 3 , 2 , 1 , 5 ,
|
||||
3 , 0 , 5 , 4 , 1 , 2 ,
|
||||
5 , 0 , 2 , 3 , 1 , 4 ,
|
||||
|
||||
2 , 5 , 0 , 1 , 4 , 3 , -- rotate around z+ 4 - 7
|
||||
4 , 2 , 0 , 1 , 3 , 5 ,
|
||||
3 , 4 , 0 , 1 , 5 , 2 ,
|
||||
5 , 3 , 0 , 1 , 2 , 4 ,
|
||||
|
||||
2 , 4 , 1 , 0 , 5 , 3 , -- rotate around z- 8 - 11
|
||||
4 , 3 , 1 , 0 , 2 , 5 ,
|
||||
3 , 5 , 1 , 0 , 4 , 2 ,
|
||||
5 , 2 , 1 , 0 , 3 , 4 ,
|
||||
|
||||
0 , 3 , 4 , 5 , 2 , 1 , -- rotate around x+ 12 - 15
|
||||
0 , 5 , 3 , 2 , 4 , 1 ,
|
||||
0 , 2 , 5 , 4 , 3 , 1 ,
|
||||
0 , 4 , 2 , 3 , 5 , 1 ,
|
||||
|
||||
1 , 2 , 4 , 5 , 3 , 0 , -- rotate around x- 16 - 19
|
||||
1 , 4 , 3 , 2 , 5 , 0 ,
|
||||
1 , 3 , 5 , 4 , 2 , 0 ,
|
||||
1 , 5 , 2 , 3 , 4 , 0 ,
|
||||
|
||||
3 , 1 , 4 , 5 , 0 , 2 , -- rotate around y- 20 - 23
|
||||
5 , 1 , 3 , 2 , 0 , 4 ,
|
||||
2 , 1 , 5 , 4 , 0 , 3 ,
|
||||
4 , 1 , 2 , 3 , 0 , 5
|
||||
}
|
||||
|
||||
function screwdriver_handler (itemstack,user,pointed_thing)
|
||||
local keys=user:get_player_control()
|
||||
local player_name=user:get_player_name()
|
||||
local item=itemstack:to_table()
|
||||
if item["metadata"]=="" or keys["sneak"]==true then return screwdriver_setmode(user,itemstack) end
|
||||
local mode=tonumber((item["metadata"]))
|
||||
if pointed_thing.type~="node" then return end
|
||||
local pos=minetest.get_pointed_thing_position(pointed_thing,above)
|
||||
local node=minetest.get_node(pos)
|
||||
local node_name=node.name
|
||||
if minetest.registered_nodes[node_name].paramtype2 == "facedir" then
|
||||
if minetest.registered_nodes[node_name].drawtype == "nodebox" then
|
||||
if minetest.registered_nodes[node_name].node_box["type"]~="fixed" then return end
|
||||
end
|
||||
if node.param2==nil then return end
|
||||
-- Get ready to set the param2
|
||||
local n = node.param2
|
||||
local axisdir=math.floor(n/4)
|
||||
local rotation=n-axisdir*4
|
||||
if mode==1 then
|
||||
rotation=rotation+1
|
||||
if rotation>3 then rotation=0 end
|
||||
n=axisdir*4+rotation
|
||||
end
|
||||
|
||||
if mode==2 then
|
||||
local ppos=user:getpos()
|
||||
local pvect=user:get_look_dir()
|
||||
local face=get_node_face(pos,ppos,pvect)
|
||||
if face == nil then return end
|
||||
local index=convertFaceToIndex(face)
|
||||
local face1=faces_table[n*6+index+1]
|
||||
local found = 0
|
||||
while found == 0 do
|
||||
n=n+1
|
||||
if n>23 then n=0 end
|
||||
if faces_table[n*6+index+1]==face1 then found=1 end
|
||||
end
|
||||
end
|
||||
|
||||
if mode==3 then
|
||||
axisdir=axisdir+1
|
||||
if axisdir>5 then axisdir=0 end
|
||||
n=axisdir*4
|
||||
end
|
||||
|
||||
if mode==4 then
|
||||
local ppos=user:getpos()
|
||||
local pvect=user:get_look_dir()
|
||||
local face=get_node_face(pos,ppos,pvect)
|
||||
if face == nil then return end
|
||||
if axisdir == face then
|
||||
rotation=rotation+1
|
||||
if rotation>3 then rotation=0 end
|
||||
n=axisdir*4+rotation
|
||||
else
|
||||
n=face*4
|
||||
end
|
||||
end
|
||||
--print (dump(axisdir..", "..rotation))
|
||||
local meta = minetest.get_meta(pos)
|
||||
local meta0 = meta:to_table()
|
||||
node.param2 = n
|
||||
minetest.set_node(pos,node)
|
||||
meta = minetest.get_meta(pos)
|
||||
meta:from_table(meta0)
|
||||
local item=itemstack:to_table()
|
||||
local item_wear=tonumber((item["wear"]))
|
||||
item_wear=item_wear+327
|
||||
if item_wear>65535 then itemstack:clear() return itemstack end
|
||||
item["wear"]=tostring(item_wear)
|
||||
itemstack:replace(item)
|
||||
for i = 1, 4 do
|
||||
minetest.register_tool("screwdriver:screwdriver"..i, {
|
||||
description = "Screwdriver in Mode "..i,
|
||||
inventory_image = "screwdriver.png^tool_mode"..i..".png",
|
||||
wield_image = "screwdriver.png",
|
||||
groups = {not_in_creative_inventory=1},
|
||||
on_use = function(itemstack, user, pointed_thing)
|
||||
screwdriver_handler(itemstack, user, pointed_thing)
|
||||
return itemstack
|
||||
end
|
||||
end
|
||||
|
||||
mode_text={
|
||||
{"Change rotation, Don't change axisdir."},
|
||||
{"Keep choosen face in front then rotate it."},
|
||||
{"Change axis dir, Reset rotation."},
|
||||
{"Bring top in front then rotate it."},
|
||||
}
|
||||
|
||||
function screwdriver_setmode(user,itemstack)
|
||||
local player_name=user:get_player_name()
|
||||
local item=itemstack:to_table()
|
||||
local mode
|
||||
if item["metadata"]=="" then
|
||||
minetest.chat_send_player(player_name,"Hold shift and use to change screwdriwer modes.")
|
||||
mode=0
|
||||
else mode=tonumber((item["metadata"]))
|
||||
end
|
||||
mode=mode+1
|
||||
if mode==5 then mode=1 end
|
||||
minetest.chat_send_player(player_name, "Screwdriver mode : "..mode.." - "..mode_text[mode][1] )
|
||||
item["name"]="screwdriver:screwdriver"..mode
|
||||
item["metadata"]=tostring(mode)
|
||||
itemstack:replace(item)
|
||||
return itemstack
|
||||
end
|
||||
|
||||
minetest.register_craft({
|
||||
output = "screwdriver:screwdriver",
|
||||
recipe = {
|
||||
{"default:steel_ingot"},
|
||||
{"default:stick"}
|
||||
}
|
||||
})
|
||||
|
||||
function get_node_face(pos,ppos,pvect)
|
||||
ppos={x=ppos.x-pos.x,y=ppos.y-pos.y+1.5,z=ppos.z-pos.z}
|
||||
if pvect.x>0 then
|
||||
local t=(-0.5-ppos.x)/pvect.x
|
||||
local y_int=ppos.y+t*pvect.y
|
||||
local z_int=ppos.z+t*pvect.z
|
||||
if y_int>-0.4 and y_int<0.4 and z_int>-0.4 and z_int<0.4 then return 4 end
|
||||
elseif pvect.x<0 then
|
||||
local t=(0.5-ppos.x)/pvect.x
|
||||
local y_int=ppos.y+t*pvect.y
|
||||
local z_int=ppos.z+t*pvect.z
|
||||
if y_int>-0.4 and y_int<0.4 and z_int>-0.4 and z_int<0.4 then return 3 end
|
||||
end
|
||||
if pvect.y>0 then
|
||||
local t=(-0.5-ppos.y)/pvect.y
|
||||
local x_int=ppos.x+t*pvect.x
|
||||
local z_int=ppos.z+t*pvect.z
|
||||
if x_int>-0.4 and x_int<0.4 and z_int>-0.4 and z_int<0.4 then return 5 end
|
||||
elseif pvect.y<0 then
|
||||
local t=(0.5-ppos.y)/pvect.y
|
||||
local x_int=ppos.x+t*pvect.x
|
||||
local z_int=ppos.z+t*pvect.z
|
||||
if x_int>-0.4 and x_int<0.4 and z_int>-0.4 and z_int<0.4 then return 0 end
|
||||
end
|
||||
if pvect.z>0 then
|
||||
local t=(-0.5-ppos.z)/pvect.z
|
||||
local x_int=ppos.x+t*pvect.x
|
||||
local y_int=ppos.y+t*pvect.y
|
||||
if x_int>-0.4 and x_int<0.4 and y_int>-0.4 and y_int<0.4 then return 2 end
|
||||
elseif pvect.z<0 then
|
||||
local t=(0.5-ppos.z)/pvect.z
|
||||
local x_int=ppos.x+t*pvect.x
|
||||
local y_int=ppos.y+t*pvect.y
|
||||
if x_int>-0.4 and x_int<0.4 and y_int>-0.4 and y_int<0.4 then return 1 end
|
||||
end
|
||||
end
|
||||
|
||||
function convertFaceToIndex (face)
|
||||
if face==0 then return 1 end
|
||||
if face==1 then return 2 end
|
||||
if face==2 then return 3 end
|
||||
if face==3 then return 0 end
|
||||
if face==4 then return 5 end
|
||||
if face==5 then return 4 end
|
||||
end,
|
||||
})
|
||||
end
|
||||
|
||||
|
@ -25,39 +25,38 @@ function stairs.register_stair(subname, recipeitem, groups, images, description,
|
||||
if pointed_thing.type ~= "node" then
|
||||
return itemstack
|
||||
end
|
||||
|
||||
|
||||
local p0 = pointed_thing.under
|
||||
local p1 = pointed_thing.above
|
||||
local param2 = 0
|
||||
|
||||
local placer_pos = placer:getpos()
|
||||
if placer_pos then
|
||||
local dir = {
|
||||
x = p1.x - placer_pos.x,
|
||||
y = p1.y - placer_pos.y,
|
||||
z = p1.z - placer_pos.z
|
||||
}
|
||||
param2 = minetest.dir_to_facedir(dir)
|
||||
end
|
||||
|
||||
if p0.y-1 == p1.y then
|
||||
local fakestack = ItemStack("stairs:stair_" .. subname.."upside_down")
|
||||
local ret = minetest.item_place(fakestack, placer, pointed_thing)
|
||||
if ret:is_empty() then
|
||||
itemstack:take_item()
|
||||
return itemstack
|
||||
param2 = param2 + 20
|
||||
if param2 == 21 then
|
||||
param2 = 23
|
||||
elseif param2 == 23 then
|
||||
param2 = 21
|
||||
end
|
||||
end
|
||||
|
||||
-- Otherwise place regularly
|
||||
return minetest.item_place(itemstack, placer, pointed_thing)
|
||||
|
||||
return minetest.item_place(itemstack, placer, pointed_thing, param2)
|
||||
end,
|
||||
})
|
||||
|
||||
|
||||
-- for replace ABM
|
||||
minetest.register_node(":stairs:stair_" .. subname.."upside_down", {
|
||||
drop = "stairs:stair_" .. subname,
|
||||
drawtype = "nodebox",
|
||||
tiles = images,
|
||||
paramtype = "light",
|
||||
paramtype2 = "facedir",
|
||||
is_ground_content = true,
|
||||
groups = groups,
|
||||
sounds = sounds,
|
||||
node_box = {
|
||||
type = "fixed",
|
||||
fixed = {
|
||||
{-0.5, 0, -0.5, 0.5, 0.5, 0.5},
|
||||
{-0.5, -0.5, 0, 0.5, 0, 0.5},
|
||||
},
|
||||
},
|
||||
replace_name = "stairs:stair_" .. subname,
|
||||
groups = {slabs_replace=1},
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
@ -87,6 +86,7 @@ function stairs.register_slab(subname, recipeitem, groups, images, description,
|
||||
drawtype = "nodebox",
|
||||
tiles = images,
|
||||
paramtype = "light",
|
||||
paramtype2 = "facedir",
|
||||
is_ground_content = true,
|
||||
groups = groups,
|
||||
sounds = sounds,
|
||||
@ -106,21 +106,32 @@ function stairs.register_slab(subname, recipeitem, groups, images, description,
|
||||
local p0 = pointed_thing.under
|
||||
local p1 = pointed_thing.above
|
||||
local n0 = minetest.get_node(p0)
|
||||
if n0.name == "stairs:slab_" .. subname and
|
||||
p0.y+1 == p1.y then
|
||||
local n1 = minetest.get_node(p1)
|
||||
local param2 = 0
|
||||
|
||||
local n0_is_upside_down = (n0.name == "stairs:slab_" .. subname and
|
||||
n0.param2 >= 20)
|
||||
|
||||
if n0.name == "stairs:slab_" .. subname and not n0_is_upside_down and p0.y+1 == p1.y then
|
||||
slabpos = p0
|
||||
slabnode = n0
|
||||
elseif n1.name == "stairs:slab_" .. subname then
|
||||
slabpos = p1
|
||||
slabnode = n1
|
||||
end
|
||||
if slabpos then
|
||||
-- Remove the slab at slabpos
|
||||
minetest.remove_node(slabpos)
|
||||
-- Make a fake stack of a single item and try to place it
|
||||
local fakestack = ItemStack(recipeitem)
|
||||
fakestack:set_count(itemstack:get_count())
|
||||
|
||||
pointed_thing.above = slabpos
|
||||
fakestack = minetest.item_place(fakestack, placer, pointed_thing)
|
||||
local success
|
||||
fakestack, success = minetest.item_place(fakestack, placer, pointed_thing)
|
||||
-- If the item was taken from the fake stack, decrement original
|
||||
if not fakestack or fakestack:is_empty() then
|
||||
itemstack:take_item(1)
|
||||
if success then
|
||||
itemstack:set_count(fakestack:get_count())
|
||||
-- Else put old node back
|
||||
else
|
||||
minetest.set_node(slabpos, slabnode)
|
||||
@ -131,61 +142,43 @@ function stairs.register_slab(subname, recipeitem, groups, images, description,
|
||||
-- Upside down slabs
|
||||
if p0.y-1 == p1.y then
|
||||
-- Turn into full block if pointing at a existing slab
|
||||
if n0.name == "stairs:slab_" .. subname.."upside_down" then
|
||||
if n0_is_upside_down then
|
||||
-- Remove the slab at the position of the slab
|
||||
minetest.remove_node(p0)
|
||||
-- Make a fake stack of a single item and try to place it
|
||||
local fakestack = ItemStack(recipeitem)
|
||||
fakestack:set_count(itemstack:get_count())
|
||||
|
||||
pointed_thing.above = p0
|
||||
fakestack = minetest.item_place(fakestack, placer, pointed_thing)
|
||||
local success
|
||||
fakestack, success = minetest.item_place(fakestack, placer, pointed_thing)
|
||||
-- If the item was taken from the fake stack, decrement original
|
||||
if not fakestack or fakestack:is_empty() then
|
||||
itemstack:take_item(1)
|
||||
if success then
|
||||
itemstack:set_count(fakestack:get_count())
|
||||
-- Else put old node back
|
||||
else
|
||||
minetest.set_node(p0, n0)
|
||||
end
|
||||
return itemstack
|
||||
end
|
||||
|
||||
|
||||
-- Place upside down slab
|
||||
local fakestack = ItemStack("stairs:slab_" .. subname.."upside_down")
|
||||
local ret = minetest.item_place(fakestack, placer, pointed_thing)
|
||||
if ret:is_empty() then
|
||||
itemstack:take_item()
|
||||
return itemstack
|
||||
end
|
||||
param2 = 20
|
||||
end
|
||||
|
||||
|
||||
-- If pointing at the side of a upside down slab
|
||||
if n0.name == "stairs:slab_" .. subname.."upside_down" and
|
||||
p0.y+1 ~= p1.y then
|
||||
-- Place upside down slab
|
||||
local fakestack = ItemStack("stairs:slab_" .. subname.."upside_down")
|
||||
local ret = minetest.item_place(fakestack, placer, pointed_thing)
|
||||
if ret:is_empty() then
|
||||
itemstack:take_item()
|
||||
return itemstack
|
||||
end
|
||||
if n0_is_upside_down and p0.y+1 ~= p1.y then
|
||||
param2 = 20
|
||||
end
|
||||
|
||||
-- Otherwise place regularly
|
||||
return minetest.item_place(itemstack, placer, pointed_thing)
|
||||
|
||||
return minetest.item_place(itemstack, placer, pointed_thing, param2)
|
||||
end,
|
||||
})
|
||||
|
||||
|
||||
-- for replace ABM
|
||||
minetest.register_node(":stairs:slab_" .. subname.."upside_down", {
|
||||
drop = "stairs:slab_"..subname,
|
||||
drawtype = "nodebox",
|
||||
tiles = images,
|
||||
paramtype = "light",
|
||||
is_ground_content = true,
|
||||
groups = groups,
|
||||
sounds = sounds,
|
||||
node_box = {
|
||||
type = "fixed",
|
||||
fixed = {-0.5, 0, -0.5, 0.5, 0.5, 0.5},
|
||||
},
|
||||
replace_name = "stairs:slab_"..subname,
|
||||
groups = {slabs_replace=1},
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
@ -196,6 +189,23 @@ function stairs.register_slab(subname, recipeitem, groups, images, description,
|
||||
})
|
||||
end
|
||||
|
||||
-- Replace old "upside_down" nodes with new param2 versions
|
||||
minetest.register_abm({
|
||||
nodenames = {"group:slabs_replace"},
|
||||
interval = 1,
|
||||
chance = 1,
|
||||
action = function(pos, node)
|
||||
node.name = minetest.registered_nodes[node.name].replace_name
|
||||
node.param2 = node.param2 + 20
|
||||
if node.param2 == 21 then
|
||||
node.param2 = 23
|
||||
elseif node.param2 == 23 then
|
||||
node.param2 = 21
|
||||
end
|
||||
minetest.set_node(pos, node)
|
||||
end,
|
||||
})
|
||||
|
||||
-- Nodes will be called stairs:{stair,slab}_<subname>
|
||||
function stairs.register_stair_and_slab(subname, recipeitem, groups, images, desc_stair, desc_slab, sounds)
|
||||
stairs.register_stair(subname, recipeitem, groups, images, desc_stair, sounds)
|
||||
|
Loading…
x
Reference in New Issue
Block a user