Add a weapon mod
parent
02117ab3fa
commit
5d08be8a13
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local modpath = minetest.get_modpath("vc_weapons")
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dofile(modpath.."/ranged.lua")
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dofile(modpath.."/melee.lua")
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minetest.register_tool("vc_weapons:knife", {
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description = "Knife",
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inventory_image = "weapons_knife.png",
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range = 2,
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wield_scale = {x = 0.7, y = 0.7, z = 0.7},
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tool_capabilities = {
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full_punch_interval = 0.9,
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max_drop_level=0,
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damage_groups = {fleshy=4},
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},
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})
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minetest.register_tool("vc_weapons:sword", {
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description = "Sword",
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inventory_image = "weapons_sword.png",
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wield_scale = {x = 1.3, y = 1.5, z = 1},
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tool_capabilities = {
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full_punch_interval = 0.8,
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max_drop_level=1,
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damage_groups = {fleshy=6},
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},
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sound = {breaks = "default_tool_breaks"},
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})
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name = vc_weapons
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depends = shooter, shooter_guns, default, tnt
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for gun, def in pairs(shooter.registered_weapons) do
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if gun == "shooter_guns:pistol" then
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def.spec.rounds = 10
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def.spec.tool_caps = {full_punch_interval=0.25, damage_groups={fleshy=1}}
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elseif gun == "shooter_guns:rifle" then
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def.spec.rounds = 20
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def.spec.tool_caps = {full_punch_interval=0.9, damage_groups={fleshy=4}}
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elseif gun == "shooter_guns:shotgun" then
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def.spec.rounds = 4
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def.spec.spread = 20
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def.spec.tool_caps = {full_punch_interval=1.5, damage_groups={fleshy=2}}
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elseif gun == "shooter_guns:machine_gun" then
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def.spec.rounds = 27
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def.spec.tool_caps = {full_punch_interval=0.15, damage_groups={fleshy=1}}
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end
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def.spec.wear = math.ceil(65535 / def.spec.rounds)
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shooter.registered_weapons[gun] = def
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end
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