New map, new creature, some fixes
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09295db951
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@ -23,6 +23,7 @@ function game.start_dungeon(name, level)
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game.partyid = game.partyid + 1
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player:set_pos(spawnpos)
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minetest.remove_node(spawnpos)
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minetest.chat_send_player(name, "You are now in "..game.registered_dungeons[dname].description)
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meta:set_string("location", "dungeon");
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game.party[name] = game.partyid
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game.parties[game.partyid] = {[name] = 1}
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@ -170,7 +171,7 @@ minetest.register_on_player_receive_fields(function(player, formname, fields)
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end
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end
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table.sort(levels)
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table.sort(levels, function(a,b) return a>b end)
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if can_enter < level then
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minetest.chat_send_player(name, "<Gatekeeper> You do not have the gear needed to go so deep, "..name)
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@ -203,10 +204,17 @@ game.register_dungeon("fire_slime_maze", {
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path = minetest.get_modpath("game").."/dungeons/fire_slime_maze.mts",
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})
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game.register_dungeon("slime valley", {
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game.register_dungeon("slime_valley", {
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description = "Slime Valley",
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level = 1,
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size = vector.new(10, 10, 70),
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needs_clearing = true,
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path = minetest.get_modpath("game").."/dungeons/slime_valley.mts",
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})
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game.register_dungeon("cave_party", {
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description = "Cave Party",
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level = 1,
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size = vector.new(25, 10, 25),
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path = minetest.get_modpath("game").."/dungeons/cave_party.mts",
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})
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mods/game/dungeons/cave_party.mts
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mods/game/dungeons/cave_party.mts
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@ -8,7 +8,8 @@ function game.register_mob(name, def)
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pointable = def.pointable or true,
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hp_max = def.hp,
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hp = def.hp,
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step_height = def.step_height or 1,
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anim = "none",
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stepheight = def.stepheight or 1.5,
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time = 0,
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attack_time = 0,
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drops = def.drops,
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@ -17,7 +18,7 @@ function game.register_mob(name, def)
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visual_size = def.visual_size or {x=1, y=1, z=1},
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textures = {def.texture},
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collisionbox = def.collisionbox or {-0.5, -0.5, -0.5, 0.5, 0.5, 0.5},
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selection_box = def.selection_box or {-0.5, -0.5, -0.5, 0.5, 0.5, 0.5},
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selectionbox = def.selectionbox or {-0.5, -0.5, -0.5, 0.5, 0.5, 0.5},
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collide_with_objects = def.collide_with_objects or true,
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on_step = function(self, dtime)
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local pos = self.object:get_pos()
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@ -53,10 +54,16 @@ function game.register_mob(name, def)
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sighted = true
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if vector.distance(ppos, pos) >= def.reach then
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obj:set_animation(def.animations.walk.range, def.animations.walk.speed)
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if self.anim ~= "walk" then
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obj:set_animation(def.animations.walk.range, def.animations.walk.speed)
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self.anim = "walk"
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end
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obj:set_velocity(vector.multiply(vel, def.speed))
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else
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obj:set_animation(def.animations.attack.range, def.animations.attack.speed)
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if self.anim ~= "walk" then
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self.anim = "attack"
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end
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if vector.distance(ppos, pos) <= def.reach/2 then
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obj:set_velocity(vector.new(0, 0, 0))
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BIN
mods/monsters/models/monsters_bat.b3d
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mods/monsters/models/monsters_bat.b3d
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mods/monsters/models/monsters_bat.blend
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mods/monsters/models/monsters_bat.blend
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mods/monsters/models/monsters_bat.blend1
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mods/monsters/models/monsters_bat.blend1
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@ -32,7 +32,7 @@ game.register_mob("slime", {
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game.register_mob("slime_fire", {
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hp = 20,
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mesh = "monsters_slime.b3d",
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texture = "default_lava.png^monsters_slime_fire.png",
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texture = "monsters_slime_fire.png",
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view_range = 25,
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speed = 4,
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attack_capabilities = {
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@ -59,4 +59,37 @@ game.register_mob("slime_fire", {
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speed = 30,
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}
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},
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})
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game.register_mob("bat", {
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hp = 10,
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mesh = "monsters_bat.b3d",
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texture = "monsters_bat.png",
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view_range = 25,
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speed = 5,
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attack_capabilities = {
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damage_groups = {fleshy = 4}
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},
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reach = 1.5,
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face_offset = 0,
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on_die = game.on_monster_death,
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drops = {
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["xp:xp 2"] = 1,
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},
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animations = {
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walk = {
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range = {x = 1, y = 40},
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speed = 66,
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},
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idle = {
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range = {x = 1, y = 40},
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speed = 66,
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},
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attack = {
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range = {x = 1, y = 40},
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speed = 66,
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}
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},
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selectionbox = {-0.4, 1.1, -0.4, 0.4, 1.6, 0.4},
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collisionbox = {-0.4, -0.5, -0.4, 0.4, 1.6, 0.4},
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})
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BIN
mods/monsters/textures/monsters_bat.png
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mods/monsters/textures/monsters_bat.png
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After Width: | Height: | Size: 264 B |
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