116 lines
2.8 KiB
Lua
116 lines
2.8 KiB
Lua
--= This section deals with farming of Wild Onions
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local function place_seed(itemstack, placer, pointed_thing, plantname)
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local pt = pointed_thing
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-- check if pointing at a node
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if not pt then
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return
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end
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if pt.type ~= "node" then
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return
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end
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local under = minetest.get_node(pt.under)
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local above = minetest.get_node(pt.above)
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-- return if any of the nodes is not registered
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if not minetest.registered_nodes[under.name] then
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return
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end
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if not minetest.registered_nodes[above.name] then
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return
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end
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-- check if pointing at the top of the node
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if pt.above.y ~= pt.under.y+1 then
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return
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end
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-- check if you can replace the node above the pointed node
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if not minetest.registered_nodes[above.name].buildable_to then
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return
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end
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-- check if pointing at soil
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if minetest.get_item_group(under.name, "soil") <= 1 then
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return
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end
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minetest.add_node(pt.above, {name=plantname})
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if not minetest.setting_getbool("creative_mode") then
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itemstack:take_item()
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end
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return itemstack
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end
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minetest.register_craftitem("ethereal:wild_onion_craftingitem", {
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description = "Wild Onion",
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groups = {not_in_creative_inventory=1},
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inventory_image = "wild_onion.png",
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on_use = minetest.item_eat(2),
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on_place = function(itemstack, placer, pointed_thing)
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return place_seed(itemstack, placer, pointed_thing, "ethereal:wild_onion_1")
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end
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})
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for i=1,5 do
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local drop = {
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items = {
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{items = {'ethereal:wild_onion_craftingitem 4'},rarity=10-i*2},
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{items = {'ethereal:wild_onion_craftingitem 8'},rarity=18-i*2},
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}
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}
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minetest.register_node("ethereal:wild_onion_"..i, {
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drawtype = "plantlike",
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tiles = {"ethereal_wild_onion_"..i..".png"},
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paramtype = "light",
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walkable = false,
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drop = drop,
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buildable_to = true,
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is_ground_content = true,
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drop = drop,
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selection_box = {
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type = "fixed",
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fixed = {-0.5, -0.5, -0.5, 0.5, -5/16, 0.5},
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},
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groups = {snappy=3,flammable=2,plant=1,onion=i,attached_node=1},
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sounds = default.node_sound_leaves_defaults(),
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})
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end
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minetest.register_abm({
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nodenames = {"group:onion"},
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neighbors = {"group:soil"},
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interval = 50,
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chance = 3,
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action = function(pos, node)
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-- return if already full grown
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if minetest.get_item_group(node.name, "onion") == 5 then
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return
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end
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-- check if on wet soil
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pos.y = pos.y-1
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local n = minetest.get_node(pos)
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if minetest.get_item_group(n.name, "soil") < 3 then
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return
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end
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pos.y = pos.y+1
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-- check light
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if not minetest.get_node_light(pos) then
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return
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end
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if minetest.get_node_light(pos) < 13 then
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return
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end
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-- grow
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local height = minetest.get_item_group(node.name, "onion") + 1
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minetest.set_node(pos, {name="ethereal:wild_onion_"..height})
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end
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})
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