Brief summary of what's been changed this go-round.
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@ -79,4 +79,46 @@ CHANGELOG
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-- tinkered with months ago. So I extracted the actual original init.lua
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-- file from a zip file of the original mod. Why bother including it in my
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-- fork? Because it's a reference to compare to and learn from.
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2014_07_31:
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* Textures
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-- "texture_source_info.txt" added listing who made what textures.
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-- White, grey, and black smoke added.
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* Smoke
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-- Smoke changed from an animated node to particles.
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-- Alias added to remove previous animated-node smoke.
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-- Added two smoke column types. One is narrow and vertical; intended for
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use *inside* chimneys. The second smoke column type is intended for
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outdoor use as it drifts and fans-out to the south, following the
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direction of the clouds.
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-- Added clearance-space check. If there is nothing directly to the south
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of the flame or chimney_top (z -1) and nothing in the 14 nodes above,
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then the drifting column of smoke will appear. If the there is something
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in the way, then the narrow, vertical column of smoke will be used.
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Additional clearance checks added to prevent the smoke from forming in
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places it shouldn't like floors above or inside builds next to the
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drifting smoke flames and chimney_tops.
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-- ABMs to generate the three stages of smoke.
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-- Borrowed some of VanessaE's code to generate multiple shades of smoke
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in the first two stages of smoke.
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-- *Not* using deprecated particle code that causes newer, unstable release
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versions of Minetest 0.4.10 to crash. I've tested on Minetest v0.4.9,
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and v0.4.10 (2014_07_29 release), compiled myself in Linux.
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* Flames
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-- Increased the speed of the flames animation just a tad to better fit
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with the new smoke each time it puffs into being.
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* Flint_and_Steel
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-- Borrowed some of VanessaE's code so players can not place flames in
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protected areas they do not own. Changed the chat notice wording to
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scold them with. ;)
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* General
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-- Added more observation notes and tidied-up some of the mess I left from
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the last time.
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