Add HUD
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@ -11,6 +11,9 @@
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# Are GUIs enabled
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#ctf_gui = true
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# Is the HUD enabled
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#ctf_hud = true
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# Team GUI on /team
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#ctf_team_gui = true
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@ -9,9 +9,13 @@ local function team_console_help(name)
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minetest.chat_send_player(name,"/team all - list all teams", false)
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minetest.chat_send_player(name,"/team name - show details about team 'name'", false)
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minetest.chat_send_player(name,"/team player name - get which team 'player' is in", false)
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local privs = minetest.get_player_privs(name)
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if privs and privs.team == true then
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minetest.chat_send_player(name,"/team add name - add a team called name (admin only)", false)
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minetest.chat_send_player(name,"/team join player team - add 'player' to team 'team' (admin only)", false)
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end
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end
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minetest.register_chatcommand("team", {
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description = "Open the team console, or run team command (see /team help)",
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@ -104,6 +108,7 @@ minetest.register_chatcommand("team", {
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ctf.players[name].team and
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ctf.setting("gui")
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) then
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minetest.chat_send_player(name, "Showing the Team GUI")
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if ctf.setting("team_gui_initial") == "news" and ctf.setting("news_gui") then
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ctf.gui.team_board(name,ctf.players[name].team)
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elseif ctf.setting("team_gui_initial") == "flags" and ctf.setting("flag_teleport_gui") then
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@ -16,31 +16,32 @@ function ctf.init()
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ctf.players = {}
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ctf.claimed = {}
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-- See minetest.conf.example in the root of this subgame
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-- Settings: Feature enabling
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ctf._set("node_ownership", true)
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ctf._set("multiple_flags", true)
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ctf._set("flag_capture_take",false) -- whether flags need to be taken to home flag when captured
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ctf._set("gui",true) -- whether GUIs are used
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ctf._set("team_gui",true) -- GUI on /team is used
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ctf._set("flag_teleport_gui",true) -- flag tab in /team
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ctf._set("spawn_in_flag_teleport_gui",false) -- show spawn in the flag teleport team gui
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ctf._set("news_gui",true) -- news tab in /team
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ctf._set("flag_capture_take", false)
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ctf._set("gui", true)
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ctf._set("hud", true)
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ctf._set("team_gui", true)
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ctf._set("flag_teleport_gui", true)
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ctf._set("spawn_in_flag_teleport_gui", false)
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ctf._set("news_gui", true)
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ctf._set("diplomacy", true)
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ctf._set("flag_names",true) -- can flags be named
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ctf._set("team_channel",true) -- do teams have their own chat channel
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ctf._set("global_channel",true) -- Can players chat with other teams on /all. If team_channel is false, this does nothing.
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ctf._set("flag_names", true)
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ctf._set("team_channel", true)
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ctf._set("global_channel", true)
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ctf._set("players_can_change_team", true)
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-- Settings: Teams
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ctf._set("allocate_mode", 0) -- how are players allocated to teams? 0: none, 1: random, 2: one of first two largest groups, 3 smallest group
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ctf._set("maximum_in_team", -1) -- Maximum number in team, obeyed by allocation and /join. Admins don't obey this
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ctf._set("default_diplo_state", "war") -- what is the default diplomatic state? (war/peace/alliance)
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--ctf._setb("delete_teams",false) -- (COMING SOON):should teams be deleted when they are defeated?
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ctf._set("allocate_mode", 0)
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ctf._set("maximum_in_team", -1)
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ctf._set("default_diplo_state", "war")
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-- Settings: Misc
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--ctf._set("on_game_end",0) -- (COMING SOON):what happens when the game ends?
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ctf._set("flag_protect_distance", 25) -- how far do flags protect?
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ctf._set("team_gui_initial", "news") -- [news/flags/diplo/admin] - the starting tab
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ctf._set("flag_protect_distance", 25)
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ctf._set("team_gui_initial", "news")
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ctf.load()
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end
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@ -62,6 +63,11 @@ function ctf.setting(name)
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end
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end
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function ctf.setting_bool(name)
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local set = ctf.setting(name)
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return minetest.is_yes(set)
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end
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function ctf.load()
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local file = io.open(minetest.get_worldpath().."/ctf.txt", "r")
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if file then
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@ -160,6 +166,11 @@ function ctf.join(name, team, force)
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if ctf.add_user(team, player) == true then
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minetest.chat_send_all(name.." has joined team "..team)
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if ctf.setting_bool("hud") then
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ctf.hud.update(minetest.get_player_by_name(name))
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end
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return true
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end
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return false
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@ -252,10 +252,13 @@ minetest.register_node("ctf:flag",{
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on_construct = ctf.flag_func.on_construct,
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after_place_node = ctf.flag_func.after_place_node
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})
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local colors = {"red","green","blue"}
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ctf.flag_colors = {
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red = "0xFF0000",
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green = "0x00FF00",
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blue = "0x0000FF"
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}
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for i=1,#colors do
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local color = colors[i]
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for color, _ in pairs(ctf.flag_colors) do
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minetest.register_node("ctf:flag_top_"..color,{
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description = "You are not meant to have this! - flag top",
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drawtype="nodebox",
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92
mods/capturetheflag/ctf/hud.lua
Normal file
92
mods/capturetheflag/ctf/hud.lua
Normal file
@ -0,0 +1,92 @@
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function hudkit()
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return {
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players = {},
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add = function(self, player, id, def)
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local name = player:get_player_name()
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local elements = self.players[name]
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if not elements then
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self.players[name] = {}
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elements = self.players[name]
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end
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elements[id] = player:hud_add(def)
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return true
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end,
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change = function(self, player, id, stat, value)
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if not player then
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return false
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end
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local name = player:get_player_name()
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local elements = self.players[name]
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if not elements or not elements[id] then
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return false
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end
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player:hud_change(elements[id], stat, value)
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return true
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end,
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remove = function(self, player, id)
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local name = player:get_player_name()
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local elements = self.players[name]
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if not elements or not elements[id] then
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return false
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end
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player:hud_remove(elements[id])
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elements[id] = nil
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return true
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end
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}
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end
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ctf.hud = hudkit()
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function ctf.hud.update(player)
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local player_data = ctf.player(player:get_player_name())
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if not player_data or not player_data.team or not ctf.team(player_data.team) then
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return
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end
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local color = ctf.flag_colors[ctf.team(player_data.team).data.color]
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if not color then
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color = "0x000000"
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end
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if not ctf.hud:change(player, "ctf:hud_team", "text", player_data.team) then
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return ctf.hud:add(player, "ctf:hud_team", {
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hud_elem_type = "text",
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position = {x = 1, y = 0},
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scale = {x = 100, y = 100},
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text = player_data.team,
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number = color,
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offset = {x=-100, y = 20}
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})
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else
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ctf.hud:change(player, "ctf:hud_team", "number", color)
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end
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end
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local count = 0
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minetest.register_globalstep(function(delta)
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count = count + delta
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if count > 10 then
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if not ctf.setting_bool("hud") then
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return
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end
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count = 0
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local players = minetest.get_connected_players()
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for i = 1, #players do
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ctf.hud.update(players[i])
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end
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end
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end)
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@ -8,9 +8,10 @@ ctf = {}
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dofile(minetest.get_modpath("ctf").."/core.lua")
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dofile(minetest.get_modpath("ctf").."/diplomacy.lua")
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dofile(minetest.get_modpath("ctf").."/area.lua")
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dofile(minetest.get_modpath("ctf").."/gui.lua")
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dofile(minetest.get_modpath("ctf").."/cli.lua")
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dofile(minetest.get_modpath("ctf").."/flag.lua")
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dofile(minetest.get_modpath("ctf").."/cli.lua")
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dofile(minetest.get_modpath("ctf").."/gui.lua")
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dofile(minetest.get_modpath("ctf").."/hud.lua")
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-- Init
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ctf.init()
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