Separate ctf_flag.get_nearest with team_dist

This commit is contained in:
rubenwardy 2015-12-01 01:51:33 +00:00
parent 622dcb8468
commit 2c2ebfe437

View File

@ -24,7 +24,6 @@ end)
function ctf_flag.get_nearest(pos)
local closest = nil
local closest_team = nil
local closest_distSQ = 1000000
local pd = ctf.setting("flag.protect_distance")
local pdSQ = pd * pd
@ -34,16 +33,20 @@ function ctf_flag.get_nearest(pos)
local distSQ = vector.distanceSQ(pos, team.flags[i])
if distSQ < pdSQ and distSQ < closest_distSQ then
closest = team.flags[i]
closest_team = tname
closest_distSQ = distSQ
end
end
end
return closest_team, closest_distSQ
return closest, closest_distSQ
end
ctf.register_on_territory_query(ctf_flag.get_nearest)
function ctf_flag.get_nearest_team_dist(pos)
local flag, distSQ = ctf_flag.get_nearest(pos)
return flag.team, distSQ
end
ctf.register_on_territory_query(ctf_flag.get_nearest_team_dist)
function ctf.get_spawn(team)
if not ctf.team(team) then
@ -72,12 +75,10 @@ function minetest.is_protected(pos, name)
return old_is_protected(pos, name)
end
local tname, distsq = ctf_flag.get_nearest(pos)
if distsq < rs then
local flag, distSQ = ctf_flag.get_nearest(pos)
if flag and pos.y >= flag.y and distSQ < rs then
minetest.chat_send_player(name,
"Too close to the flag to build! You need to be at least " .. r .. " nodes away.")
minetest.chat_send_player(name,
"This is to stop new or respawning players from being trapped.")
"Too close to the flag to build! Leave at least " .. r .. " blocks around the flag.")
return true
else
return old_is_protected(pos, name)