Add smallest group
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@ -24,7 +24,7 @@ function ctf.init()
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ctf._set("players_can_change_team",true)
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ctf._set("players_can_change_team",true)
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-- Settings: Teams
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-- Settings: Teams
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ctf._set("allocate_mode", 2) -- how are players allocated to teams? 0: none, 1: random, 2: one of first two largest groups, 3 smallest group
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ctf._set("allocate_mode", 0) -- how are players allocated to teams? 0: none, 1: random, 2: one of first two largest groups, 3 smallest group
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ctf._set("maximum_in_team", -1) -- Maximum number in team, obeyed by allocation and /join. Admins don't obey this
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ctf._set("maximum_in_team", -1) -- Maximum number in team, obeyed by allocation and /join. Admins don't obey this
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ctf._set("default_diplo_state", "war") -- what is the default diplomatic state? (war/peace/alliance)
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ctf._set("default_diplo_state", "war") -- what is the default diplomatic state? (war/peace/alliance)
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--ctf._setb("delete_teams",false) -- (COMING SOON):should teams be deleted when they are defeated?
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--ctf._setb("delete_teams",false) -- (COMING SOON):should teams be deleted when they are defeated?
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@ -283,6 +283,23 @@ minetest.register_on_newplayer(function(player)
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ctf.join(name, two)
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ctf.join(name, two)
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end
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end
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end
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end
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elseif alloc_mode == 3 then
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local smallest = nil
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local smallest_count = 1000
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for key, team in pairs(ctf.teams) do
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local count = ctf.count_players_in_team(key)
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if not smallest or count < smallest_count then
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smallest = key
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smallest_count = count
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end
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end
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if not smallest then
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minetest.log("error", "[CaptureTheFlag] No teams to join!")
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else
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print(name.." was allocated to "..smallest)
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ctf.join(name, smallest)
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end
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else
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else
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print("Unknown allocation mode: "..ctf.setting("allocate_mode"))
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print("Unknown allocation mode: "..ctf.setting("allocate_mode"))
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end
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end
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