Merge branch 'master' into v2.1

master
Mike Pall 2022-06-08 15:03:52 +02:00
commit 5f70f7723e
2 changed files with 57 additions and 49 deletions

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@ -181,6 +181,12 @@ LuaJIT currently builds out-of-the box on most systems:
<td class="compatx">Xbox One SDK (DURANGO)</td>
<td class="compatx">v2.1 &ndash;</td>
</tr>
<tr class="even">
<td class="compatname"><a href="#consoles">Nintendo Switch</a></td>
<td class="compatver">&nbsp;</td>
<td class="compatx">NintendoSDK + NX Addon</td>
<td class="compatx">v2.1 &ndash;</td>
</tr>
</table>
<p>
The codebase has compatibility defines for some more systems, but
@ -577,8 +583,7 @@ make DEFAULT_CC=clang CROSS="$(dirname $ICC)/" \
<h3 id="consoles">Cross-compiling for consoles</h3>
<p>
Building LuaJIT for consoles requires both a supported host compiler
(x86 or x64) and a cross-compiler (to PPC or ARM) from the official
console SDK.
(x86 or x64) and a cross-compiler from the official console SDK.
</p>
<p>
Due to restrictions on consoles, the JIT compiler is disabled and only
@ -599,55 +604,58 @@ To cross-compile for <b id="ps3">PS3</b> from a Linux host (requires
make HOST_CC="gcc -m32" CROSS=ppu-lv2-
</pre>
<p>
To cross-compile for <b id="ps4">PS4</b> from a Windows host,
open a "Visual Studio .NET Command Prompt" (64&nbsp;bit host compiler),
<tt>cd</tt> to the directory where you've unpacked the sources and
run the following commands:
To cross-compile for the other consoles from a Windows host, open a
"Native Tools Command Prompt for VS". You need to choose either the 32
or the 64&nbsp;bit version of the host compiler to match the target.
Then <tt>cd</tt> to the <tt>src</tt> directory below where you've
unpacked the sources and run the build command given in the table:
</p>
<pre class="code">
cd src
ps4build
</pre>
<table class="compat">
<tr class="compathead">
<td class="compatname">Console</td>
<td class="compatbits">Bits</td>
<td class="compatx">Build Command</td>
</tr>
<tr class="odd separate">
<td class="compatname"><b id="ps4">PS4</b></td>
<td class="compatbits">64</td>
<td class="compatx"><tt>ps4build</tt></td>
</tr>
<tr class="even">
<td class="compatname"><b id="ps5">PS5</b></td>
<td class="compatbits">64</td>
<td class="compatx"><tt>ps5build</tt></td>
</tr>
<tr class="odd">
<td class="compatname"><b id="psvita">PS Vita</b></td>
<td class="compatbits">32</td>
<td class="compatx"><tt>psvitabuild</tt></td>
</tr>
<tr class="even">
<td class="compatname"><b id="xbox360">Xbox 360</b></td>
<td class="compatbits">32</td>
<td class="compatx"><tt>xedkbuild</tt></td>
</tr>
<tr class="odd">
<td class="compatname"><b id="xboxone">Xbox One</b></td>
<td class="compatbits">64</td>
<td class="compatx"><tt>xb1build</tt></td>
</tr>
<tr class="even">
<td class="compatname"><b id="nx32">Nintendo Switch NX32</b></td>
<td class="compatbits">32</td>
<td class="compatx"><tt>nxbuild</tt></td>
</tr>
<tr class="odd">
<td class="compatname"><b id="nx64">Nintendo Switch NX64</b></td>
<td class="compatbits">64</td>
<td class="compatx"><tt>nxbuild</tt></td>
</tr>
</table>
<p>
To cross-compile for <b id="ps5">PS5</b> from a Windows host,
open a "Visual Studio .NET Command Prompt" (64&nbsp;bit host compiler),
<tt>cd</tt> to the directory where you've unpacked the sources and
run the following commands:
Please check out the comments in the corresponding <tt>*.bat</tt>
file for more options.
</p>
<pre class="code">
cd src
ps5build
</pre>
<p>
To cross-compile for <b id="psvita">PS Vita</b> from a Windows host,
open a "Visual Studio .NET Command Prompt" (32&nbsp;bit host compiler),
<tt>cd</tt> to the directory where you've unpacked the sources and
run the following commands:
</p>
<pre class="code">
cd src
psvitabuild
</pre>
<p>
To cross-compile for <b id="xbox360">Xbox 360</b> from a Windows host,
open a "Visual Studio .NET Command Prompt" (32&nbsp;bit host compiler),
<tt>cd</tt> to the directory where you've unpacked the sources and run
the following commands:
</p>
<pre class="code">
cd src
xedkbuild
</pre>
<p>
To cross-compile for <b id="xboxone">Xbox One</b> from a Windows host,
open a "Visual Studio .NET Command Prompt" (64&nbsp;bit host compiler),
<tt>cd</tt> to the directory where you've unpacked the sources and run
the following commands:
</p>
<pre class="code">
cd src
xb1build
</pre>
<h2 id="embed">Embedding LuaJIT</h2>
<p>

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@ -162,7 +162,7 @@ LuaJIT is Copyright &copy; 2005-2022 Mike Pall, released under the
<tr><td><span style="font-size:90%;">Embedded</span></td><td>Android</td><td>iOS</td></tr>
</table>
<table class="feature os os3">
<tr><td>PS3</td><td>PS4</td><td>PS5</td><td>PS Vita</td><td>Xbox 360</td><td>Xbox One</td></tr>
<tr><td>PS3</td><td>PS4<br>PS5</td><td>PS Vita</td><td>Xbox 360</td><td>Xbox One</td><td>Nintendo<br>Switch</td></tr>
</table>
<table class="feature compiler">
<tr><td>GCC</td><td>Clang<br>LLVM</td><td>MSVC</td></tr>