Add mapfix mod and some other things
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@ -36,10 +36,12 @@ function game.start_dungeon(name, level)
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game.dungeons = game.dungeons + 1
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game.partyid = game.partyid + 1
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for _, pname in ipairs(name) do
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for pname in pairs(name) do
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local player = minetest.get_player_by_name(pname)
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local meta = player:get_meta()
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player:set_pos(spawnpos)
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minetest.chat_send_player(pname, "You are now in "..game.registered_dungeons[dname].description)
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meta:set_string("location", "dungeon");
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game.party[pname] = game.partyid
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game.parties[game.partyid] = {[pname] = 1}
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@ -52,6 +54,7 @@ end
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function game.place_dungeon(name, pos)
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for n, def in pairs(game.registered_dungeons) do
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if n == name then
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minetest.emerge_area(pos, vector.add(pos, def.size))
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minetest.place_schematic(pos, def.path, def.rot, nil, true, nil)
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return "Dungeon placed"
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end
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@ -2,9 +2,11 @@ map = {}
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function map.place_lobby()
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minetest.log("Placing lobby...")
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local pos = {x = 0, y = 0, z = 0}
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local path = minetest.get_modpath("map") .. "/schematics/lobby.mts"
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minetest.place_schematic({x = 0, y = 0, z = 0}, path, "0", nil, true)
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minetest.emerge_area(pos, vector.add(pos, 250))
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minetest.place_schematic(pos, path, "0", nil, true)
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minetest.log("Done placing lobby...")
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4
mods/mapfix/LICENSE
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4
mods/mapfix/LICENSE
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@ -0,0 +1,4 @@
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GNU GENERAL PUBLIC LICENSE
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Version 3, 29 June 2007
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See http://www.gnu.org/licenses/gpl-3.0.en.html
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13
mods/mapfix/README.md
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13
mods/mapfix/README.md
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@ -0,0 +1,13 @@
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# mapfix
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Fix some map errors (flow and light problems)
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![Before](http://i.imgur.com/T3csYME.png)
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![After](http://i.imgur.com/d0V0aO7.png)
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Look at the water and the jungle trunk at the center.
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## minetest.conf settings
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* mapfix_default_size (by default 24) : size used when omitted
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* mapfix_max_size (by default 32) : maximum size allowed for players
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* mapfix_delay (by default 15) : minimal delay in seconds between 2 `/mapfix` (to avoid server freezing)
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1
mods/mapfix/description.txt
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1
mods/mapfix/description.txt
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@ -0,0 +1 @@
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Fix some map errors (flow and light problems)
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51
mods/mapfix/init.lua
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51
mods/mapfix/init.lua
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@ -0,0 +1,51 @@
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local function mapfix(minp, maxp)
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local vm = minetest.get_voxel_manip(minp, maxp)
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vm:update_liquids()
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vm:write_to_map()
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vm:update_map()
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local emin, emax = vm:get_emerged_area()
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print(minetest.pos_to_string(emin), minetest.pos_to_string(emax))
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end
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local previous = os.time()
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local default_size = tonumber(minetest.settings:get("mapfix_default_size")) or 100
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local max_size = tonumber(minetest.settings:get("mapfix_max_size")) or 100
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local delay = tonumber(minetest.settings:get("mapfix_delay")) or 15
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minetest.register_chatcommand("mapfix", {
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params = "<size>",
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description = "Recalculate the flowing liquids and the light of a chunk",
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func = function(name, param)
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local pos = vector.round(minetest.get_player_by_name(name):getpos())
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local size = tonumber(param) or default_size
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if size >= 121 then
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return false, "Radius is too big"
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end
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local privs = minetest.check_player_privs(name, {server=true})
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local time = os.time()
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if not privs then
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if size > max_size then
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return false, "You need the server privilege to exceed the radius of " .. max_size .. " blocks"
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elseif time - previous < delay then
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return false, "Wait at least " .. delay .. " seconds from the previous \"/mapfix\"."
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end
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previous = time
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end
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minetest.log("action", name .. " uses mapfix at " .. minetest.pos_to_string(vector.round(pos)) ..
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" with radius ".. size)
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size = math.max(math.floor(size - 8), 0) -- When passed to get_voxel_manip, positions are rounded up, to a
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--multiple of 16 nodes in each direction. By subtracting 8 it's rounded to the nearest chunk border. max is
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--used to avoid negative radius.
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local minp = vector.subtract(pos, size)
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local maxp = vector.add(pos, size)
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mapfix(minp, maxp)
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return true, "Done."
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end,
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})
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1
mods/mapfix/mod.conf
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1
mods/mapfix/mod.conf
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name = mapfix
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