Add Panike
parent
45608a927e
commit
947df589bb
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@ -129,7 +129,6 @@ function director:spawn_monsters()
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minetest.chat_send_all("Spawn " .. monster.description .. " (" .. group_size .. " " ..
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monster.name .. ") at " .. minetest.pos_to_string(pos))
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end
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mob_count = mob_count + group_size
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repeat
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minetest.after(group_size * (math.random() * 0.2), function()
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local obj = minetest.add_entity(pos, monster.name)
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@ -1,5 +1,5 @@
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defense = {}
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defense.debug = false
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defense.debug = true
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local modpath = minetest.get_modpath("defense")
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local function dofile2(file)
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@ -258,7 +258,7 @@ function mobs.move_method:air(dtime, destination)
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end
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self.object:setyaw(yaw + yaw_delta * (1-t))
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if speed > self.move_speed * 0.1 then
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if speed > self.move_speed * 0 then
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self:set_animation("move", {"move_attack"})
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else
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self:set_animation("idle", {"attack", "move_attack"})
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@ -1,19 +1,16 @@
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defense.mobs.register_mob("defense:paniki", {
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hp_max = 3,
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collisionbox = {-0.4,-0.01,-0.4, 0.4,0.8,0.4},
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visual_size = {x=1.0, y=1.0},
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-- mesh = "defense_paniki.b3d",
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visual = "sprite",
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collisionbox = {-0.4,-0.4,-0.4, 0.4,0.4,0.4},
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visual_size = {x=4.0, y=4.0},
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mesh = "defense_paniki.b3d",
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textures = {"defense_paniki.png"},
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makes_footstep_sound = false,
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animation = {
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-- idle = {a=0, b=39, rate=30},
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-- jump = {a=40, b=49, rate=15},
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-- fall = {a=50, b=64, rate=20},
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-- attack = {a=65, b=72, rate=15},
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-- move = {a=75, b=99, rate=40},
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-- move_attack = {a=100, b=113, rate=20},
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idle = {a=0, b=29, rate=50},
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attack = {a=60, b=89, rate=50},
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move = {a=30, b=59, rate=75},
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move_attack = {a=60, b=89, rate=75},
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},
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mass = 1,
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After Width: | Height: | Size: 5.7 KiB |
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@ -1,8 +1,9 @@
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local rate = 0.1 -- hp per second
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regeneration = {}
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regeneration.rate = 0.1 -- hp per second
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local counter = 0
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minetest.register_globalstep(function(dtime)
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counter = counter + dtime * rate
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counter = counter + dtime * regeneration.rate
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if counter >= 1 then
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for _,p in ipairs(minetest.get_connected_players()) do
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while counter >= 1 do
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