drawers/lua/api.lua

430 lines
12 KiB
Lua
Executable File

--[[
Minetest Mod Storage Drawers - A Mod adding storage drawers
Copyright (C) 2017-2020 Linus Jahn <lnj@kaidan.im>
Copyright (C) 2016 Mango Tango <mtango688@gmail.com>
MIT License
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.
]]
-- Load support for intllib.
local MP = core.get_modpath(core.get_current_modname())
local S, NS = dofile(MP.."/intllib.lua")
drawers.node_box_simple = {
{-0.5, -0.5, -0.4375, 0.5, 0.5, 0.5},
{-0.5, -0.5, -0.5, -0.4375, 0.5, -0.4375},
{0.4375, -0.5, -0.5, 0.5, 0.5, -0.4375},
{-0.4375, 0.4375, -0.5, 0.4375, 0.5, -0.4375},
{-0.4375, -0.5, -0.5, 0.4375, -0.4375, -0.4375},
}
drawers.drawer_formspec = "size[9,7]" ..
"list[context;upgrades;2,0.5;5,1;]" ..
"list[current_player;main;0,3;9,4;]" ..
"listring[context;upgrades]" ..
"listring[current_player;main]" ..
drawers.gui_bg ..
drawers.gui_bg_img ..
drawers.gui_slots ..
drawers.get_upgrade_slots_bg(2, 0.5)
-- construct drawer
function drawers.drawer_on_construct(pos)
local node = core.get_node(pos)
local ndef = core.registered_nodes[node.name]
local drawerType = ndef.groups.drawer
local base_stack_max = core.nodedef_default.stack_max or 99
local stack_max_factor = ndef.drawer_stack_max_factor or 24 -- 3x8
stack_max_factor = math.floor(stack_max_factor / drawerType) -- drawerType => number of drawers in node
-- meta
local meta = core.get_meta(pos)
local i = 1
while i <= drawerType do
local vid = i
-- 1x1 drawers don't have numbers in the meta fields
if drawerType == 1 then vid = "" end
meta:set_string("name"..vid, "")
meta:set_int("count"..vid, 0)
meta:set_int("max_count"..vid, base_stack_max * stack_max_factor)
meta:set_int("base_stack_max"..vid, base_stack_max)
meta:set_string("entity_infotext"..vid, drawers.gen_info_text(S("Empty"), 0,
stack_max_factor, base_stack_max))
meta:set_int("stack_max_factor"..vid, stack_max_factor)
i = i + 1
end
-- spawn all visuals
drawers.spawn_visuals(pos)
-- create drawer upgrade inventory
meta:get_inventory():set_size("upgrades", 5)
-- set the formspec
meta:set_string("formspec", drawers.drawer_formspec)
end
-- destruct drawer
function drawers.drawer_on_destruct(pos)
drawers.remove_visuals(pos)
-- clean up visual cache
if drawers.drawer_visuals[core.hash_node_position(pos)] then
drawers.drawer_visuals[core.hash_node_position(pos)] = nil
end
end
-- drop all items
function drawers.drawer_on_dig(pos, node, player)
local drawerType = 1
if core.registered_nodes[node.name] then
drawerType = core.registered_nodes[node.name].groups.drawer
end
if core.is_protected(pos,player:get_player_name()) then
core.record_protection_violation(pos,player:get_player_name())
return 0
end
local meta = core.get_meta(pos)
local k = 1
while k <= drawerType do
-- don't add a number in meta fields for 1x1 drawers
local vid = tostring(k)
if drawerType == 1 then vid = "" end
local count = meta:get_int("count"..vid)
local name = meta:get_string("name"..vid)
-- drop the items
local stack_max = ItemStack(name):get_stack_max()
local j = math.floor(count / stack_max) + 1
local i = 1
while i <= j do
local rndpos = drawers.randomize_pos(pos)
if not (i == j) then
core.add_item(rndpos, name .. " " .. stack_max)
else
core.add_item(rndpos, name .. " " .. count % stack_max)
end
i = i + 1
end
k = k + 1
end
-- drop all drawer upgrades
local upgrades = meta:get_inventory():get_list("upgrades")
if upgrades then
for _,itemStack in pairs(upgrades) do
if itemStack:get_count() > 0 then
local rndpos = drawers.randomize_pos(pos)
core.add_item(rndpos, itemStack:get_name())
end
end
end
-- remove node
core.node_dig(pos, node, player)
end
function drawers.drawer_allow_metadata_inventory_put(pos, listname, index, stack, player)
if core.is_protected(pos,player:get_player_name()) then
core.record_protection_violation(pos,player:get_player_name())
return 0
end
if listname ~= "upgrades" then
return 0
end
if stack:get_count() > 1 then
return 0
end
if core.get_item_group(stack:get_name(), "drawer_upgrade") < 1 then
return 0
end
return 1
end
function drawers.add_drawer_upgrade(pos, listname, index, stack, player)
-- only do anything if adding to upgrades
if listname ~= "upgrades" then return end
drawers.update_drawer_upgrades(pos)
end
function drawers.remove_drawer_upgrade(pos, listname, index, stack, player)
-- only do anything if adding to upgrades
if listname ~= "upgrades" then return end
drawers.update_drawer_upgrades(pos)
end
--[[
Inserts an incoming stack into a specific slot of a drawer.
]]
function drawers.drawer_insert_object(pos, stack, visualid)
local visual = drawers.get_visual(pos, visualid)
if not visual then
return stack
end
return visual:try_insert_stack(stack, true)
end
--[[
Inserts an incoming stack into a drawer and uses all slots.
]]
function drawers.drawer_insert_object_from_tube(pos, node, stack, direction)
local drawer_visuals = drawers.drawer_visuals[core.hash_node_position(pos)]
if not drawer_visuals then
return stack
end
-- first try to insert in the correct slot (if there are already items)
local leftover = stack
for _, visual in pairs(drawer_visuals) do
if visual.itemName == stack:get_name() then
leftover = visual:try_insert_stack(leftover, true)
end
end
-- if there's still something left, also use other slots
if leftover:get_count() > 0 then
for _, visual in pairs(drawer_visuals) do
leftover = visual:try_insert_stack(leftover, true)
end
end
return leftover
end
--[[
Returns how much (count) of a stack can be inserted to a drawer slot.
]]
function drawers.drawer_can_insert_stack(pos, stack, visualid)
local visual = drawers.get_visual(pos, visualid)
if not visual then
return 0
end
return visual:can_insert_stack(stack)
end
--[[
Returns whether a stack can be (partially) inserted to any slot of a drawer.
]]
function drawers.drawer_can_insert_stack_from_tube(pos, node, stack, direction)
local drawer_visuals = drawers.drawer_visuals[core.hash_node_position(pos)]
if not drawer_visuals then
return false
end
for _, visual in pairs(drawer_visuals) do
if visual:can_insert_stack(stack) > 0 then
return true
end
end
return false
end
function drawers.drawer_take_item(pos, itemstack)
local drawer_visuals = drawers.drawer_visuals[core.hash_node_position(pos)]
if not drawer_visuals then
return ItemStack("")
end
-- check for max count
if itemstack:get_count() > itemstack:get_stack_max() then
itemstack:set_count(itemstack:get_stack_max())
end
for _, visual in pairs(drawer_visuals) do
if visual.itemName == itemstack:get_name() then
return visual:take_items(itemstack:get_count())
end
end
return ItemStack()
end
--[[
Returns the content of a drawer slot.
]]
function drawers.drawer_get_content(pos, visualid)
local drawer_meta = core.get_meta(pos)
return {
name = drawer_meta:get_string("name" .. visualid),
count = drawer_meta:get_int("count" .. visualid),
maxCount = drawer_meta:get_int("max_count" .. visualid)
}
end
function drawers.register_drawer(name, def)
def.description = def.description or S("Wooden")
def.drawtype = "nodebox"
def.node_box = {type = "fixed", fixed = drawers.node_box_simple}
def.collision_box = {type = "regular"}
def.selection_box = {type = "fixed", fixed = drawers.node_box_simple}
def.paramtype = "light"
def.paramtype2 = "facedir"
def.legacy_facedir_simple = true
def.groups = def.groups or {}
def.drawer_stack_max_factor = def.drawer_stack_max_factor or 24
-- events
def.on_construct = drawers.drawer_on_construct
def.on_destruct = drawers.drawer_on_destruct
def.on_dig = drawers.drawer_on_dig
def.allow_metadata_inventory_put = drawers.drawer_allow_metadata_inventory_put
def.allow_metadata_inventory_take = drawers.drawer_allow_metadata_inventory_put
def.on_metadata_inventory_put = drawers.add_drawer_upgrade
def.on_metadata_inventory_take = drawers.remove_drawer_upgrade
if minetest.get_modpath("screwdriver") and screwdriver then
def.on_rotate = def.on_rotate or screwdriver.disallow
end
if minetest.get_modpath("pipeworks") and pipeworks then
def.groups.tubedevice = 1
def.groups.tubedevice_receiver = 1
def.tube = def.tube or {}
def.tube.insert_object = def.tube.insert_object or
drawers.drawer_insert_object_from_tube
def.tube.can_insert = def.tube.can_insert or
drawers.drawer_can_insert_stack_from_tube
def.tube.connect_sides = {left = 1, right = 1, back = 1, top = 1,
bottom = 1}
def.after_place_node = pipeworks.after_place
def.after_dig_node = pipeworks.after_dig
end
local has_mesecons_mvps = minetest.get_modpath("mesecons_mvps")
if drawers.enable_1x1 then
-- normal drawer 1x1 = 1
local def1 = table.copy(def)
def1.description = S("@1 Drawer", def.description)
def1.tiles = def.tiles or def.tiles1
def1.tiles1 = nil
def1.tiles2 = nil
def1.tiles4 = nil
def1.groups.drawer = 1
core.register_node(name .. "1", def1)
core.register_alias(name, name .. "1") -- 1x1 drawer is the default one
if has_mesecons_mvps then
-- don't let drawers be moved by pistons, visual glitches and
-- possible duplication bugs occur otherwise
mesecon.register_mvps_stopper(name .. "1")
end
end
if drawers.enable_1x2 then
-- 1x2 = 2
local def2 = table.copy(def)
def2.description = S("@1 Drawers (1x2)", def.description)
def2.tiles = def.tiles2
def2.tiles1 = nil
def2.tiles2 = nil
def2.tiles4 = nil
def2.groups.drawer = 2
core.register_node(name .. "2", def2)
if has_mesecons_mvps then
mesecon.register_mvps_stopper(name .. "2")
end
end
if drawers.enable_2x2 then
-- 2x2 = 4
local def4 = table.copy(def)
def4.description = S("@1 Drawers (2x2)", def.description)
def4.tiles = def.tiles4
def4.tiles1 = nil
def4.tiles2 = nil
def4.tiles4 = nil
def4.groups.drawer = 4
core.register_node(name .. "4", def4)
if has_mesecons_mvps then
mesecon.register_mvps_stopper(name .. "4")
end
end
if (not def.no_craft) and def.material then
if drawers.enable_1x1 then
core.register_craft({
output = name .. "1",
recipe = {
{def.material, def.material, def.material},
{ "", drawers.CHEST_ITEMSTRING, "" },
{def.material, def.material, def.material}
}
})
end
if drawers.enable_1x2 then
core.register_craft({
output = name .. "2 2",
recipe = {
{def.material, drawers.CHEST_ITEMSTRING, def.material},
{def.material, def.material, def.material},
{def.material, drawers.CHEST_ITEMSTRING, def.material}
}
})
end
if drawers.enable_2x2 then
core.register_craft({
output = name .. "4 4",
recipe = {
{drawers.CHEST_ITEMSTRING, def.material, drawers.CHEST_ITEMSTRING},
{ def.material, def.material, def.material },
{drawers.CHEST_ITEMSTRING, def.material, drawers.CHEST_ITEMSTRING}
}
})
end
end
end
function drawers.register_drawer_upgrade(name, def)
def.groups = def.groups or {}
def.groups.drawer_upgrade = def.groups.drawer_upgrade or 100
def.inventory_image = def.inventory_image or "drawers_upgrade_template.png"
def.stack_max = 1
local recipe_item = def.recipe_item or "air"
def.recipe_item = nil
core.register_craftitem(name, def)
if not def.no_craft then
core.register_craft({
output = name,
recipe = {
{recipe_item, "group:stick", recipe_item},
{"group:stick", "drawers:upgrade_template", "group:stick"},
{recipe_item, "group:stick", recipe_item}
}
})
end
end