Make player return flag if they leave the game
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@ -70,9 +70,7 @@ local function do_capture(attname, flag, returned)
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ctf.needs_save = true
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end
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minetest.register_on_dieplayer(function(player)
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local name = player:get_player_name()
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function ctf_flag.player_drop_flag(name)
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for i = 1, #ctf_flag.claimed do
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local flag = ctf_flag.claimed[i]
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if flag.claimed.player == name then
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@ -89,7 +87,12 @@ minetest.register_on_dieplayer(function(player)
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end
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end
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end)
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end
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local function player_drop_flag(player)
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return ctf_flag.player_drop_flag(player:get_player_name())
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end
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minetest.register_on_dieplayer(player_drop_flag)
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minetest.register_on_leaveplayer(player_drop_flag)
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ctf_flag = {
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