ctf_pvp_engine/README.md

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2015-07-16 10:25:25 -07:00
CTF PvP Engine
==============
A highly modular framework for the Minetest game engine, in order to allow
the development of Capture the Flag / City vs City games. Good for any
sort of game where players can join teams - flags are optional, everything
is highly configurable.
Licenses
========
Created by: [rubenwardy](http://rubenwardy.com/).
Copyright (c) 2013 - 2015
**Code:** LGPL 2.1 or later.
**Textures:** CC-BY-SA 3.0
Modules
=======
* ctf
* core - adds saving, loading and settings. All modules depend on this.
* teams - add the concepts of teams and players. All modules except core depend on this.
* diplomacy - adds inter team states of war, peace and alliances.
Requires ctf.teams
* gui - adds the team gui on /team. Allows tabs to be registered.
* hud - adds the name of the team in the TR of the screen, and sets the color
of a player's name.
* ctf_chat - adds chat commands and chat channels.
* ctf_flag - adds flags and flag taking.
* ctf_match - adds the concept of winning, match build time,
and reseting the map / setting up a new game.
Requires ctf_flag
* ctf_protect - Adds node ownership / protection to teams. Requires ctf_flag.
* ctf_turret - Adds auto-firing turrets that fire on enemies.