nether/mapgen.lua

452 lines
11 KiB
Lua

-- Minetest 0.4 Mod: Nether
local NETHER_DEPTH = -3100
local NETHER_AMBIENT = 6
local nether_created = false
--Mapgen stuffs
minetest.register_ore({
ore_type = "scatter",
ore = "nether:rack_with_diamond",
wherein = {"default:lava_source","nether:rack","default:stone"},
clust_scarcity = 14 * 14 * 14,
clust_num_ores = 12,
clust_size = 5,
y_min = -31000,
y_max = -3130,
})
-- maikerumines hackish nether
--The following will generate nether and bedrock limits without mapgen function.
--it is a bit slow
--[[
minetest.register_ore({
ore_type = "blob",
ore = "nether:glowstone",
wherein = {"nether:rack"},
clust_scarcity = 16 * 16 * 16,
clust_size = 5,
y_min = -31000,
y_max = -2000,
noise_threshold = 0.0,
noise_params = {
offset = 0.5,
scale = 0.2,
spread = {x = 5, y = 5, z = 5},
seed = -316,
octaves = 1,
persist = 0.0
},
})
minetest.register_ore({
ore_type = "blob",
ore = "nether:brick",
wherein = {"nether:rack"},
clust_scarcity = 16 * 16 * 16,
clust_size = 5,
y_min = -31000,
y_max = -2000,
noise_threshold = 0.0,
noise_params = {
offset = 0.5,
scale = 0.2,
spread = {x = 5, y = 5, z = 5},
seed = -316,
octaves = 1,
persist = 0.0
},
})
minetest.register_ore({
ore_type = "scatter",
ore = "default:lava_source",
wherein = "nether:rack",
clust_scarcity = 14 * 14 * 14,
clust_num_ores = 5,
clust_size = 3,
y_min = -31000,
y_max = -2100,
})
minetest.register_ore({
ore_type = "scatter",
ore = "nether:rack_with_diamond",
wherein = "nether:rack",
clust_scarcity = 14 * 14 * 14,
clust_num_ores = 12,
clust_size = 5,
y_min = -31000,
y_max = -3000,
})
minetest.register_ore({
ore_type = "scatter",
ore = "nether:rack_with_diamond",
wherein = "default:lava_source",
clust_scarcity = 14 * 14 * 14,
clust_num_ores = 12,
clust_size = 5,
y_min = -31000,
y_max = -3100,
})
minetest.register_ore({
ore_type = "scatter",
ore = "nether:glowstone",
wherein = "nether:rack",
clust_scarcity = 14 * 14 * 14,
clust_num_ores = 5,
clust_size = 3,
y_min = -31000,
y_max = -2000,
})
minetest.register_ore({
--ore_type = "blob",
ore_type = "scatter",
ore = "default:gravel",
wherein = {"nether:rack"},
clust_scarcity = 24 * 24 * 24,
clust_num_ores = 12,
clust_size = 8,
height_min = -31000,
height_max = -2000,
noise_threshhold = 0.4,
noise_params = {offset=0, scale=15, spread={x=130, y=130, z=130}, seed=24, octaves=3, persist=0.70}
})
minetest.register_ore({
ore_type = "sheet",
ore = "nether:sand",
wherein = {"nether:rack"},
clust_scarcity = 1,
clust_num_ores = 12,
clust_size = 8,
height_min = -31000,
height_max = -2000,
noise_threshhold = 0.9,
noise_params = {offset=0, scale=1, spread={x=30, y=30, z=30}, seed=24, octaves=3, persist=0.70}
})
minetest.register_ore({
ore_type = "scatter",
ore = "nether:permanent_flame",
--ore = "fire:basic_flame",
wherein = "nether:rack",
clust_scarcity = 18 *18 * 18,
clust_num_ores = 8,
clust_size = 3,
y_min = -31000,
y_max = -2000,
})
minetest.register_ore({
ore_type = "scatter",
ore = "nether:glowstone",
wherein = "nether:rack",
clust_scarcity = 8 * 8 * 8,
clust_num_ores = 8,
clust_size = 3,
y_min = -31000,
y_max = -2000,
})
-- Underground
minetest.register_biome({
name = "underground",
--node_dust = "",
--node_top = "",
--depth_top = ,
--node_filler = "nether:rack",
--depth_filler = ,
--node_stone = "nether:rack",
--node_water_top = "",
--depth_water_top = ,
--node_water = "",
--node_river_water = "",
y_min = -2280,
y_max = -113,
heat_point = 50,
humidity_point = 50,
})
minetest.register_biome({
name = "bedrock_upper",
--node_dust = "",
--node_top = "",
--depth_top = ,
--node_filler = "nether:bedrock",
--depth_filler = ,
node_stone = "default:bedrock",
--node_water_top = "",
--depth_water_top = ,
--node_water = "",
--node_river_water = "",
y_min = -2900,
y_max = -2281,
heat_point = 50,
humidity_point = 50,
})
minetest.register_biome({
name = "Nunderground",
--node_dust = "",
--node_top = "",
--depth_top = ,
--node_filler = "nether:rack",
--depth_filler = ,
node_stone = "nether:rack",
--node_water_top = "",
--depth_water_top = ,
--node_water = "",
--node_river_water = "",
y_min = -3100,
y_max = -2901,
heat_point = 50,
humidity_point = 50,
})
minetest.register_biome({
name = "lava",
--node_dust = "",
--node_top = "",
--depth_top = ,
--node_filler = "default:lava_source",
--depth_filler = ,
node_stone = "default:lava_source",
--node_water_top = "",
--depth_water_top = ,
--node_water = "",
--node_river_water = "",
y_min = -5000,
y_max = -3101,
heat_point = 50,
humidity_point = 50,
})
minetest.register_biome({
name = "bedrock_lower",
--node_dust = "",
--node_top = "",
--depth_top = ,
--node_filler = "nether:bedrock2",
--depth_filler = ,
node_stone = "default:bedrock",
--node_water_top = "",
--depth_water_top = ,
--node_water = "",
--node_river_water = "",
y_min = -31000,
y_max = -5001,
heat_point = 50,
humidity_point = 50,
})
]]
--paramats cavegen
--hacked by maikerumine
--params
local TCAVE = 0.6
local BLEND = 128
-- 3D noise
local np_cave = {
offset = 0,
scale = 1,
spread = {x = 384, y = 128, z = 384}, -- squashed 3:1
seed = 59033,
octaves = 5,
persist = 0.7
}
-- Stuff
local yblmax = NETHER_DEPTH - BLEND * 2
-- Mapgen
-- Initialize noise object and localise noise buffer
local nobj_cave = nil
local nbuf_cave
-- Content ids
local c_air = minetest.get_content_id("air")
local c_stone_with_coal = minetest.get_content_id("default:stone_with_coal")
local c_stone_with_iron = minetest.get_content_id("default:stone_with_iron")
local c_stone_with_mese = minetest.get_content_id("default:stone_with_mese")
local c_stone_with_diamond = minetest.get_content_id("default:stone_with_diamond")
local c_stone_with_gold = minetest.get_content_id("default:stone_with_gold")
local c_stone_with_copper = minetest.get_content_id("default:stone_with_copper")
local c_mese = minetest.get_content_id("default:mese")
local c_gravel = minetest.get_content_id("default:gravel")
local c_dirt = minetest.get_content_id("default:dirt")
local c_sand = minetest.get_content_id("default:sand")
local c_cobble = minetest.get_content_id("default:cobble")
local c_mossycobble = minetest.get_content_id("default:mossycobble")
local c_marble = minetest.get_content_id("default:marble")
local c_granite = minetest.get_content_id("default:granite")
local c_stair_cobble = minetest.get_content_id("stairs:stair_cobble")
local c_lava_source = minetest.get_content_id("default:lava_source")
local c_lava_flowing = minetest.get_content_id("default:lava_flowing")
local c_water_source = minetest.get_content_id("default:water_source")
local c_water_flowing = minetest.get_content_id("default:water_flowing")
local c_glowstone = minetest.get_content_id("nether:glowstone")
local c_nethersand = minetest.get_content_id("nether:sand")
local c_netherbrick = minetest.get_content_id("nether:brick")
local c_netherrack = minetest.get_content_id("nether:rack")
local c_netherfire = minetest.get_content_id("nether:permanent_flame")
local c_netherdiamond = minetest.get_content_id("nether:rack_with_diamond")
local c_quartz = minetest.get_content_id("quartz:quartz_ore")
local c_netherquartz = minetest.get_content_id("nether:quartz_ore")
-- On-generated function
minetest.register_on_generated(function(minp, maxp, seed)
if minp.y > NETHER_DEPTH then
return
end
local t1 = os.clock()
local x1 = maxp.x
local y1 = maxp.y
local z1 = maxp.z
local x0 = minp.x
local y0 = minp.y
local z0 = minp.z
local vm, emin, emax = minetest.get_mapgen_object("voxelmanip")
local area = VoxelArea:new{MinEdge = emin, MaxEdge = emax}
local data = vm:get_data()
local x11 = emax.x -- Limits of mapchunk plus mapblock shell
local y11 = emax.y
local z11 = emax.z
local x00 = emin.x
local y00 = emin.y
local z00 = emin.z
local ystride = x1 - x0 + 1
local zstride = ystride * ystride
local chulens = {x = ystride, y = ystride, z = ystride}
local minposxyz = {x = x0, y = y0, z = z0}
nobj_cave = nobj_cave or minetest.get_perlin_map(np_cave, chulens)
local nvals_cave = nobj_cave:get3dMap_flat(minposxyz, nbuf_cave)
for y = y00, y11 do -- Y loop first to minimise tcave calculations
local tcave
local in_chunk_y = false
if y >= y0 and y <= y1 then
if y > yblmax then
tcave = TCAVE + ((y - yblmax) / BLEND) ^ 2
else
tcave = TCAVE
end
in_chunk_y = true
end
for z = z00, z11 do
local vi = area:index(x00, y, z) -- Initial voxelmanip index
local ni
local in_chunk_yz = in_chunk_y and z >= z0 and z <= z1
for x = x00, x11 do
if in_chunk_yz and x == x0 then
-- Initial noisemap index
ni = (z - z0) * zstride + (y - y0) * ystride + 1
end
local in_chunk_yzx = in_chunk_yz and x >= x0 and x <= x1 -- In mapchunk
local id = data[vi] -- Existing node
-- Cave air, cave liquids and dungeons are overgenerated,
-- convert these throughout mapchunk plus shell
if id == c_air or -- Air and liquids to air
-- id == c_lava_source or
-- id == c_lava_flowing or
id == c_water_source or
id == c_water_flowing then
data[vi] = c_air
-- Dungeons are preserved so we don't need
-- to check for cavern in the shell
elseif id == c_cobble or -- Dungeons (preserved) to netherbrick
id == c_mossycobble or
id == c_stair_cobble then
data[vi] = c_netherbrick
end
if in_chunk_yzx then -- In mapchunk
if nvals_cave[ni] > tcave then -- Only excavate cavern in mapchunk
data[vi] = c_air
elseif id == c_mese then -- Mese block to lava
data[vi] = c_lava_source
elseif id == c_stone_with_iron then -- Iron block to fire
data[vi] = c_netherfire
elseif id == c_dirt then --Dirt block to Glowstone
data[vi] = c_glowstone
elseif id == c_granite then --Dirt block to Glowstone
data[vi] = c_netherbrick
elseif id == c_stone_with_diamond then --Netherdiamonds
data[vi] = c_netherdiamond
elseif id == c_lava_source then --LAVA!!
data[vi] = c_lava_source
elseif id == c_quartz then --Quartz
data[vi] = c_quartz
elseif id == c_netherquartz then --Quartz
data[vi] = c_netherquartz
elseif id == c_stone_with_gold or -- Precious ores to glowstone
id == c_stone_with_mese then
data[vi] = c_glowstone
elseif id == c_gravel or -- Blob ore to nethersand
id == c_marble or
id == c_sand then
data[vi] = c_nethersand
else -- All else to netherstone
data[vi] = c_netherrack
end
ni = ni + 1 -- Only increment noise index in mapchunk
end
vi = vi + 1
end
end
end
vm:set_data(data)
vm:set_lighting({day = 0, night = 0})
vm:calc_lighting()
vm:update_liquids()
vm:write_to_map()
local chugent = math.ceil((os.clock() - t1) * 1000)
print ("[nether] generate chunk " .. chugent .. " ms")
end)