Change file inclusion method
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@ -5,14 +5,19 @@ minetest.set_mapgen_setting("mgflat_spflags", "hills, lakes", true)
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minetest.set_mapgen_setting("mgflat_hill_threshhold", "0.75", true)
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minetest.set_mapgen_setting("mgflat_np_terrain", "noise_params_2d 0, 1, (600, 600, 600), 7244, 5, 0.6, 2.5, eased", true)
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local dirs = minetest.get_dir_list(minetest.get_modpath("mapgen"), false) -- Include all .lua files
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mapgen = {
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structures = minetest.deserialize(minetest.get_mod_storage():get_string("structures") ~= "" or "{}") or {}
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}
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--
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--- Include the rest of the mod's lua files
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--
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local dirs = {
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"biomes.lua",
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"structures.lua",
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} -- Lua files to include
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for _, filename in ipairs(dirs) do
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if filename:find(".lua") and filename ~= "init.lua" then
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dofile(minetest.get_modpath("mapgen").."/"..filename)
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end
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dofile(minetest.get_modpath("mapgen").."/"..filename)
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end
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@ -1,9 +1,19 @@
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nodes = {}
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local dirs = minetest.get_dir_list(minetest.get_modpath("nodes"), false) -- Include all .lua files
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--
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--- Include the rest of the mod's lua files
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--
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local dirs = { -- Lua files to include
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"posts.lua",
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"doors.lua",
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"stairs.lua",
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"map.lua",
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"structure_nodes.lua",
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"special.lua",
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"stations.lua",
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}
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for _, filename in ipairs(dirs) do
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if filename:find(".lua") and filename ~= "init.lua" then
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dofile(minetest.get_modpath("nodes").."/"..filename)
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end
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dofile(minetest.get_modpath("nodes").."/"..filename)
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end
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@ -1,7 +1,15 @@
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local dirs = minetest.get_dir_list(minetest.get_modpath("player"), false) -- Include all .lua files
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player = {
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party = {},
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}
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--
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--- Include the rest of the mod's lua files
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--
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local dirs = { -- Lua files to include
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"inventory.lua",
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}
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for _, filename in ipairs(dirs) do
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if filename:find(".lua") and filename ~= "init.lua" then
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dofile(minetest.get_modpath("player").."/"..filename)
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end
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dofile(minetest.get_modpath("player").."/"..filename)
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end
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