Add unfinished API and two grenades

master
LoneWolfHT 2018-11-22 11:58:20 -08:00
parent cac5af1f7f
commit 73c788b1d7
13 changed files with 197 additions and 0 deletions

62
grenades.lua Normal file
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local settings = minetest.settings
if settings:get_bool("enable_regular_grenade") then
grenades.register_grenade("regular", {
description = "A regular grenade (Kills anyone near where it explodes)",
image = "grenades_regular.png",
on_explode = function(pos, player, self)
minetest.add_particlespawner({
amount = 20,
time = 0.5,
minpos = vector.subtract(pos, 2.3),
maxpos = vector.add(pos, 2.3),
minvel = {x=0, y=5, z=0},
maxvel = {x=0, y=7, z=0},
minacc = {x=0, y=1, z=0},
maxacc = {x=0, y=1, z=0},
minexptime = 0.3,
maxexptime = 0.6,
minsize = 5,
maxsize = 7,
collisiondetection = false,
collision_removal = false,
vertical = false,
texture = "grenades_smoke.png",
})
for k, v in ipairs(minetest.get_objects_inside_radius(pos, 2.3)) do
if v:is_player() and v:get_hp() > 0 then
v:punch(player, 2, {damage_groups = {fleshy = 20}}, nil)
end
end
end,
timeout = 3
})
end
if settings:get_bool("enable_flashbang_grenade") then
grenades.register_grenade("flashbang", {
description = "A flashbang grenade (Blinds all who look at the explosion)",
image = "grenades_flashbang.png",
on_explode = function(pos, player, self)
for k, v in ipairs(minetest.get_objects_inside_radius(pos, 6)) do
if v:is_player() and v:get_hp() > 0 then
for i = 1, 3, 1 do
local key = v:hud_add({
hud_elem_type = "image",
position = {x=0, 0},
name = "death_list_hud",
scale = {x=1000, y=1000},
text = "grenades_white_"..tostring(i)..".png",
alignment = {x=0, y=0},
offset = {x=0, y=0}
})
minetest.after(4*i, function() v:hud_remove(key) end)
end
end
end
end,
timeout = 3
})
end

79
init.lua Normal file
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grenades = {}
local function throw_grenade(name, player)
local dir = player:get_look_dir()
local pos = player:get_pos()
local obj = minetest.add_entity({x=pos.x+dir.x, y=pos.y+1.3, z=pos.z+dir.z}, name)
local yaw = player:get_look_yaw()
obj:setvelocity({x=dir.x * 16, y=dir.y * 16, z=dir.z * 16})
obj:setacceleration({x=dir.x * -3, y=-17, z=dir.z * -3})
obj:setyaw(yaw + math.pi)
return(obj:get_luaentity())
end
function grenades.register_grenade(name, def)
minetest.log("\n\n\nREGISTERING "..name.."\n\n\n\n")
local grenade_entity = {
physical = true,
timer = 0,
visual = "sprite",
visual_size = {x=1, y=1, z=1},
textures = {def.image},
collisionbox = {1, 1, 1, 1, 1, 1},
on_step = function(self, dtime)
local pos = self.object:getpos()
local node = minetest.get_node(pos)
local player
if self.timer then
self.timer = self.timer + dtime
else
self.timer = dtime
end
if self.thrower_name then
player = minetest.get_player_by_name(self.thrower_name)
end
if player and (self.timer > def.timeout or node.name ~= "air") then
def.on_explode(pos, player, self)
self.object:remove()
elseif self.timer > def.timeout or node.name ~= "air" then
self.object:remove()
end
end
}
minetest.register_entity("grenades:grenade_"..name, grenade_entity)
minetest.register_node("grenades:grenade_"..name, {
description = def.description,
stack_max = 1,
range = 4,
paramtype = "light",
sunlight_propagates = true,
drawtype = "plantlike",
selection_box = {
type = "fixed",
fixed = {-0.3, -0.5, -0.3, 0.3, 0.4, 0.3},
},
tiles = {def.image},
inventory_image = def.image,
groups = {oddly_breakable_by_hand = 1},
on_use = function(itemstack, user, pointed_thing)
local player_name = user:get_player_name()
local inv = user:get_inventory()
grenade = throw_grenade("grenades:grenade_"..name, user)
grenade.timer = 0
grenade.thrower_name = player_name
inv:remove_item("main", "grenades:grenade_"..name)
end
})
end
dofile(minetest.get_modpath("grenades").."/grenades.lua")

1
mod.conf Normal file
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name = grenades

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# Blender MTL File: 'None'
# Material Count: 1
newmtl None
Ns 0
Ka 0.000000 0.000000 0.000000
Kd 0.8 0.8 0.8
Ks 0.8 0.8 0.8
d 1
illum 2

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# Blender v2.79 (sub 0) OBJ File: ''
# www.blender.org
mtllib grenade_regular.mtl
o Cube_Cube.001
v -0.202887 -0.445911 -0.202887
v -0.202887 0.179806 -0.202887
v 0.202887 -0.445911 -0.202887
v 0.202887 0.179806 -0.202887
v -0.202887 -0.445911 0.202887
v -0.202887 0.179806 0.202887
v 0.202887 -0.445911 0.202887
v 0.202887 0.179806 0.202887
v -0.033569 0.125949 -0.310149
v -0.033569 0.314819 -0.310149
v 0.053858 0.125949 -0.310149
v 0.053858 0.314819 -0.310149
v -0.033569 0.125949 -0.121278
v -0.033569 0.314819 -0.121278
v 0.053858 0.125949 -0.121278
v 0.053858 0.314819 -0.121278
vn 0.0000 0.0000 -1.0000
vn 1.0000 0.0000 0.0000
vn 0.0000 0.0000 1.0000
vn -1.0000 0.0000 0.0000
vn 0.0000 -1.0000 0.0000
vn 0.0000 1.0000 0.0000
usemtl None
s off
f 1//1 2//1 4//1 3//1
f 3//2 4//2 8//2 7//2
f 7//3 8//3 6//3 5//3
f 5//4 6//4 2//4 1//4
f 3//5 7//5 5//5 1//5
f 8//6 4//6 2//6 6//6
f 9//1 10//1 12//1 11//1
f 11//2 12//2 16//2 15//2
f 15//3 16//3 14//3 13//3
f 13//4 14//4 10//4 9//4
f 11//5 15//5 13//5 9//5
f 16//6 12//6 10//6 14//6

5
settingtypes.txt Normal file
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#Add a regular grenade to the world
enable_regular_grenade (Add a regular grenade to the world) bool false
#Add a flashbang grenade to the world
enable_flashbang_grenade (Add a flashbang grenade to the world) bool false

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textures/grenades_smoke.png Executable file

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textures/grenades_white.png Normal file

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