Pass wielded to on_killedplayer callbacks instead of hard-coded type
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@ -467,38 +467,28 @@ end)
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minetest.register_on_punchplayer(function(player, hitter,
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minetest.register_on_punchplayer(function(player, hitter,
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time_from_last_punch, tool_capabilities, dir, damage)
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time_from_last_punch, tool_capabilities, dir, damage)
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if player and hitter then
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if player and hitter then
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local to = ctf.player(player:get_player_name())
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local pname = player:get_player_name()
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local from = ctf.player(hitter:get_player_name())
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local hname = hitter:get_player_name()
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if dead_players[player:get_player_name()] then
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local to = ctf.player(pname)
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local from = ctf.player(hname)
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if dead_players[pname] then
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return
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return
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end
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end
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if to.team == from.team and to.team ~= "" and to.team ~= nil and to.name ~= from.name then
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if to.team == from.team and to.team ~= "" and to.team ~= nil and to.name ~= from.name then
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minetest.chat_send_player(hitter:get_player_name(), player:get_player_name() .. " is on your team!")
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minetest.chat_send_player(hname, pname .. " is on your team!")
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if not ctf.setting("friendly_fire") then
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if not ctf.setting("friendly_fire") then
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return true
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return true
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end
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end
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end
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end
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if player:get_hp() - damage <= 0 then
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if player:get_hp() - damage <= 0 then
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dead_players[player:get_player_name()] = true
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dead_players[pname] = true
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local wielded = hitter:get_wielded_item()
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local wielded = hitter:get_wielded_item()
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local wname = wielded:get_name()
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print(wname)
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local type = "sword"
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if wname:sub(1, 8) == "shooter:" then
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if wname == "shooter:grenade" then
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type = "grenade"
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else
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type = "bullet"
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end
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end
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if tool_capabilities.damage_groups.grenade then
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type = "grenade"
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end
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for i = 1, #ctf.registered_on_killedplayer do
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for i = 1, #ctf.registered_on_killedplayer do
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ctf.registered_on_killedplayer[i](player:get_player_name(), hitter:get_player_name(), type)
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ctf.registered_on_killedplayer[i](pname, hname, wielded)
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end
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end
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return false
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return false
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end
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end
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