149 lines
5.2 KiB
Lua
149 lines
5.2 KiB
Lua
-- xDoors² mod by xyz
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-- remove default doors (or left/right version) and drop new doors
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local REMOVE_OTHER_DOORS = false
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local door_bottom = {-0.5, -0.5, -0.5, 0.5, 0.5, -0.4}
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local door_top = {-0.5, -0.5, -0.5, 0.5, 0.5, -0.4}
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local is_top = function(name)
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return name:sub(14, 14) == "t"
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end
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local xdoors2_transform = function(pos, node)
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if is_top(node.name) then
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pos = {x = pos.x, y = pos.y - 1, z = pos.z}
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end
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local t = 3 - node.name:sub(-1)
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local p2 = 0
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if t == 2 then
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p2 = (node.param2 + 1) % 4
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else
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p2 = (node.param2 + 3) % 4
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end
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minetest.env:add_node(pos, {name = "xdoors2:door_bottom_"..t, param2 = p2})
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minetest.env:add_node({x = pos.x, y = pos.y + 1, z = pos.z}, {name = "xdoors2:door_top_"..t, param2 = p2})
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end
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local xdoors2_destruct = function(pos, oldnode)
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if is_top(oldnode.name) then
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pos = {x = pos.x, y = pos.y - 1, z = pos.z}
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end
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minetest.env:remove_node(pos)
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minetest.env:remove_node({x = pos.x, y = pos.y + 1, z = pos.z})
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end
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for i = 1, 2 do
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minetest.register_node("xdoors2:door_top_"..i, {
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tile_images = {"xdoors2_side.png", "xdoors2_side.png", "xdoors2_top.png", "xdoors2_bottom.png", "xdoors2_top_"..(3 - i)..".png", "xdoors2_top_"..i..".png"},
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paramtype = "light",
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paramtype2 = "facedir",
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drawtype = "nodebox",
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drop = "xdoors2:door",
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groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2},
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node_box = {
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type = "fixed",
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fixed = door_top
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},
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selection_box = {
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type = "fixed",
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fixed = door_bottom
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},
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on_punch = xdoors2_transform,
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after_dig_node = xdoors2_destruct
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})
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minetest.register_node("xdoors2:door_bottom_"..i, {
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tile_images = {"xdoors2_side.png", "xdoors2_side.png", "xdoors2_top.png", "xdoors2_bottom.png", "xdoors2_bottom_"..(3 - i)..".png", "xdoors2_bottom_"..i..".png"},
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paramtype = "light",
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paramtype2 = "facedir",
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drawtype = "nodebox",
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drop = "xdoors2:door",
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groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2},
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node_box = {
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type = "fixed",
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fixed = door_bottom
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},
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selection_box = {
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type = "fixed",
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fixed = door_bottom
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},
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on_punch = xdoors2_transform,
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after_dig_node = xdoors2_destruct
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})
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end
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local delta = {
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{x = -1, z = 0},
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{x = 0, z = 1},
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{x = 1, z = 0},
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{x = 0, z = -1}
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}
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minetest.register_node("xdoors2:door", {
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description = "Wooden Door",
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node_placement_prediction = "",
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inventory_image = 'xdoors2_door.png',
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wield_image = 'xdoors2_door.png',
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stack_max = 1,
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on_place = function(itemstack, placer, pointed_thing)
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local above = pointed_thing.above
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-- there should be 2 empty nodes
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if minetest.env:get_node({x = above.x, y = above.y + 1, z = above.z}).name ~= "air" then
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return itemstack
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end
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local fdir = 0
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local placer_pos = placer:getpos()
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if placer_pos then
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dir = {
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x = above.x - placer_pos.x,
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y = above.y - placer_pos.y,
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z = above.z - placer_pos.z
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}
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fdir = minetest.dir_to_facedir(dir)
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end
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local t = 1
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local another_door = minetest.env:get_node({x = above.x + delta[fdir + 1].x, y = above.y, z = above.z + delta[fdir + 1].z})
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if (another_door.name:sub(-1) == "1" and another_door.param2 == fdir)
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or (another_door.name:sub(-1) == "2" and another_door.param2 == (fdir + 1) % 4) then
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t = 2
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end
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minetest.env:add_node(above, {name = "xdoors2:door_bottom_"..t, param2 = fdir})
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minetest.env:add_node({x = above.x, y = above.y + 1, z = above.z}, {name = "xdoors2:door_top_"..t, param2 = fdir})
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return ItemStack("")
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end
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})
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minetest.register_craft({
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output = 'xdoors2:door',
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recipe = {
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{ 'default:wood', 'default:wood', '' },
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{ 'default:wood', 'default:wood', '' },
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{ 'default:wood', 'default:wood', '' },
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},
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})
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if REMOVE_OTHER_DOORS then
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minetest.register_abm({
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nodenames = {"doors:door_wood_a_c", "doors:door_wood_b_c", "doors:door_wood_a_o", "doors:door_wood_b_o",
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"doors:door_wood_right_a_c", "doors:door_wood_right_b_c", "doors:door_wood_right_a_o", "doors:door_wood_right_b_o",
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"doors:door_wood_left_a_c", "doors:door_wood_left_b_c", "doors:door_wood_left_a_o", "doors:door_wood_left_b_o",
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"xdoors:door_1_1", "xdoors:door_1_2", "xdoors:door_2_1", "xdoors:door_2_2",
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"xdoors:door_3_1", "xdoors:door_3_2", "xdoors:door_4_1", "xdoors:door_4_2"},
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interval = 0.1,
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chance = 1,
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action = function(pos, node)
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minetest.env:remove_node(pos)
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if node.name:find("_b") ~= nil or node.name:find("xdoors:door") ~= nil then
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minetest.env:add_item(pos, "xdoors2:door")
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end
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end
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})
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minetest.register_alias("doors:door_wood_right", "xdoors2:door")
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minetest.register_alias("doors:door_wood_left", "xdoors2:door")
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minetest.register_alias("doors:door_wood", "xdoors2:door")
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end
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