lavastuff/init.lua

554 lines
16 KiB
Lua

lavastuff = {}
local MODNAME = minetest.get_current_modname()
local MODPATH = minetest.get_modpath(MODNAME)
local COOLDOWN = dofile(MODPATH.."/cooldowns.lua")
local S
if minetest.get_translator ~= nil then
S = minetest.get_translator(MODNAME)
else
if minetest.get_modpath("intllib") then
dofile(minetest.get_modpath("intllib").."/init.lua")
if intllib.make_gettext_pair then
-- New method using gettext.
gettext, ngettext = intllib.make_gettext_pair()
else
-- Old method using text files.
gettext = intllib.Getter()
end
S = gettext
else
-- mock the translator function for MT 0.4
function minetest.translate(textdomain, str, ...)
local arg = {n=select('#', ...), ...}
return str:gsub("@(.)", function(matched)
local c = string.byte(matched)
if string.byte("1") <= c and c <= string.byte("9") then
return arg[c - string.byte("0")]
else
return matched
end
end)
end
function minetest.get_translator(textdomain)
return function(str, ...) return minetest.translate(textdomain or "", str, ...) end
end
S = minetest.get_translator(MODNAME)
end
end
lavastuff.enable_tool_fire = minetest.settings:get_bool("lavastuff_enable_tool_fire")
-- Places fire where the player rightclicks with a lava tool
lavastuff.cook_limit = minetest.settings:get("lavastuff_cook_limit")
-- Tools will not smelt dug items if their cooking time is too long
if lavastuff.cook_limit ~= false then
lavastuff.cook_limit = 15
end
if lavastuff.enable_tool_fire ~= false then
lavastuff.enable_tool_fire = true
end
minetest.log("action",
"[lavastuff]: Settings loaded"..
"\n\tenable_tool_fire = "..dump(lavastuff.enable_tool_fire) ..
"\n\tcook_limit = "..dump(lavastuff.cook_limit)
)
lavastuff.blacklisted_items = { -- Items lava tools will not smelt
"default:mese_crystal",
"default:mese",
}
if minetest.get_modpath("default") then
lavastuff.game = "minetest_game"
elseif minetest.get_modpath("mcl_core") then
lavastuff.game = "mineclone"
elseif minetest.get_modpath("nc_api_all") then
lavastuff.game = "nodecore"
end
if not lavastuff.game then
minetest.log("error", "[lavastuff]: No supported game found! Proceed with caution")
else
minetest.log("action", "[lavastuff]: Game detected: "..lavastuff.game)
end
if minetest.get_modpath("fire") then
lavastuff.fire_node = "fire:basic_flame"
elseif minetest.get_modpath("mcl_fire") then
lavastuff.fire_node = "mcl_fire:fire"
elseif minetest.get_modpath("nc_fire") then
lavastuff.fire_node = "nc_fire:fire"
else
minetest.log("error", "[lavastuff]: No fire mod found! Tool fire will be disabled")
end
if lavastuff.enable_tool_fire == true and lavastuff.fire_node then
local function activate_func(user, pointedname, pointeddef, pointed)
if pointeddef.on_ignite then
pointeddef.on_ignite(pointed.under, user)
elseif lavastuff.fire_node and minetest.registered_nodes[lavastuff.fire_node] and
minetest.get_item_group(pointedname, "flammable") >= 1 and
minetest.get_node(pointed.above).name == "air" then
minetest.set_node(pointed.above, {name = lavastuff.fire_node})
if lavastuff.game == "nodecore" then
nodecore.fire_check_ignite(pointed.under)
end
end
end
function lavastuff.tool_fire_func(itemstack, user, pointed)
local name = user:get_player_name()
if pointed.type == "node" then
local node = minetest.get_node(pointed.under)
local def = minetest.registered_nodes[node.name]
if def.on_rightclick then
return def.on_rightclick(pointed.under, node, user, itemstack, pointed)
end
if minetest.is_protected(pointed.under, name) then return end
-- Only allow fire every 1+ second(s)
if not COOLDOWN:get(user) then
activate_func(user, node.name, def, pointed)
COOLDOWN:set(user, 1)
end
end
end
end
function lavastuff.burn_drops(tool)
local old_handle_node_drops = minetest.handle_node_drops
function minetest.handle_node_drops(pos, drops, digger, ...)
if not digger or digger:get_wielded_item():get_name() ~= (tool) then
return old_handle_node_drops(pos, drops, digger, ...)
end
-- reset new smelted drops
local hot_drops = {}
-- loop through current node drops
for _, drop in pairs(drops) do -- get cooked output of current drops
local stack = ItemStack(drop)
local safety = 0
repeat
local output, leftover = minetest.get_craft_result({
method = "cooking",
width = 1,
items = {stack:to_string()}
})
for _, name in pairs(lavastuff.blacklisted_items) do
if name == drop then
return old_handle_node_drops(pos, drops, digger, ...)
end
end
-- if we have cooked result then add to new list
if output and output.item and not output.item:is_empty() and output.time <= lavastuff.cook_limit then
table.insert(hot_drops,
ItemStack({
name = output.item:get_name(),
count = output.item:to_table().count,
})
)
stack = leftover.items[1]
else -- if not then return normal drops
table.insert(hot_drops, stack)
stack = nil
end
safety = safety + 1
until (safety > 999 or not stack or stack:get_count() <= 0)
if safety > 999 then
minetest.log("error", "[lavastuff]: Something went wrong with drop cooking")
end
end
return old_handle_node_drops(pos, hot_drops, digger, ...)
end
end
lavastuff.burn_drops("lavastuff:sword" )
lavastuff.burn_drops("lavastuff:pick" )
lavastuff.burn_drops("lavastuff:axe" )
lavastuff.burn_drops("lavastuff:shovel")
--
-- Crafitem
--
minetest.register_craftitem("lavastuff:ingot", {
description = S("Lava Ingot"),
inventory_image = "lavastuff_ingot.png",
light_source = 7, -- Texture will have a glow when dropped
groups = {craftitem = 1},
})
--
-- Orb compat and registration
--
if not minetest.get_modpath("mobs_monster") then
minetest.register_craftitem("lavastuff:orb", {
description = S("Lava Orb"),
inventory_image = "zmobs_lava_orb.png",
light_source = 7, -- Texture will have a glow when dropped
groups = {craftitem = 1},
})
minetest.register_alias("mobs:lava_orb", "lavastuff:orb")
else
minetest.register_alias("lavastuff:orb", "mobs:lava_orb")
end
--
-- Armor Crafts
--
if minetest.get_modpath("3d_armor") or minetest.get_modpath("mcl_armor") then
minetest.register_craft({
output = "lavastuff:helmet",
recipe = {
{"lavastuff:ingot", "lavastuff:ingot", "lavastuff:ingot"},
{"lavastuff:ingot", "", "lavastuff:ingot"},
{"", "", ""},
}
})
minetest.register_craft({
output = "lavastuff:chestplate",
recipe = {
{"lavastuff:ingot", "", "lavastuff:ingot"},
{"lavastuff:ingot", "lavastuff:ingot", "lavastuff:ingot"},
{"lavastuff:ingot", "lavastuff:ingot", "lavastuff:ingot"},
}
})
minetest.register_craft({
output = "lavastuff:leggings",
recipe = {
{"lavastuff:ingot", "lavastuff:ingot", "lavastuff:ingot"},
{"lavastuff:ingot", "", "lavastuff:ingot"},
{"lavastuff:ingot", "", "lavastuff:ingot"},
}
})
minetest.register_craft({
output = "lavastuff:boots",
recipe = {
{"lavastuff:ingot", "", "lavastuff:ingot"},
{"lavastuff:ingot", "", "lavastuff:ingot"},
}
})
if not minetest.get_modpath("mcl_armor") then
minetest.register_craft({
output = "lavastuff:shield",
recipe = {
{"lavastuff:ingot", "lavastuff:ingot", "lavastuff:ingot"},
{"lavastuff:ingot", "lavastuff:ingot", "lavastuff:ingot"},
{"", "lavastuff:ingot", ""},
}
})
end
end
--
--- Tools
--
minetest.register_tool("lavastuff:sword", {
description = S("Lava Sword"),
inventory_image = "lavastuff_sword.png",
groups = {weapon = 1, sword = 1},
light_source = 7, -- Texture will have a glow when dropped
tool_capabilities = {
full_punch_interval = 0.6,
max_drop_level = 1,
groupcaps = {
snappy = {
times = {1.7, 0.7, 0.25},
uses = 50,
maxlevel = 3
},
},
damage_groups = {fleshy = 10, burns = 1},
},
on_place = lavastuff.tool_fire_func,
sound = {breaks = "default_tool_breaks"},
})
minetest.register_alias_force("mobs:pick_lava", "lavastuff:pick")
minetest.register_tool("lavastuff:pick", {
description = S("Lava Pickaxe"),
inventory_image = "lavastuff_pick.png",
groups = {tool = 1, pickaxe = 1},
light_source = 7, -- Texture will have a glow when dropped
tool_capabilities = {
full_punch_interval = 0.7,
max_drop_level = 3,
groupcaps={
cracky = {
times = {1.8, 0.8, 0.40},
uses = 40,
maxlevel = 3
},
},
damage_groups = {fleshy = 6, burns = 1},
},
on_place = lavastuff.tool_fire_func,
sound = {breaks = "default_tool_breaks"},
})
minetest.register_tool("lavastuff:shovel", {
description = S("Lava Shovel"),
inventory_image = "lavastuff_shovel.png",
wield_image = "lavastuff_shovel.png^[transformR90",
groups = {tool = 1, shovel = 1},
light_source = 7, -- Texture will have a glow when dropped
tool_capabilities = {
full_punch_interval = 1.0,
max_drop_level=1,
groupcaps={
crumbly = {
times = {[1]=1.10, [2]=0.50, [3]=0.30},
uses = 30,
maxlevel = 3
},
},
damage_groups = {fleshy=4},
},
on_place = lavastuff.tool_fire_func,
sound = {breaks = "default_tool_breaks"},
})
minetest.register_tool("lavastuff:axe", {
description = S("Lava Axe"),
inventory_image = "lavastuff_axe.png",
groups = {tool = 1, axe = 1},
light_source = 7, -- Texture will have a glow when dropped
tool_capabilities = {
full_punch_interval = 0.8,
max_drop_level = 1,
groupcaps = {
choppy = {
times = {2.00, 0.80, 0.40},
uses = 40,
maxlevel = 3
},
},
damage_groups = {fleshy = 7, burns = 1},
},
on_place = lavastuff.tool_fire_func,
sound = {breaks = "default_tool_breaks"},
})
--
-- Tool Craft
--
if minetest.get_modpath("mobs_monster") then
minetest.clear_craft({
recipe = {
{"mobs:lava_orb", "mobs:lava_orb", "mobs:lava_orb"},
{"", "default:obsidian_shard", ""},
{"", "default:obsidian_shard", ""},
}
})
end
--
-- Armor
--
if minetest.get_modpath("3d_armor") then
armor.materials.lava = "lavastuff:ingot"
armor.config.material_lava = true
armor:register_armor("lavastuff:helmet_lava", {
description = S("Lava Helmet"),
inventory_image = "lavastuff_inv_helmet.png",
light_source = 7, -- Texture will have a glow when dropped
groups = {armor_head=1, armor_heal=12, armor_use=100, armor_fire=10},
armor_groups = {fleshy=15},
damage_groups = {cracky=2, snappy=1, level=3},
wear = 0,
})
minetest.register_alias("lavastuff:helmet", "lavastuff:helmet_lava")
armor:register_armor("lavastuff:chestplate_lava", {
description = S("Lava Chestplate"),
inventory_image = "lavastuff_inv_chestplate.png",
light_source = 7, -- Texture will have a glow when dropped
groups = {armor_torso=1, armor_heal=12, armor_use=100, armor_fire=10},
armor_groups = {fleshy=20},
damage_groups = {cracky=2, snappy=1, level=3},
wear = 0,
})
minetest.register_alias("lavastuff:chestplate", "lavastuff:chestplate_lava")
armor:register_armor("lavastuff:leggings_lava", {
description = S("Lava Leggings"),
inventory_image = "lavastuff_inv_leggings.png",
light_source = 7, -- Texture will have a glow when dropped
groups = {armor_legs=1, armor_heal=12, armor_use=100, armor_fire=10},
armor_groups = {fleshy=20},
damage_groups = {cracky=2, snappy=1, level=3},
wear = 0,
})
minetest.register_alias("lavastuff:leggings", "lavastuff:leggings_lava")
armor:register_armor("lavastuff:boots_lava", {
description = S("Lava Boots"),
inventory_image = "lavastuff_inv_boots.png",
light_source = 7, -- Texture will have a glow when dropped
groups = {armor_feet=1, armor_heal=12, armor_use=100, armor_fire=10, physics_jump=0.5, physics_speed = 1},
armor_groups = {fleshy=15},
damage_groups = {cracky=2, snappy=1, level=3},
wear = 0,
})
minetest.register_alias("lavastuff:boots", "lavastuff:boots_lava")
if minetest.get_modpath("shields") then
armor:register_armor("lavastuff:shield_lava", {
description = S("Lava Shield"),
inventory_image = "lavastuff_inven_shield.png",
light_source = 7, -- Texture will have a glow when dropped
groups = {armor_shield=1, armor_heal=12, armor_use=100, armor_fire=10},
armor_groups = {fleshy=20},
damage_groups = {cracky=2, snappy=1, level=3},
wear = 0,
})
minetest.register_alias("lavastuff:shield", "lavastuff:shield_lava")
end
end
--
-- Nodes
--
minetest.register_node("lavastuff:block", {
description = S("Lava Block"),
tiles = {"lavastuff_block.png"},
is_ground_content = false,
sounds = default and default.node_sound_glass_defaults(),
groups = {cracky = 2, level = 2},
light_source = 6,
})
if minetest.get_modpath("moreblocks") then
stairsplus:register_all("lavastuff", "lava", "lavastuff:ingot", {
description = "Lava",
tiles = {"lavastuff_block.png"},
groups = {cracky = 2, level = 2},
light_source = 6,
sounds = default and default.node_sound_glass_defaults(),
})
elseif minetest.get_modpath("stairs") then
stairs.register_stair_and_slab(
"lava",
"lavastuff:block",
{cracky = 2, level = 2},
{"lavastuff_block.png"},
S("Lava Stair"),
S("Lava Slab"),
default.node_sound_glass_defaults(),
true,
S("Inner Lava Stair"),
S("Outer Lava Stair")
)
end
--
--Toolranks support
--
if minetest.get_modpath("toolranks") then
minetest.override_item("lavastuff:sword", {
description = toolranks.create_description(S("Lava Sword"), 0, 1),
original_description = S("Lava Sword"),
after_use = toolranks.new_afteruse
})
minetest.override_item("lavastuff:pick", {
description = toolranks.create_description(S("Lava Pickaxe"), 0, 1),
original_description = S("Lava Pickaxe"),
after_use = toolranks.new_afteruse
})
minetest.override_item("lavastuff:axe", {
description = toolranks.create_description(S("Lava Axe"), 0, 1),
original_description = S("Lava Axe"),
after_use = toolranks.new_afteruse
})
minetest.override_item("lavastuff:shovel", {
description = toolranks.create_description(S("Lava Shovel"), 0, 1),
original_description = S("Lava Shovel"),
after_use = toolranks.new_afteruse
})
end
--
-- Lava in a Bottle
--
minetest.register_node("lavastuff:lava_in_a_bottle", {
description = S("Lava in a Bottle"),
drawtype = "plantlike",
tiles = {{
name = "lavastuff_lava_in_a_bottle.png",
animation = {
type = "vertical_frames",
aspect_w = 16,
aspect_h = 16,
length = 2.0
}
}},
inventory_image = "lavastuff_lava_in_a_bottle.png^[verticalframe:2:0",
wield_image = "lavastuff_lava_in_a_bottle.png^[verticalframe:2:0",
paramtype = "light",
light_source = 9,
is_ground_content = false,
walkable = false,
selection_box = {
type = "fixed",
fixed = {-0.25, -0.5, -0.25, 0.25, 0.3, 0.25}
},
groups = {vessel = 1, dig_immediate = 3, attached_node = 1},
sounds = default and default.node_sound_glass_defaults(),
})
--
-- Register crafts/tools based on current game
--
minetest.log("action", "[lavastuff]: Base stuff loaded, beginning game compatibility...")
if lavastuff.game == "nodecore" then
dofile(MODPATH .. "/crafts/nodecore.lua")
dofile(MODPATH.."/items/nodecore.lua")(COOLDOWN, S)
elseif lavastuff.game == "mineclone" then
dofile(MODPATH.."/items/mineclone.lua")(COOLDOWN, S)
dofile(MODPATH .. "/crafts/mineclone.lua")
else
if lavastuff.game == "minetest_game" then
dofile(MODPATH .. "/crafts/minetest_game.lua")
end
end
minetest.log("action", "[lavastuff]: Mod Loaded!")