Merge branch 'master' into v2.1

master
Mike Pall 2021-01-02 21:32:09 +01:00
commit ebc3503813
6 changed files with 52 additions and 72 deletions

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@ -147,7 +147,7 @@ Contains the target OS name:
<h3 id="jit_arch"><tt>jit.arch</tt></h3>
<p>
Contains the target architecture name:
"x86", "x64", "arm", "arm64", "ppc", "mips" or "mips64".
"x86", "x64", "arm", "arm64", "arm64be", "ppc", "mips", "mipsel", "mips64", "mips64el", "mips64r6", "mips64r6el".
</p>
<h2 id="jit_opt"><tt>jit.opt.*</tt> &mdash; JIT compiler optimization control</h2>

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@ -80,16 +80,14 @@ has information about diverse topics.</li>
<dl id="tech">
<dt>Q: Where can I learn more about the compiler technology used by LuaJIT?</dt>
<dd>
I'm planning to write more documentation about the internals of LuaJIT.
In the meantime, please use the following Google Scholar searches
to find relevant papers:<br>
Please use the following Google Scholar searches to find relevant papers:<br>
Search for: <a href="https://scholar.google.com/scholar?q=Trace+Compiler"><span class="ext">&raquo;</span>&nbsp;Trace Compiler</a><br>
Search for: <a href="https://scholar.google.com/scholar?q=JIT+Compiler"><span class="ext">&raquo;</span>&nbsp;JIT Compiler</a><br>
Search for: <a href="https://scholar.google.com/scholar?q=Dynamic+Language+Optimizations"><span class="ext">&raquo;</span>&nbsp;Dynamic Language Optimizations</a><br>
Search for: <a href="https://scholar.google.com/scholar?q=SSA+Form"><span class="ext">&raquo;</span>&nbsp;SSA Form</a><br>
Search for: <a href="https://scholar.google.com/scholar?q=Linear+Scan+Register+Allocation"><span class="ext">&raquo;</span>&nbsp;Linear Scan Register Allocation</a><br>
Here is a list of the <a href="http://lua-users.org/lists/lua-l/2009-11/msg00089.html"><span class="ext">&raquo;</span>&nbsp;innovative features in LuaJIT</a>.<br>
And, you know, reading the source is of course the only way to enlightenment. :-)
And, you know, reading the source is of course the only way to enlightenment.
</dd>
</dl>
@ -128,12 +126,11 @@ Please check the Delphi docs for the Set8087CW method.
<dl id="ctrlc">
<dt>Q: Sometimes Ctrl-C fails to stop my Lua program. Why?</dt>
<dd>The interrupt signal handler sets a Lua debug hook. But this is
currently ignored by compiled code (this will eventually be fixed). If
your program is running in a tight loop and never falls back to the
interpreter, the debug hook never runs and can't throw the
"interrupted!" error.<br> In the meantime you have to press Ctrl-C
twice to get stop your program. That's similar to when it's stuck
running inside a C function under the Lua interpreter.</dd>
ignored by compiled code. If your program is running in a tight loop
and never falls back to the interpreter, the debug hook never runs and
can't throw the "interrupted!" error.<br>
You have to press Ctrl-C twice to get stop your program. That's similar
to when it's stuck running inside a C function under the Lua interpreter.</dd>
</dl>
<dl id="sandbox">
@ -147,30 +144,20 @@ it's very hard to get this right even for the Lua core libraries. Of course,
you'll need to inspect any extension library, too. And there are libraries
that are inherently unsafe, e.g. the <a href="ext_ffi.html">FFI library</a>.<br>
Relatedly, <b>loading untrusted bytecode is not safe!</b> It's trivial
to crash the Lua or LuaJIT VM with maliciously crafted bytecode. This is
well known and there's no bytecode verification on purpose, so please
More reading material at the <a href="http://lua-users.org/wiki/SandBoxes"><span class="ext">&raquo;</span>&nbsp;Lua Wiki</a> and <a href="https://en.wikipedia.org/wiki/Sandbox_(computer_security)"><span class="ext">&raquo;</span>&nbsp;Wikipedia</a>.<br><br>
Relatedly, <b>loading untrusted bytecode is not safe!</b><br>
It's trivial to crash the Lua or LuaJIT VM with maliciously crafted bytecode.
This is well known and there's no bytecode verification on purpose, so please
don't report a bug about it. Check the <tt>mode</tt> parameter for the
<tt>load*()</tt> functions to disable loading of bytecode.<br>
<tt>load*()</tt> functions to disable loading of bytecode.<br><br>
In general, the only promising approach is to sandbox Lua code at the
process level and not the VM level.<br>
More reading material at the <a href="http://lua-users.org/wiki/SandBoxes"><span class="ext">&raquo;</span>&nbsp;Lua Wiki</a> and <a href="https://en.wikipedia.org/wiki/Sandbox_(computer_security)"><span class="ext">&raquo;</span>&nbsp;Wikipedia</a>.
<b>In general, the only promising approach is to sandbox Lua code at the
process level and not the VM level.</b>
</dd>
</dl>
<dl id="patches">
<dt>Q: Why doesn't my favorite power-patch for Lua apply against LuaJIT?</dt>
<dd>Because it's a completely redesigned VM and has very little code
in common with Lua anymore. Also, if the patch introduces changes to
the Lua semantics, these would need to be reflected everywhere in the
VM, from the interpreter up to all stages of the compiler.<br> Please
use only standard Lua language constructs. For many common needs you
can use source transformations or use wrapper or proxy functions.
The compiler will happily optimize away such indirections.</dd>
</dl>
<dl id="arch">
<dt>Q: Lua runs everywhere. Why doesn't LuaJIT support my CPU?</dt>
<dd>Because it's a compiler &mdash; it needs to generate native
@ -178,17 +165,11 @@ machine code. This means the code generator must be ported to each
architecture. And the fast interpreter is written in assembler and
must be ported, too. This is quite an undertaking.<br>
The <a href="install.html">install documentation</a> shows the supported
architectures. Other architectures will follow based on sufficient user
demand and/or sponsoring.</dd>
</dl>
<dl id="when">
<dt>Q: When will feature X be added? When will the next version be released?</dt>
<dd>When it's ready.<br>
C'mon, it's open source &mdash; I'm doing it on my own time and you're
getting it for free. You can either contribute a patch or sponsor
the development of certain features, if they are important to you.
</dd>
architectures.<br>
Other architectures may follow based on sufficient user demand and
market-relevance of the architecture. Sponsoring is required to develop
the port itself, to integrate it and to continuously maintain it in the
actively developed branches.</dd>
</dl>
<br class="flush">
</div>

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@ -103,8 +103,8 @@ operating systems, CPUs and compilers:
<td class="compatcpu">CPU / OS</td>
<td class="compatos"><a href="#posix">Linux</a> or<br><a href="#android">Android</a></td>
<td class="compatos"><a href="#posix">*BSD, Other</a></td>
<td class="compatos"><a href="#posix">OSX 10.4+</a> or<br><a href="#ios">iOS 3.0+</a></td>
<td class="compatos"><a href="#windows">Windows<br>XP/Vista/7</a></td>
<td class="compatos"><a href="#posix">macOS 10.4+</a> or<br><a href="#ios">iOS 3.0+</a></td>
<td class="compatos"><a href="#windows">Windows 7<br>or later</a></td>
</tr>
<tr class="odd separate">
<td class="compatcpu">x86 (32 bit)</td>
@ -128,7 +128,7 @@ operating systems, CPUs and compilers:
<td class="compatos compatno">&nbsp;</td>
</tr>
<tr class="even">
<td class="compatcpu"><a href="#cross2">ARM64</a></td>
<td class="compatcpu"><a href="#cross2">ARM64<br>ARM64be</a></td>
<td class="compatos">GCC 4.8+</td>
<td class="compatos compatno">&nbsp;</td>
<td class="compatos">XCode 6.0+<br>Clang 3.5+</td>
@ -142,7 +142,7 @@ operating systems, CPUs and compilers:
<td class="compatos">XEDK (<a href="#xbox360">Xbox 360</a>)</td>
</tr>
<tr class="even">
<td class="compatcpu"><a href="#cross2">MIPS32<br>MIPS64</a></td>
<td class="compatcpu"><a href="#cross2">MIPS32<br>MIPS64<br>MIPS64r6</a></td>
<td class="compatos">GCC 4.3+</td>
<td class="compatos">GCC 4.3+</td>
<td class="compatos compatno">&nbsp;</td>
@ -177,7 +177,7 @@ Please check the note about the
<a href="extensions.html#string_dump">bytecode format</a> differences, too.
</p>
<h2 id="posix">POSIX Systems (Linux, OSX, *BSD etc.)</h2>
<h2 id="posix">POSIX Systems (Linux, macOS, *BSD etc.)</h2>
<h3>Prerequisites</h3>
<p>
Depending on your distribution, you may need to install a package for
@ -185,14 +185,15 @@ GCC, the development headers and/or a complete SDK. E.g. on a current
Debian/Ubuntu, install <tt>libc6-dev</tt> with the package manager.
</p>
<p>
Download the current source package of LuaJIT (pick the .tar.gz),
if you haven't already done so. Move it to a directory of your choice,
The recommended way to fetch the latest version is to do a pull from
the git repository. Alternatively download the latest source package of
LuaJIT (pick the .tar.gz). Move it to a directory of your choice,
open a terminal window and change to this directory. Now unpack the archive
and change to the newly created directory:
</p>
<pre class="code">
tar zxf LuaJIT-2.0.5.tar.gz
cd LuaJIT-2.0.5</pre>
tar zxf LuaJIT-2.1.0-beta3.tar.gz
cd LuaJIT-2.1.0-beta3</pre>
<h3>Building LuaJIT</h3>
<p>
The supplied Makefiles try to auto-detect the settings needed for your
@ -216,7 +217,7 @@ You can add an extra prefix to the search paths by appending the
make PREFIX=/home/myself/lj2
</pre>
<p>
Note for OSX: you must set the <tt>MACOSX_DEPLOYMENT_TARGET</tt>
Note for macOS: you must set the <tt>MACOSX_DEPLOYMENT_TARGET</tt>
environment variable to a value supported by your toolchain.
</p>
<h3>Installing LuaJIT</h3>
@ -250,8 +251,9 @@ GCC plus the required development headers.
Or install Microsoft's Visual Studio (MSVC).
</p>
<p>
Next, download the source package and unpack it using an archive manager
(e.g. the Windows Explorer) to a directory of your choice.
Next, pull from the git repository or download the source package and
unpack it using an archive manager (e.g. the Windows Explorer) to
a directory of your choice.
</p>
<h3>Building with MSVC</h3>
<p>
@ -269,8 +271,8 @@ Then follow the installation instructions below.
<h3>Building with MinGW or Cygwin</h3>
<p>
Open a command prompt window and make sure the MinGW or Cygwin programs
are in your path. Then <tt>cd</tt> to the directory where
you've unpacked the sources and run this command for MinGW:
are in your path. Then <tt>cd</tt> to the directory of the git repository
or where you've unpacked the sources. Then run this command for MinGW:
</p>
<pre class="code">
mingw32-make
@ -325,7 +327,7 @@ You need to specify <tt>TARGET_SYS</tt> whenever the host OS and the
target OS differ, or you'll get assembler or linker errors:
</p>
<ul>
<li>E.g. if you're compiling on a Windows or OSX host for embedded Linux or Android, you need to add <tt>TARGET_SYS=Linux</tt> to the examples below.</li>
<li>E.g. if you're compiling on a Windows or macOS host for embedded Linux or Android, you need to add <tt>TARGET_SYS=Linux</tt> to the examples below.</li>
<li>For a minimal target OS, you may need to disable the built-in allocator in <tt>src/Makefile</tt> and use <tt>TARGET_SYS=Other</tt>.</li>
<li>Don't forget to specify the same <tt>TARGET_SYS</tt> for the install step, too.</li>
</ul>
@ -522,14 +524,6 @@ the DLL). You may link LuaJIT statically on Windows only if you don't
intend to load Lua/C modules at runtime.
</li></ul>
</li>
<li>
If you're building a 64 bit application on OSX which links directly or
indirectly against LuaJIT which is not built for <tt>LJ_GC64</tt> mode,
you need to link your main executable with these flags:
<pre class="code">
-pagezero_size 10000 -image_base 100000000
</pre>
</li>
</ul>
<p>Additional hints for initializing LuaJIT using the C API functions:</p>
<ul>
@ -538,7 +532,7 @@ you need to link your main executable with these flags:
for embedding Lua or LuaJIT into your application.</li>
<li>Make sure you use <tt>luaL_newstate</tt>. Avoid using
<tt>lua_newstate</tt>, since this uses the (slower) default memory
allocator from your system (no support for this on x64).</li>
allocator from your system (no support for this on 64&nbsp;bit architectures).</li>
<li>Make sure you use <tt>luaL_openlibs</tt> and not the old Lua 5.0 style
of calling <tt>luaopen_base</tt> etc. directly.</li>
<li>To change or extend the list of standard libraries to load, copy

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@ -154,7 +154,7 @@ LuaJIT is Copyright &copy; 2005-2020 Mike Pall, released under the
<h2>Compatibility</h2>
<table class="feature os os1">
<tr><td>Windows</td><td>Linux</td><td>BSD</td><td>OSX</td><td>POSIX</td></tr>
<tr><td>Windows</td><td>Linux</td><td>BSD</td><td>macOS</td><td>POSIX</td></tr>
</table>
<table class="feature os os2">
<tr><td><span style="font-size:90%;">Embedded</span></td><td>Android</td><td>iOS</td></tr>

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@ -183,7 +183,7 @@ itself. For a description of their options and output format, please
read the comment block at the start of their source.
They can be found in the <tt>lib</tt> directory of the source
distribution or installed under the <tt>jit</tt> directory. By default
this is <tt>/usr/local/share/luajit-2.0.5/jit</tt> on POSIX
this is <tt>/usr/local/share/luajit-2.1.0-beta3/jit</tt> on POSIX
systems.
</p>

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@ -58,9 +58,15 @@ ul li { padding-bottom: 0.3em; }
</div>
<div id="main">
<p>
<span style="color: #0000c0;">LuaJIT&nbsp;2.0</span> is the current
<span style="color: #0000c0;">stable branch</span>. This branch is in
feature-freeze &mdash; new features will only be added to LuaJIT&nbsp;2.1.
This documentation is for LuaJIT 2.1.0-beta3. Please check the <tt>doc</tt>
directory in each git branch for the version-specific documentation.
</p>
<p>
The currently developed branches are LuaJIT&nbsp;2.1 and LuaJIT&nbsp;2.0.
</p>
<p>
LuaJIT&nbsp;2.0 is in feature-freeze &mdash; new features will only
be added to LuaJIT&nbsp;2.1.
</p>
<h2>Current Status</h2>
@ -88,8 +94,7 @@ in LuaJIT (no per-coroutine hooks, no tail call counting).
Currently some <b>out-of-memory</b> errors from <b>on-trace code</b> are not
handled correctly. The error may fall through an on-trace
<tt>pcall</tt> or it may be passed on to the function set with
<tt>lua_atpanic</tt> on x64. This issue will be fixed with the new
garbage collector.
<tt>lua_atpanic</tt> on x64.
</li>
</ul>
<br class="flush">