Nerf/boost weapons for better balance

master
LoneWolfHT 2019-06-05 15:13:16 -07:00
parent 5838afd40b
commit 73fd2830e6
2 changed files with 5 additions and 3 deletions

View File

@ -6,7 +6,7 @@ minetest.register_tool("vc_weapons:knife", {
tool_capabilities = {
full_punch_interval = 0.9,
max_drop_level=0,
damage_groups = {fleshy=2},
damage_groups = {fleshy=1},
},
})
@ -18,7 +18,7 @@ minetest.register_tool("vc_weapons:sword", {
tool_capabilities = {
full_punch_interval = 0.8,
max_drop_level=1,
damage_groups = {fleshy=4},
damage_groups = {fleshy=3},
},
sound = {breaks = "default_tool_breaks"},
})

View File

@ -7,7 +7,9 @@ for gun, def in pairs(shooter.registered_weapons) do
def.spec.tool_caps = {full_punch_interval=1, damage_groups={fleshy=4}}
elseif gun == "shooter_guns:shotgun" then
def.spec.rounds = 4
def.spec.tool_caps = {full_punch_interval=1.5, damage_groups={fleshy=2}}
def.spec.spread = 15
def.spec.shots = 20
def.spec.tool_caps = {full_punch_interval=1.5, damage_groups={fleshy=1}}
elseif gun == "shooter_guns:machine_gun" then
def.spec.rounds = 27
def.spec.tool_caps = {full_punch_interval=0.15, damage_groups={fleshy=1}}