parent
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2d8464a08d
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mtduty/init.lua
244
mtduty/init.lua
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@ -1,71 +1,201 @@
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-- Call of Duty Mod by LandMine!
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-- Based on Jeijas throwing mod, check it out here: http://c55.me/minetest/forum/viewtopic.php?id=687
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--Some b/s (Bullet properties)
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BULLET1_DAMAGE=3
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BULLET1_GRAVITY=9
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BULLET1_VELOCITY=20
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--AMMO (Bullet properties)
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mtduty_shoot_bullet1=function (item, player, pointed_thing)
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-- Check if arrows in Inventory and remove one of them
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if player:get_inventory():contains_item("main", "mtduty:bullet1") then
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player:get_inventory():remove_item("main", "mtduty:bullet1")
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ASP_AMMO_DAMAGE=2
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ASP_AMMO_GRAVITY=9
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ASP_AMMO_VELOCITY=20
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-- Shoot Arrow
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M1911_AMMO_DAMAGE=3
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M1911_AMMO_GRAVITY=7
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M1911_AMMO_VELOCITY=20
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MAKAROV_AMMO_DAMAGE=3
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MAKAROV_AMMO_GRAVITY=5
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MAKAROV_AMMO_VELOCITY=22
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PYTHON_AMMO_DAMAGE=5
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PYTHON_AMMO_GRAVITY=5
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PYTHON_AMMO_VELOCITY=25
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CZ75_AMMO_DAMAGE=4
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CZ75_AMMO_GRAVITY=5
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CZ75_AMMO_VELOCITY=25
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----ASP AMMO----
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mtduty_shoot_asp_ammo=function (item, player, pointed_thing)
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-- Check if bullets in Inventory and remove one of them
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if player:get_inventory():contains_item("main", "mtduty:asp_ammo") then
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player:get_inventory():remove_item("main", "mtduty:asp_ammo")
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-- Shoot bullet
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local playerpos=player:getpos()
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local obj=minetest.env:add_entity({x=playerpos.x,y=playerpos.y+1.5,z=playerpos.z}, "mtduty:bullet1_entity")
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local obj=minetest.env:add_entity({x=playerpos.x,y=playerpos.y+1.5,z=playerpos.z}, "mtduty:asp_ammo_entity")
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local dir=player:get_look_dir()
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obj:setvelocity({x=dir.x*BULLET1_VELOCITY, y=dir.y*BULLET1_VELOCITY, z=dir.z*BULLET1_VELOCITY})
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obj:setacceleration({x=dir.x*-3, y=-BULLET1_GRAVITY, z=dir.z*-3})
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-- Arrow shot, leave loop that checks for arrows in inventory
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obj:setvelocity({x=dir.x*ASP_AMMO_VELOCITY, y=dir.y*ASP_AMMO_VELOCITY, z=dir.z*ASP_AMMO_VELOCITY})
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obj:setacceleration({x=dir.x*-3, y=-ASP_AMMO_GRAVITY, z=dir.z*-3})
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-- Bullet shot, leave loop that checks for bullets in inventory
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end
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return
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end
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--end of b/s
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----END OF ASP AMMO---
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----CZ75 AMMO----
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mtduty_shoot_cz75_ammo=function (item, player, pointed_thing)
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-- Check if bullets in Inventory and remove one of them
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if player:get_inventory():contains_item("main", "mtduty:cz75_ammo") then
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player:get_inventory():remove_item("main", "mtduty:cz75_ammo")
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-- Shoot bullet
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local playerpos=player:getpos()
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local obj=minetest.env:add_entity({x=playerpos.x,y=playerpos.y+1.5,z=playerpos.z}, "mtduty:cz75_ammo_entity")
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local dir=player:get_look_dir()
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obj:setvelocity({x=dir.x*CZ75_AMMO_VELOCITY, y=dir.y*CZ75_AMMO_VELOCITY, z=dir.z*CZ75_AMMO_VELOCITY})
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obj:setacceleration({x=dir.x*-3, y=-CZ75_AMMO_GRAVITY, z=dir.z*-3})
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-- Bullet shot, leave loop that checks for bullets in inventory
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end
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return
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end
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----END OF CZ75 AMMO---
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----M1911 AMMO----
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mtduty_shoot_m1911_ammo=function (item, player, pointed_thing)
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-- Check if bullets in Inventory and remove one of them
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if player:get_inventory():contains_item("main", "mtduty:m1911_ammo") then
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player:get_inventory():remove_item("main", "mtduty:m1911_ammo")
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-- Shoot bullet
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local playerpos=player:getpos()
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local obj=minetest.env:add_entity({x=playerpos.x,y=playerpos.y+1.5,z=playerpos.z}, "mtduty:m1911_ammo_entity")
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local dir=player:get_look_dir()
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obj:setvelocity({x=dir.x*M1911_AMMO_VELOCITY, y=dir.y*M1911_AMMO_VELOCITY, z=dir.z*M1911_AMMO_VELOCITY})
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obj:setacceleration({x=dir.x*-3, y=-M1911_AMMO_GRAVITY, z=dir.z*-3})
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-- Bullet shot, leave loop that checks for bullets in inventory
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end
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return
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end
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----END OF M1911 AMMO---
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----MAKAROV AMMO----
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mtduty_shoot_makarov_ammo=function (item, player, pointed_thing)
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-- Check if bullets in Inventory and remove one of them
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if player:get_inventory():contains_item("main", "mtduty:makarov_ammo") then
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player:get_inventory():remove_item("main", "mtduty:makarov_ammo")
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-- Shoot bullet
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local playerpos=player:getpos()
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local obj=minetest.env:add_entity({x=playerpos.x,y=playerpos.y+1.5,z=playerpos.z}, "mtduty:makarov_ammo_entity")
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local dir=player:get_look_dir()
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obj:setvelocity({x=dir.x*MAKAROV_AMMO_VELOCITY, y=dir.y*MAKAROV_AMMO_VELOCITY, z=dir.z*MAKAROV_AMMO_VELOCITY})
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obj:setacceleration({x=dir.x*-3, y=-MAKAROV_AMMO_GRAVITY, z=dir.z*-3})
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-- Bullet shot, leave loop that checks for bullets in inventory
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end
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return
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end
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----END OF MAKAROV AMMO---
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----PYTHON AMMO----
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mtduty_shoot_python_ammo=function (item, player, pointed_thing)
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-- Check if bullets in Inventory and remove one of them
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if player:get_inventory():contains_item("main", "mtduty:python_ammo") then
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player:get_inventory():remove_item("main", "mtduty:python_ammo")
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-- Shoot bullet
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local playerpos=player:getpos()
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local obj=minetest.env:add_entity({x=playerpos.x,y=playerpos.y+1.5,z=playerpos.z}, "mtduty:python_ammo_entity")
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local dir=player:get_look_dir()
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obj:setvelocity({x=dir.x*PYTHON_AMMO_VELOCITY, y=dir.y*PYTHON_AMMO_VELOCITY, z=dir.z*PYTHON_AMMO_VELOCITY})
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obj:setacceleration({x=dir.x*-3, y=-PYTHON_AMMO_GRAVITY, z=dir.z*-3})
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-- Bullet shot, leave loop that checks for bullets in inventory
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end
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return
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end
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----END OF PYTHON AMMO---
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-------------------------------------------
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-------------------------------------------
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----Pistols
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minetest.register_craftitem("mtduty:asp", {
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image = "asp.png",
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on_place_on_ground = minetest.craftitem_place_item,
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on_use = mtduty_shoot_bullet1,
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on_use = mtduty_shoot_asp_ammo,
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description = "Asp Pistol"
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})
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minetest.register_craftitem("mtduty:cz75", {
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image = "cz75.png",
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on_place_on_ground = minetest.craftitem_place_item,
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on_use = mtduty_shoot_bullet1,
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on_use = mtduty_shoot_cz75_ammo,
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description = "Cz75 Pistol"
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})
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minetest.register_craftitem("mtduty:m1911", {
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image = "m1911.png",
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on_place_on_ground = minetest.craftitem_place_item,
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on_use = mtduty_shoot_bullet1,
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on_use = mtduty_shoot_m1911_ammo,
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description = "M1911 Pistol"
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})
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minetest.register_craftitem("mtduty:makarov", {
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image = "makarov.png",
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on_place_on_ground = minetest.craftitem_place_item,
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on_use = mtduty_shoot_bullet1,
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on_use = mtduty_shoot_makarov_ammo,
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description = "Makarov Pistol"
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})
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minetest.register_craftitem("mtduty:python", {
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image = "python.png",
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on_place_on_ground = minetest.craftitem_place_item,
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on_use = mtduty_shoot_bullet1,
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on_use = mtduty_shoot_python_ammo,
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description = "Python Pistol"
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})
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----End Of Pistols
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minetest.register_craftitem("mtduty:bullet1", {
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image = "mtduty_bullet1.png",
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-------------------------------------------
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-------------------------------------------
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----Ammo Register
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minetest.register_craftitem("mtduty:asp_ammo", {
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image = "asp_ammo.png",
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on_place_on_ground = minetest.craftitem_place_item,
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description = "Gun Bullets"
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description = "Asp Ammo"
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})
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minetest.register_craftitem("mtduty:cz75_ammo", {
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image = "cz75_ammo.png",
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on_place_on_ground = minetest.craftitem_place_item,
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description = "Cz75 Ammo"
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})
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minetest.register_craftitem("mtduty:m1911_ammo", {
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image = "m1911_ammo.png",
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on_place_on_ground = minetest.craftitem_place_item,
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description = "M1911 Ammo"
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})
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minetest.register_craftitem("mtduty:makarov_ammo", {
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image = "makarov_ammo.png",
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on_place_on_ground = minetest.craftitem_place_item,
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description = "Makarov Ammo"
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})
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minetest.register_craftitem("mtduty:python_ammo", {
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image = "python_ammo.png",
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on_place_on_ground = minetest.craftitem_place_item,
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description = "Python Ammo"
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})
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----End of Ammo Register
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-------------------------------------------
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-------------------------------------------
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minetest.register_craftitem("mtduty:ironstick", {
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image = "mtduty_ironstick.png",
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on_place_on_ground = minetest.craftitem_place_item,
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@ -83,13 +213,17 @@ minetest.register_craftitem("mtduty:rawbullet1", {
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})
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minetest.register_craft({
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type = "cooking",
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output = "mtduty:bullet1",
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output = "mtduty:asp_ammo",
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recipe = "mtduty:rawbullet1",
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})
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--cookresult_itemstring = 'mtduty:bullet1 1',
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-- The Arrow Entity
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--cookresult_itemstring = 'mtduty:asp_ammo 1',
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GUNMOD_BULLET1_ENTITY={
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-------------------------------------------
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-------------------------------------------
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-- The Bullet Entity
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MTDUTY_BULLET_ENTITY={
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physical = false,
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timer=0,
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textures = {"mtduty_bullet1_back.png"},
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collisionbox = {0,0,0,0,0,0},
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}
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-------------------------------------------
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-------------------------------------------
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-- Arrow_entity.on_step()--> called when arrow is moving
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GUNMOD_BULLET1_ENTITY.on_step = function(self, dtime)
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-- Arrow_entity.on_step()--> called when bullet is moving
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MTDUTY_BULLET_ENTITY.on_step = function(self, dtime)
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self.timer=self.timer+dtime
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local pos = self.object:getpos()
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local node = minetest.env:get_node(pos)
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-- When arrow is away from player (after 0.2 seconds): Cause damage to mobs and players
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-------------------------------------------
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-------------------------------------------
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-- When bullet is away from player (after 0.2 seconds): Cause damage to mobs and players
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if self.timer>0.2 then
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local objs = minetest.env:get_objects_inside_radius({x=pos.x,y=pos.y,z=pos.z}, 2)
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for k, obj in pairs(objs) do
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obj:set_hp(obj:get_hp()-BULLET1_DAMAGE)
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if obj:get_entity_name() ~= "mtduty:bullet1_entity" then
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if obj:get_entity_name() ~= "mtduty:asp_ammo_entity" then
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obj:set_hp(obj:get_hp()-ASP_AMMO_DAMAGE)
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else if obj:get_entity_name() ~= "mtduty:m1911_ammo_entity" then
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obj:set_hp(obj:get_hp()-M1911_AMMO_DAMAGE)
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else if obj:get_entity_name() ~= "mtduty:makarov_ammo_entity" then
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obj:set_hp(obj:get_hp()-MAKAROV_AMMO_DAMAGE)
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else if obj:get_entity_name() ~= "mtduty:python_ammo_entity" then
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obj:set_hp(obj:get_hp()-PYTHON_AMMO_DAMAGE)
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else if obj:get_entity_name() ~= "mtduty:cz75_ammo_entity" then
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obj:set_hp(obj:get_hp()-CZ75_AMMO_DAMAGE)
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if obj:get_hp()<=0 then
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obj:remove()
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end
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self.object:remove()
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self.object:remove()
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end
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end
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end
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end
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end
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end
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end
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-------------------------------------------
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-------------------------------------------
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-- Become item when hitting a node
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if self.lastpos.x~=nil then --If there is no lastpos for some reason
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self.lastpos={x=pos.x, y=pos.y, z=pos.z} -- Set lastpos-->Item will be added at last pos outside the node
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end
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minetest.register_entity("mtduty:bullet1_entity", GUNMOD_BULLET1_ENTITY)
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-------------------------------------------
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-------------------------------------------
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minetest.register_entity("mtduty:asp_ammo_entity", MTDUTY_BULLET_ENTITY)
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minetest.register_entity("mtduty:m1911_ammo_entity", MTDUTY_BULLET_ENTITY)
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minetest.register_entity("mtduty:makarov_ammo_entity", MTDUTY_BULLET_ENTITY)
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minetest.register_entity("mtduty:python_ammo_entity", MTDUTY_BULLET_ENTITY)
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minetest.register_entity("mtduty:cz75_ammo_entity", MTDUTY_BULLET_ENTITY)
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-------------------------------------------
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-------------------------------------------
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--CRAFTS
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minetest.register_craft({
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output = 'mtduty:woodgun 1',
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recipe = {
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})
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minetest.register_craft({
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output = 'mtduty:bullet1 3',
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output = 'mtduty:asp_ammo 3',
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recipe = {
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{'default:steel_ingot', 'default:steel_ingot', 'default:steel_ingot'},
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}
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{'mtduty:usedbullet1', 'mtduty:usedbullet1'},
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}
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})
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print ("[Gunmod_mod] Loaded!")
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print ("[mtduty_mod] Loaded!")
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