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b9ffb5f30d
minetest.register_chatcommand(cmd, def)
Perttu Ahola
2012-03-30 01:45:23 +0300
9d456ca87a
Raise the player fall damage threshold to a much more fun level
Perttu Ahola
2012-03-29 23:32:56 +0300
18350ad37f
Improve the look of fences
Perttu Ahola
2012-03-29 22:59:43 +0300
0983f65da7
[transformN image modifier
Kahrl
2012-03-29 22:58:01 +0300
42bbd5c9ae
Simple fix for camera blinking black when jumping into ceiling with current smaller collision box
Perttu Ahola
2012-03-29 21:21:34 +0300
92ae11bd3b
Use GenericCAO in place of LuaEntityCAO and PlayerCAO
Perttu Ahola
2012-03-29 17:46:21 +0300
443f45eca1
Add GenericCAO and player armor groups, but don't use them yet
Perttu Ahola
2012-03-29 16:10:11 +0300
a9ddbb4beb
on_joinplayer + on_leaveplayer + scriptapi_run_callbacks + bugfix
Kahrl
2012-03-24 18:52:50 +0100
f8c3743991
added PlayerSAO and RemotePlayer, removed ServerRemotePlayer
Kahrl
2012-03-19 03:04:16 +0100
072c265c30
Modify minimal/give_initial_stuff to always give stuff
Perttu Ahola
2012-03-29 13:39:18 +0300
440e9cdbef
Rework tool_capabilities a bit (maxwear->uses, scale dig time according to leveldiff)
Perttu Ahola
2012-03-29 13:35:20 +0300
ace005bf7c
Try a default day+night length of 20 minutes instead of 15
Perttu Ahola
2012-03-29 11:41:41 +0300
75821c6889
Generate beaches
Perttu Ahola
2012-03-29 03:44:37 +0300
d376148ca1
Generate blobs of dirt and gravel in stone
Perttu Ahola
2012-03-29 02:23:59 +0300
582ca33507
Remove unnecessary debug output
Perttu Ahola
2012-03-29 01:38:13 +0300
a6ca7eb29d
Area-based MapEditEvent ignore and that put to use for on_generate too
Perttu Ahola
2012-03-29 01:22:08 +0300
02c035c548
Reduce EnvRef:set_node() time tenfold by postponing the dayNightDiff update until it is actually needed
Perttu Ahola
2012-03-29 00:28:48 +0300
418041d906
Fix on_generate minp/maxp (was broken due to chunkymapgen)
Perttu Ahola
2012-03-28 23:11:28 +0300
a3a400992e
Add EnvRef:set_node()
Perttu Ahola
2012-03-28 22:50:08 +0300
68625b047f
Add range option to PseudoRandom:next()
Perttu Ahola
2012-03-28 21:16:47 +0300
9a1df7bf38
Add blockseed to on_generated
Perttu Ahola
2012-03-28 20:46:05 +0300
81b9cfdfa4
Default to having fancy trees and 3d clouds turned on
Perttu Ahola
2012-03-28 14:10:54 +0300
ae7aa65069
Add minetest.is_singleplayer()
Perttu Ahola
2012-03-28 13:22:48 +0300
9e0f969b8b
doc/lua_api.txt: minetest.get_worldpath(modname) -> minetest.get_worldpath()
Perttu Ahola
2012-03-28 13:01:35 +0300
14a8fa4d68
Correctly lock mutexes when the server sends MapEditEvents (could cause memory corruption)
Perttu Ahola
2012-03-28 12:51:47 +0300
07e5c9bd5f
No occlusion culling when free_move is on and camera is inside ground
Perttu Ahola
2012-03-28 12:19:25 +0300
49c2ca0216
Make mapgen use mapgen_* node aliases rather than the LEGN macro
Perttu Ahola
2012-03-28 01:26:15 +0300
04172e3dd0
Add PseudoRandom in Lua API
Perttu Ahola
2012-03-28 00:38:20 +0300
2c56a9f588
Tune skybox
Perttu Ahola
2012-03-27 23:30:41 +0300
20e025b3d8
Try to make background/fog/sky color selection work better
Perttu Ahola
2012-03-27 22:41:07 +0300
10591d2080
Set default minimum viewing range of 35 nodes
Perttu Ahola
2012-03-27 19:57:24 +0300
af29c0ade5
Unrelated, but anyway: tune light levels again
Perttu Ahola
2012-03-04 20:48:32 +0200
4c876ac62e
Tune caves
Perttu Ahola
2012-02-03 19:08:42 +0200
66bf7b0b01
Fix deep ground cave generation a bit
Perttu Ahola
2012-02-03 15:19:05 +0200
17d51a1609
Fix mapgen block_is_underground heuristic
Perttu Ahola
2012-02-03 15:14:07 +0200
0a59605e05
Tune mapgen
Perttu Ahola
2012-02-03 14:59:40 +0200
202658678d
Set default maximum viewing range to a bit more than default server send range to make fog work well
Perttu Ahola
2012-02-03 02:24:36 +0200
4f01db256f
Re-implement and re-tune mapgen v2
Perttu Ahola
2012-02-03 02:23:21 +0200
c04f4a7d73
Tune generation responsiveness and cheat inhibition on server
Perttu Ahola
2012-02-03 02:22:36 +0200
f5e46ba7fc
Increase maximum generate distance now that generation might actually keep up with it
Perttu Ahola
2012-01-31 20:27:00 +0200
8609af54fc
Remove usage of mapgen::add_random_objects(block)
Perttu Ahola
2012-01-31 20:26:08 +0200
9a4ef87859
Remove no-op mapgen::add_random_objects
Perttu Ahola
2012-01-30 19:22:05 +0200
a57f4c23d8
Fix inexistent_top_provides_sunlight heuristic in make_block and remove clitch-causing optimization
Perttu Ahola
2012-01-27 14:54:42 +0200
d629f4d2fb
Remove some debug output
Perttu Ahola
2012-01-27 14:53:54 +0200
6f20a73782
Tune block fetching to clients on server
Perttu Ahola
2012-01-27 14:12:12 +0200
8cb7badd63
Do post-mapgen lighting using the VoxelManipulator-based functions (causes glitches currently)
Perttu Ahola
2012-01-27 14:10:10 +0200
0f3c2f6541
voxalgo::clearLightAndCollectSources
Perttu Ahola
2012-01-27 13:24:06 +0200
56496ad5d8
Implement propagateSunlight for VoxelManipulator
Perttu Ahola
2012-01-27 12:58:52 +0200
e15dca2a9f
Fix tree generation density for different mapgen chunk sizes
Perttu Ahola
2012-01-27 04:16:44 +0200
a32706bc26
Post-mapgen lighting optimization
Perttu Ahola
2012-01-27 04:02:42 +0200
bdcca4767c
Make mapgen generate stuff in chunks of 3^3 mapblocks
Perttu Ahola
2012-01-27 01:40:57 +0200
38f4dbfb51
Update minetest.conf.example and defaultsettings.cpp
Perttu Ahola
2012-03-27 18:51:21 +0300
a374b1a6a3
Increase vertical FOV on lower aspect ratios (<16:10)
Perttu Ahola
2012-03-27 18:39:21 +0300
0ff94978f5
Fix minetest_game installation and don't fail if it doesn't exist
Perttu Ahola
2012-03-27 17:33:51 +0300
fa24e6b995
Fix and extend minetest.after(time, func, param)
Perttu Ahola
2012-03-27 08:17:42 +0300
37b64ff616
Add minetest.after(time, func)
Perttu Ahola
2012-03-27 00:37:31 +0300
a2fd8d1db1
Add default_grass_footstep.1.ogg as a test sound in minimal
Perttu Ahola
2012-03-27 00:36:31 +0300
684b004751
Update version number to 0.4.dev-20120326 because much has changed from the previous one
Perttu Ahola
2012-03-27 00:07:25 +0300
cbe11fc7aa
Do a dumb-ass static string copy for const-incorrect old versions of ov_fopen
Perttu Ahola
2012-03-27 00:06:26 +0300
d01387a82f
Add games/minimal/game.conf
Perttu Ahola
2012-03-26 23:50:24 +0300
862d76b617
Move games/minetest to games/minimal and update README.txt
Perttu Ahola
2012-03-26 23:18:17 +0300
bd9912213f
Prefer _game postfix in game names (to be squashed to the previous commit)
Perttu Ahola
2012-03-26 23:17:29 +0300
814ada538a
Support _game postfix in game names, taking it out to make the gameid
Perttu Ahola
2012-03-26 23:16:02 +0300
53f7eef052
Add game.conf check in subgame.cpp
Perttu Ahola
2012-03-26 23:02:12 +0300
405347769a
New world removal GUI code
Perttu Ahola
2012-03-26 02:19:41 +0300
5b31d32da8
Better file/directory removal platform code and utilities
Perttu Ahola
2012-03-26 00:21:38 +0300
dcef5183f7
Small fix to fs::GetDirListing when trying to list an inexistent directory
Perttu Ahola
2012-03-25 23:16:53 +0300
728d01ef4b
MSVC build directory autodetection at startup
Perttu Ahola
2012-03-25 23:10:09 +0300
0557df8d06
Add OPENAL_DLL LIBOGG_DLL LIBVORBIS_DLL and LIBVORBISFILE_DLL to be used optionally when installing
Perttu Ahola
2012-03-25 22:50:09 +0300
3a9753b85f
Add OGG_INCLUDE_DIR to SOUND_INCLUDE_DIRS
Perttu Ahola
2012-03-25 22:07:34 +0300
8e6ac5c263
Fix cmake install script (mesetint -> minetest)
Perttu Ahola
2012-03-25 21:41:37 +0300
188b303991
Don't try to use sound if building only server
Perttu Ahola
2012-03-25 21:10:25 +0300
836595313c
Raise PROTOCOL_VERSION to 9, as this is not compatible with earlier versions
Perttu Ahola
2012-03-25 20:36:02 +0300
6779036d25
Make server world selection not brain dead and use gameid 'minetest' instead of 'mesetint'
Perttu Ahola
2012-03-25 20:29:56 +0300
4fb6c07535
Change postfixes from N.ogg to .N.ogg in user/testsounds/ loader
Perttu Ahola
2012-03-25 18:51:05 +0300
f01c988094
Some serialization version stuff
Perttu Ahola
2012-03-25 18:45:27 +0300
677456d319
Initialize utility.h return values to 0 to make lazily error-checked deserialization code work less chaotically
Perttu Ahola
2012-03-25 17:09:19 +0300
f022af66da
Update doc/lua_api.txt
Perttu Ahola
2012-03-25 16:22:02 +0300
98c40f5ee6
Switch sound randomizer postfixes from N.ogg to .N.ogg
Perttu Ahola
2012-03-25 16:21:34 +0300
db0928add3
Sound loading from memory (by using a quick hack)
Perttu Ahola
2012-03-25 15:52:43 +0300
a9a923e4da
Update/fix .gitignore
Perttu Ahola
2012-03-25 15:52:08 +0300
1cac1de3b2
Almost support loading sounds from server
Perttu Ahola
2012-03-25 14:47:51 +0300
524c78a8d6
Add a variant of hex_encode
Perttu Ahola
2012-03-25 14:03:22 +0300
e71262463f
Add removeStringEnd()
Perttu Ahola
2012-03-25 12:48:14 +0300
26666bb36f
Add more media directories; mod/{textures,sounds,media}
Perttu Ahola
2012-03-25 12:10:58 +0300
f801e16b78
Texture cache -> Media cache WIP
Perttu Ahola
2012-03-25 11:50:29 +0300
4bf5065a9c
Cache textures by checksum
Jonathan Neuschäfer
2012-02-08 11:49:24 +0100
04085cad3c
Make event_manager.h build on MSVC
Perttu Ahola
2012-03-25 04:06:43 +0300
c8997e48c0
Build configuration fixes/improvements on Windows
Perttu Ahola
2012-03-25 04:03:51 +0300
77621568fd
Fix build on MinGW (as compared to Linux)
Perttu Ahola
2012-03-24 23:16:09 +0200
601d1936c9
Lua API for playing sounds
Perttu Ahola
2012-03-24 19:01:26 +0200
06e93f8d95
Add sound.dig
Perttu Ahola
2012-03-24 11:10:28 +0200
74780134f2
Update doc/lua_api.txt
Perttu Ahola
2012-03-24 04:31:38 +0200
93219e3b9d
Add sounds, tune things
Perttu Ahola
2012-03-24 03:28:08 +0200
77120a021d
Digging and placing sounds
Perttu Ahola
2012-03-24 00:33:58 +0200
6c14025b2d
Add event manager and use it to trigger sounds
Perttu Ahola
2012-03-23 20:23:03 +0200
e53794868e
LocalPlayer::getStandingNodePos()
Perttu Ahola
2012-03-23 17:33:22 +0200
8c2f3bb378
c55sound continued
Perttu Ahola
2012-03-23 15:29:30 +0200
0ac2ce7dea
Update/fix/improve config.h and cmake_config.h.in
Perttu Ahola
2012-03-23 14:01:14 +0200
c301e3c82a
celeron55's sound system initial framework
Perttu Ahola
2012-03-23 12:05:17 +0200