Make ctf_colors.get_color return a table (#35)
- The table includes the following fields: - `text`: Name of the color. e.g. `"red"` - `hex`: Hex-formatted color. e.g. `"0x00FFFF"` - `css`: CSS-style hex format. e.g. `"#FFFF00"`
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@ -343,10 +343,10 @@ minetest.register_chatcommand("t", {
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chatplus.log("<" .. name .. "> ** ".. param .. " **")
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chatplus.log("<" .. name .. "> ** ".. param .. " **")
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end
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end
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local color, colorHex = ctf_colors.get_color(ctf.player(name))
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tcolor = ctf_colors.get_color(ctf.player(name))
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for username, to in pairs(team.players) do
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for username, to in pairs(team.players) do
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minetest.chat_send_player(username,
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minetest.chat_send_player(username,
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minetest.colorize("#" .. colorHex:sub(3, 8), "<" .. name .. "> ** " .. param .. " **"))
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minetest.colorize(tcolor.css, "<" .. name .. "> ** " .. param .. " **"))
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end
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end
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if minetest.global_exists("irc") and irc.feature_mod_channel then
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if minetest.global_exists("irc") and irc.feature_mod_channel then
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irc:say(irc.config.channel, tname .. "<" .. name .. "> ** " .. param .. " **", true)
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irc:say(irc.config.channel, tname .. "<" .. name .. "> ** " .. param .. " **", true)
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@ -383,25 +383,25 @@ if minetest.global_exists("chatplus") then
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end
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end
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function chatplus.send_message_to_sender(from, msg)
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function chatplus.send_message_to_sender(from, msg)
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local color, colorHex = ctf_colors.get_color(ctf.player(from))
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local tcolor = ctf_colors.get_color(ctf.player(from))
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minetest.chat_send_player(from, minetest.colorize("#" .. colorHex:sub(3, 8), "<" .. from .. "> ") .. msg)
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minetest.chat_send_player(from, minetest.colorize(tcolor.css, "<" .. from .. "> ") .. msg)
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end
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end
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chatplus.register_handler(function(from, to, msg)
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chatplus.register_handler(function(from, to, msg)
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if not ctf.setting("chat.team_channel") then
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if not ctf.setting("chat.team_channel") then
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-- Send to global
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-- Send to global
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return nil
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return
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end
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end
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if ctf.setting("chat.default") ~= "team" then
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if ctf.setting("chat.default") ~= "team" then
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local team_name = ctf.player(from).team
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local team_name = ctf.player(from).team
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if team_name then
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if team_name then
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local color, colorHex = ctf_colors.get_color(ctf.player(from))
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local tcolor = ctf_colors.get_color(ctf.player(from))
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minetest.chat_send_player(to,
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minetest.chat_send_player(to,
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minetest.colorize("#" .. colorHex:sub(3, 8), "<" .. from .. "> ") .. msg)
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minetest.colorize(tcolor.css, "<" .. from .. "> ") .. msg)
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return false
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return false
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else
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else
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return nil
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return
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end
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end
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end
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end
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@ -441,9 +441,8 @@ else
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end
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end
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end
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end
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local color, colorHex = ctf_colors.get_color(ctf.player(name))
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local tcolor = ctf_colors.get_color(ctf.player(name))
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local scolor = "#" .. colorHex:sub(3, 8)
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minetest.chat_send_all(minetest.colorize(tcolor.css, "<" .. name .. "> ") .. message)
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minetest.chat_send_all(minetest.colorize(scolor, "<" .. name .. "> ") .. message)
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return true
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return true
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else
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else
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return nil
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return nil
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@ -454,8 +453,8 @@ else
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minetest.registered_chatcommands["me"].func = function(name, param)
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minetest.registered_chatcommands["me"].func = function(name, param)
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local team_name = ctf.player(name).team
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local team_name = ctf.player(name).team
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if team_name then
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if team_name then
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local color, colorHex = ctf_colors.get_color(ctf.player(name))
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local tcolor = ctf_colors.get_color(ctf.player(name))
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name = minetest.colorize("#" .. colorHex:sub(3, 8), "* " .. name)
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name = minetest.colorize(tcolor.css, "* " .. name)
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else
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else
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name = "* ".. name
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name = "* ".. name
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end
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end
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@ -9,7 +9,13 @@ function ctf_colors.get_color(tplayer)
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tcolor_hex = "0x000000"
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tcolor_hex = "0x000000"
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end
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end
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return tcolor_text, tcolor_hex
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local tcolor_css = "#" .. tcolor_hex:sub(3, 8)
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return {
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text = tcolor_text,
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hex = tcolor_hex,
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css = tcolor_css
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}
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end
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end
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function ctf_colors.get_irc_color(tplayer)
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function ctf_colors.get_irc_color(tplayer)
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@ -46,21 +52,19 @@ function ctf_colors.update(player, name, tplayer)
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player = minetest.get_player_by_name(name)
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player = minetest.get_player_by_name(name)
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end
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end
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local tcolor_text, tcolor_hex = ctf_colors.get_color(tplayer)
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local tcolor = ctf_colors.get_color(tplayer)
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if ctf.setting("colors.hudtint") then
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if ctf.setting("colors.hudtint") then
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if tcolor_text == "red" or tcolor_text == "blue" then
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if tcolor.text == "red" or tcolor.text == "blue" then
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print("tinting hud! " .. tcolor_hex)
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player:hud_set_hotbar_image("ctf_colors_hotbar_" .. tcolor.text .. ".png")
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local tint_color = "#" .. string.sub(tcolor_hex, 3)
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player:hud_set_hotbar_selected_image("ctf_colors_hotbar_selected_" .. tcolor.text .. ".png")
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player:hud_set_hotbar_image("ctf_colors_hotbar_" .. tcolor_text .. ".png")
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player:hud_set_hotbar_selected_image("ctf_colors_hotbar_selected_" .. tcolor_text .. ".png")
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else
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else
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ctf.error("ctfcolors", "Hint color not supported for " .. tcolor_text)
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ctf.error("ctf_colors", "Hint color not supported for " .. tcolor.text)
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end
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end
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end
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end
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if ctf.setting("colors.skins") and tcolor_text and tcolor_hex then
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if ctf.setting("colors.skins") and tcolor.text then
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ctf_colors.set_skin(player, tcolor_text)
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ctf_colors.set_skin(player, tcolor.text)
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end
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end
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if ctf.setting("hud.teamname") then
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if ctf.setting("hud.teamname") then
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@ -70,13 +74,13 @@ function ctf_colors.update(player, name, tplayer)
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position = {x = 1, y = 0},
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position = {x = 1, y = 0},
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scale = {x = 100, y = 100},
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scale = {x = 100, y = 100},
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text = "Team " .. tplayer.team,
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text = "Team " .. tplayer.team,
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number = tcolor_hex,
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number = tcolor.hex,
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offset = {x = -20, y = 20},
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offset = {x = -20, y = 20},
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alignment = {x = -1, y = 0}
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alignment = {x = -1, y = 0}
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})
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})
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else
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else
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ctf.hud:change(player, "ctf:hud_team", "text", "Team " .. tplayer.team)
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ctf.hud:change(player, "ctf:hud_team", "text", "Team " .. tplayer.team)
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ctf.hud:change(player, "ctf:hud_team", "number", tcolor_hex)
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ctf.hud:change(player, "ctf:hud_team", "number", tcolor.hex)
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end
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end
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end
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end
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end
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end
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