109 lines
2.4 KiB
C
109 lines
2.4 KiB
C
#ifndef DUNGETEER_ROOMS
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#define DUNGETEER_ROOMS
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#define SYMBOL_DOOR 'H'
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#define ROOM_START 0
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void register_room();
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struct room rooms[15];
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void generate_rooms()
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{
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register_room(7, NO_NPC, (position){0, 0}, (char *[25]){
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"+--------------------+",
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"| DUNGETEER |",
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"+--------------------+",
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"| |",
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"| |",
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"|Walk into the door> H",
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"| |",
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"| |",
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"| |",
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"| |",
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"+--------------------+"
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});
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register_room(5, RAT, (position){9, 5}, (char *[25]){
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"+--------------------+",
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"| |",
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"| |",
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"| |",
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"| |",
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"| H",
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"| |",
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"| |",
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"| |",
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"| |",
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"+--------------------+"
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});
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register_room(5, RAT, (position){16, 5}, (char *[25]){
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"+--------------------+",
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"|---# |",
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"|#### ############## |",
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"| # # |",
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"| # # # ############|",
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"| # # # # H",
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"|## # # # ##########|",
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"| # # # |",
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"| ### # ########### |",
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"| # |",
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"+--------------------+"
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});
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register_room(9, BIG_RAT, (position){15, 2}, (char *[25]){
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"+--------------------+",
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"| |",
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"|######## H",
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"| |",
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"|######## ##########|",
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"| |",
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"| ###################|",
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"| |",
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"|################### |",
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"| |",
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"+--------------------+"
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});
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register_room(9, T_H, (position){16, 2}, (char *[25]){
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"+--------------------+",
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"| |",
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"| # |",
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"| # |",
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"| # ######|",
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"| # # H",
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"| # # |",
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"| # # |",
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"| # # |",
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"[ # |",
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"+--------------------+"
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});
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}
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void register_room(door, npc, npc_pos, room)
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int door, npc;
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position npc_pos;
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char *room[25];
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{
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static int number = 0;
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int y;
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rooms[number].door = door;
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rooms[number].npc = npcs[npc];
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set_pos(rooms[number].npc.pos, npc_pos.x, npc_pos.y);
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for (y = 0; y < 25 && room[y] != '\0'; ++y)
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{
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rooms[number].room[y] = room[y];
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}
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rooms[number].y_size = y+1;
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rooms[number].x_size = getlen(room[1]);
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++ROOM_COUNT;
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++number;
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}
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#endif |