minetest-mods/ethereal/sealife.lua

189 lines
4.8 KiB
Lua

-- Seaweed
minetest.register_node("ethereal:seaweed", {
description = "Seaweed",
drawtype = "plantlike",
tiles = {"seaweed.png"},
inventory_image = "seaweed.png",
wield_image = "seaweed.png",
paramtype = "light",
walkable = false,
climbable = true,
drowning = 1,
is_ground_content = true,
selection_box = {type = "fixed", fixed = {-0.3, -0.5, -0.3, 0.3, 0.5, 0.3}},
post_effect_color = {a=64, r=100, g=100, b=200},
groups = {snappy=3},
on_use = minetest.item_eat(1),
sounds = default.node_sound_leaves_defaults(),
})
minetest.register_craft( {
type = "shapeless",
output = "dye:dark_green 3",
recipe = {"ethereal:seaweed",},
})
-- Blue Coral
minetest.register_node("ethereal:coral2", {
description = "Blue Coral",
drawtype = "plantlike",
tiles = {"coral2.png"},
inventory_image = "coral2.png",
is_ground_content = true,
selection_box = {type = "fixed", fixed = {-0.5, -0.5, -0.5, 0.5, -5/16, 0.5}},
light_source = 3,
groups = {snappy=3},
sounds = default.node_sound_leaves_defaults(),
})
minetest.register_craft( {
type = "shapeless",
output = "dye:cyan 3",
recipe = {"ethereal:coral2",},
})
-- Orange Coral
minetest.register_node("ethereal:coral3", {
description = "Orange Coral",
drawtype = "plantlike",
tiles = {"coral3.png"},
inventory_image = "coral3.png",
is_ground_content = true,
selection_box = {type = "fixed", fixed = {-0.5, -0.5, -0.5, 0.5, -5/16, 0.5}},
light_source = 3,
groups = {snappy=3},
sounds = default.node_sound_leaves_defaults(),
})
minetest.register_craft( {
type = "shapeless",
output = "dye:orange 3",
recipe = {"ethereal:coral3",},
})
-- Pink Coral
minetest.register_node("ethereal:coral4", {
description = "Pink Coral",
drawtype = "plantlike",
tiles = {"coral4.png"},
inventory_image = "coral4.png",
is_ground_content = true,
selection_box = {type = "fixed", fixed = {-0.5, -0.5, -0.5, 0.5, -5/16, 0.5}},
light_source = 3,
groups = {snappy=3},
sounds = default.node_sound_leaves_defaults(),
})
minetest.register_craft( {
type = "shapeless",
output = "dye:pink 3",
recipe = {"ethereal:coral4",},
})
-- Undersea Sand
minetest.register_node("ethereal:sandy", {
description = "Sandy",
tiles = {"default_sand.png"},
is_ground_content = true,
groups = {crumbly=3, falling_node=1, sand=1, soil=1, not_in_creative_inventory=1},
drop = 'default:sand',
sounds = default.node_sound_sand_defaults(),
})
-- Register Undersea Sand
minetest.register_ore({
ore_type = "scatter",
ore = "ethereal:sandy",
wherein = "default:sand",
clust_scarcity = 10*10*10,
clust_num_ores = 24,
clust_size = 4,
height_max = -14,
height_min = -100,
})
-- Generate Undersea Sand
local function generate_ore(name, wherein, minp, maxp, seed, chunks_per_volume, chunk_size, ore_per_chunk, height_min, height_max)
if maxp.y < height_min or minp.y > height_max then
return
end
local y_min = math.max(minp.y, height_min)
local y_max = math.min(maxp.y, height_max)
if chunk_size >= y_max - y_min + 1 then
return
end
local volume = (maxp.x-minp.x+1)*(y_max-y_min+1)*(maxp.z-minp.z+1)
local pr = PseudoRandom(seed)
local num_chunks = math.floor(chunks_per_volume * volume)
local inverse_chance = math.floor(chunk_size*chunk_size*chunk_size / ore_per_chunk)
for i=1,num_chunks do
local y0 = pr:next(y_min, y_max-chunk_size+1)
if y0 >= height_min and y0 <= height_max then
local x0 = pr:next(minp.x, maxp.x-chunk_size+1)
local z0 = pr:next(minp.z, maxp.z-chunk_size+1)
local p0 = {x=x0, y=y0, z=z0}
for x1=0,chunk_size-1 do
for y1=0,chunk_size-1 do
for z1=0,chunk_size-1 do
if pr:next(1,inverse_chance) == 1 then
local x2 = x0+x1
local y2 = y0+y1
local z2 = z0+z1
local p2 = {x=x2, y=y2, z=z2}
if minetest.get_node(p2).name == wherein then
minetest.set_node(p2, {name=name})
end
end
end
end
end
end
end
end
--= Randomly generate Coral or Seaweed and have Seaweed grow up to 10 high
minetest.register_abm({
nodenames = {"ethereal:sandy"},
interval = 15,
chance = 10,
action = function(pos, node)
if minetest.find_node_near(pos, 1, {"group:water"}) == nil then
return
end
sel = math.random(1,4)
if sel == 1 or minetest.get_node(pos).name == "ethereal:seaweed" then
local height = 0
while minetest.get_node(pos).name == "ethereal:seaweed"
or minetest.get_node(pos).name == "ethereal:sandy"
and height < 10 do
height = height+1
pos.y = pos.y+1
end
if height < 10 then
if minetest.get_node(pos).name == "default:water_source" then
minetest.set_node(pos, {name="ethereal:seaweed"})
-- print ("GOING UP")
end
end
else
pos.y = pos.y + 1
if minetest.get_node(pos).name == "default:water_source" then
minetest.set_node(pos, {name="ethereal:coral"..sel})
-- print ("CORAL ", sel)
end
end
end,
})