Add stats mod by PilzAdam
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mods/stats/init.lua
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196
mods/stats/init.lua
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--[[
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Stats Mod
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Copyright (C) 2013 PilzAdam <pilzadam@minetest.net>
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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]]
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--
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-- API
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--
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stats = {}
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local playerstats = {}
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--[[
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def = {
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name = "digged_nodes",
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description = function(value)
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return " - Digged nodes: "..value)
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end,
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}
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]]
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stats.registered_stats = {}
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function stats.register_stat(def)
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table.insert(stats.registered_stats, def)
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end
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function stats.set_stat(player, name, value)
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local pname = player
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if type(pname) ~= "string" then
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pname = player:get_player_name()
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end
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if not playerstats[pname] then
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playerstats[pname] = {}
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end
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playerstats[pname][name] = value
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end
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function stats.increase_stat(player, name, value)
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local pname = player
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if type(pname) ~= "string" then
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pname = player:get_player_name()
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end
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if not playerstats[pname] then
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playerstats[pname] = {}
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end
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if not playerstats[pname][name] then
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playerstats[pname][name] = 0
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end
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playerstats[pname][name] = playerstats[pname][name] + value
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end
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function stats.get_stat(player, name)
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local pname = player
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if type(pname) ~= "string" then
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pname = player:get_player_name()
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end
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if not playerstats[pname] then
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playerstats[pname] = {}
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end
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if not playerstats[pname][name] then
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playerstats[pname][name] = 0
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end
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return playerstats[pname][name]
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end
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--
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-- End API
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--
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stats.register_stat({
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name = "digged_nodes",
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description = function(value)
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return " - Digged nodes: "..value
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end,
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})
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stats.register_stat({
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name = "placed_nodes",
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description = function(value)
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return " - Placed nodes: "..value
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end,
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})
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stats.register_stat({
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name = "died",
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description = function(value)
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return " - Died: "..value
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end,
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})
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stats.register_stat({
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name = "played_time",
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description = function(time)
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time = math.floor(time)
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local timestring = "" .. (time%60) .. "s"
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time = math.floor(time/60)
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if time > 0 then
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timestring = (time%60) .. "m " .. timestring
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end
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time = math.floor(time/60)
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if time > 0 then
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timestring = (time%24) .. "h " .. timestring
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end
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time = math.floor(time/24)
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if time > 0 then
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timestring = time .. "d " .. timestring
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end
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return " - Time played: "..timestring
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end,
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})
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local file = io.open(minetest:get_worldpath().."/stats.txt", "r")
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if file then
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local table = minetest.deserialize(file:read("*all"))
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if type(table) == "table" then
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playerstats = table
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else
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minetest.log("error", "Corrupted stats file")
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end
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file:close()
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end
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local function save_stats()
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local file = io.open(minetest:get_worldpath().."/stats.txt", "w")
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if file then
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file:write(minetest.serialize(playerstats))
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file:close()
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else
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minetest.log("error", "Can't save stats")
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end
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end
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local timer = 0
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local timer2 = 0
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minetest.register_globalstep(function(dtime)
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timer = timer + dtime
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timer2 = timer2 + dtime
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-- NOTE: Set this to a higher value to remove some load from the server
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if timer < 0 then
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return
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end
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for _,player in ipairs(minetest.get_connected_players()) do
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stats.increase_stat(player, "played_time", timer)
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end
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timer = 0
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if timer2 > 30 then
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save_stats()
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end
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end)
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minetest.register_on_shutdown(function()
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save_stats()
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end)
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minetest.register_on_dignode(function(pos, oldnode, player)
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stats.increase_stat(player, "digged_nodes", 1)
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end)
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minetest.register_on_placenode(function(pos, newnode, player, oldnode, itemstack)
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stats.increase_stat(player, "placed_nodes", 1)
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end)
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minetest.register_on_dieplayer(function(player)
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stats.increase_stat(player, "died", 1)
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end)
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minetest.register_chatcommand("stats", {
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params = "<name>",
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description = "Prints the stats of the player",
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privs = {},
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func = function(name, param)
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local playername = name
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local player = minetest.get_player_by_name(param)
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if player then
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playername = player:get_player_name()
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end
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minetest.chat_send_player(name, "Stats for "..playername..":")
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for _,def in ipairs(stats.registered_stats) do
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local value = stats.get_stat(playername, def.name)
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minetest.chat_send_player(name, def.description(value))
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end
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end,
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})
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