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No commits in common. "ecdbbda344acbf5065abfd71638031f5ef71ec0b" and "c2307b88169b037e58faa51618065663c5ff9450" have entirely different histories.
ecdbbda344
...
c2307b8816
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@ -110,7 +110,7 @@ minetest.register_craftitem("bucket:bucket_empty", {
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inventory_image = "bucket.png",
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stack_max = 99,
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liquids_pointable = true,
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on_place = function(itemstack, user, pointed_thing)
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on_use = function(itemstack, user, pointed_thing)
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-- Must be pointing to node
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if pointed_thing.type ~= "node" then
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return
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@ -332,7 +332,6 @@ function default.register_biomes()
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node_water_top = "default:ice",
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depth_water_top = 10,
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--node_water = "",
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node_river_water = "default:ice",
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y_min = -8,
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y_max = 31000,
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heat_point = -5,
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@ -350,7 +349,6 @@ function default.register_biomes()
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--node_water_top = "",
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--depth_water_top = ,
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--node_water = "",
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--node_river_water = "",
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y_min = -112,
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y_max = -9,
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heat_point = -5,
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@ -370,7 +368,6 @@ function default.register_biomes()
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--node_water_top = "",
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--depth_water_top = ,
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--node_water = "",
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--node_river_water = "",
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y_min = 2,
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y_max = 31000,
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heat_point = 20,
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@ -388,7 +385,6 @@ function default.register_biomes()
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--node_water_top = "",
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--depth_water_top = ,
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--node_water = "",
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--node_river_water = "",
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y_min = -112,
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y_max = 1,
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heat_point = 20,
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@ -406,7 +402,6 @@ function default.register_biomes()
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--node_water_top = "",
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--depth_water_top = ,
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--node_water = "",
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--node_river_water = "",
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y_min = 2,
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y_max = 31000,
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heat_point = 20,
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@ -424,7 +419,6 @@ function default.register_biomes()
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--node_water_top = "",
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--depth_water_top = ,
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--node_water = "",
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--node_river_water = "",
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y_min = -112,
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y_max = 1,
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heat_point = 20,
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@ -444,7 +438,6 @@ function default.register_biomes()
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--node_water_top = "",
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--depth_water_top = ,
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--node_water = "",
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--node_river_water = "",
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y_min = 6,
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y_max = 31000,
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heat_point = 45,
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@ -462,7 +455,6 @@ function default.register_biomes()
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--node_water_top = "",
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--depth_water_top = ,
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--node_water = "",
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--node_river_water = "",
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y_min = -112,
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y_max = 5,
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heat_point = 45,
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@ -480,7 +472,6 @@ function default.register_biomes()
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--node_water_top = "",
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--depth_water_top = ,
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--node_water = "",
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--node_river_water = "",
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y_min = 6,
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y_max = 31000,
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heat_point = 45,
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@ -498,7 +489,6 @@ function default.register_biomes()
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--node_water_top = "",
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--depth_water_top = ,
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--node_water = "",
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--node_river_water = "",
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y_min = -112,
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y_max = 5,
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heat_point = 45,
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@ -518,7 +508,6 @@ function default.register_biomes()
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--node_water_top = "",
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--depth_water_top = ,
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--node_water = "",
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--node_river_water = "",
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y_min = 6,
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y_max = 31000,
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heat_point = 70,
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@ -536,7 +525,6 @@ function default.register_biomes()
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--node_water_top = "",
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--depth_water_top = ,
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--node_water = "",
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--node_river_water = "",
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y_min = -112,
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y_max = 5,
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heat_point = 70,
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@ -554,7 +542,6 @@ function default.register_biomes()
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--node_water_top = "",
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--depth_water_top = ,
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--node_water = "",
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--node_river_water = "",
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y_min = 6,
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y_max = 31000,
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heat_point = 70,
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@ -572,7 +559,6 @@ function default.register_biomes()
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--node_water_top = "",
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--depth_water_top = ,
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--node_water = "",
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--node_river_water = "",
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y_min = -112,
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y_max = 5,
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heat_point = 70,
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@ -592,7 +578,6 @@ function default.register_biomes()
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--node_water_top = "",
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--depth_water_top = ,
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--node_water = "",
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--node_river_water = "",
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y_min = 5,
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y_max = 31000,
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heat_point = 95,
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@ -610,7 +595,6 @@ function default.register_biomes()
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--node_water_top = "",
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--depth_water_top = ,
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--node_water = "",
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--node_river_water = "",
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y_min = -112,
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y_max = 4,
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heat_point = 95,
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@ -628,7 +612,6 @@ function default.register_biomes()
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--node_water_top = "",
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--depth_water_top = ,
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--node_water = "",
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--node_river_water = "",
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y_min = 5,
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y_max = 31000,
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heat_point = 95,
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@ -646,7 +629,6 @@ function default.register_biomes()
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--node_water_top = "",
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--depth_water_top = ,
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--node_water = "",
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--node_river_water = "",
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y_min = -112,
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y_max = 4,
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heat_point = 95,
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@ -664,7 +646,6 @@ function default.register_biomes()
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--node_water_top = "",
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--depth_water_top = ,
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--node_water = "",
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--node_river_water = "",
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y_min = 1,
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y_max = 31000,
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heat_point = 95,
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@ -682,7 +663,6 @@ function default.register_biomes()
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--node_water_top = "",
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--depth_water_top = ,
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--node_water = "",
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--node_river_water = "",
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y_min = 0,
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y_max = 0,
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heat_point = 95,
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@ -700,7 +680,6 @@ function default.register_biomes()
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--node_water_top = "",
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--depth_water_top = ,
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--node_water = "",
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--node_river_water = "",
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y_min = -112,
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y_max = -1,
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heat_point = 95,
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@ -720,7 +699,6 @@ function default.register_biomes()
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--node_water_top = "",
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--depth_water_top = ,
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--node_water = "",
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--node_river_water = "",
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y_min = -31000,
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y_max = -113,
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heat_point = 50,
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Binary file not shown.
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@ -16,13 +16,11 @@ minetest.register_node("fire:basic_flame", {
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aspect_w = 16, aspect_h = 16, length = 1},
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}},
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inventory_image = "fire_basic_flame.png",
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paramtype = "light",
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light_source = 14,
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groups = {igniter = 2, dig_immediate = 3},
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drop = '',
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walkable = false,
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buildable_to = true,
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sunlight_propagates = true,
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damage_per_second = 4,
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on_construct = function(pos)
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@ -33,13 +31,21 @@ minetest.register_node("fire:basic_flame", {
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minetest.after(0, fire.on_flame_remove_at, pos)
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end,
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on_blast = function() end, -- unaffected by explosions
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-- unaffected by explosions
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on_blast = function() end,
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})
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-- Fire sounds table
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-- key: position hash of low corner of area
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-- value: {handle=sound handle, name=sound name}
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fire.sounds = {}
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-- Get sound area of position
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fire.D = 6 -- size of sound areas
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-- size of sound areas
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fire.D = 6
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function fire.get_area_p0p1(pos)
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local p0 = {
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@ -56,12 +62,6 @@ function fire.get_area_p0p1(pos)
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end
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-- Fire sounds table
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-- key: position hash of low corner of area
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-- value: {handle=sound handle, name=sound name}
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fire.sounds = {}
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-- Update fire sounds in sound area of position
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function fire.update_sounds_around(pos)
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@ -73,9 +73,9 @@ function fire.update_sounds_around(pos)
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local should_have_sound = (#flames_p > 0)
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local wanted_sound = nil
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if #flames_p >= 9 then
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wanted_sound = {name = "fire_large", gain = 0.7}
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wanted_sound = {name = "fire_large", gain = 1.5}
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elseif #flames_p > 0 then
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wanted_sound = {name = "fire_small", gain = 0.9}
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wanted_sound = {name = "fire_small", gain = 1.5}
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end
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local p0_hash = minetest.hash_node_position(p0)
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local sound = fire.sounds[p0_hash]
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@ -125,84 +125,33 @@ end
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-- Detect nearby extinguishing nodes
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function fire.flame_should_extinguish(pos)
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return minetest.find_node_near(pos, 1, {"group:puts_out_fire"})
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if minetest.setting_getbool("disable_fire") then return true end
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--return minetest.find_node_near(pos, 1, {"group:puts_out_fire"})
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local p0 = {x = pos.x - 1, y = pos.y, z = pos.z - 1}
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local p1 = {x = pos.x + 1, y = pos.y + 1, z = pos.z + 1}
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local ps = minetest.find_nodes_in_area(p0, p1, {"group:puts_out_fire"})
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return (#ps ~= 0)
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end
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-- Enable ABMs according to 'disable fire' setting
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-- Ignite neighboring nodes
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if minetest.setting_getbool("disable_fire") then
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-- Extinguish flames quickly with dedicated ABM
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minetest.register_abm({
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nodenames = {"fire:basic_flame"},
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interval = 3,
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chance = 2,
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action = function(p0, node, _, _)
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minetest.remove_node(p0)
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end,
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})
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else
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-- Extinguish flames quickly with water, snow, ice
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minetest.register_abm({
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nodenames = {"fire:basic_flame"},
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neighbors = {"group:puts_out_fire"},
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interval = 3,
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chance = 2,
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action = function(p0, node, _, _)
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minetest.remove_node(p0)
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minetest.sound_play("fire_extinguish_flame",
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{pos = p0, max_hear_distance = 16, gain = 0.25})
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end,
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})
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-- Ignite neighboring nodes
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minetest.register_abm({
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nodenames = {"group:flammable"},
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neighbors = {"group:igniter"},
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interval = 7,
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chance = 16,
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action = function(p0, node, _, _)
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-- If there is water or stuff like that around node, don't ignite
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if fire.flame_should_extinguish(p0) then
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return
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end
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local p = fire.find_pos_for_flame_around(p0)
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if p then
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minetest.set_node(p, {name = "fire:basic_flame"})
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end
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end,
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})
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-- Remove flames and flammable nodes
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minetest.register_abm({
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nodenames = {"fire:basic_flame"},
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interval = 5,
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chance = 16,
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action = function(p0, node, _, _)
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-- If there are no flammable nodes around flame, remove flame
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if not minetest.find_node_near(p0, 1, {"group:flammable"}) then
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minetest.remove_node(p0)
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return
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end
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if math.random(1, 4) == 1 then
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-- remove flammable nodes around flame
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local p = minetest.find_node_near(p0, 1, {"group:flammable"})
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if p then
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minetest.remove_node(p)
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nodeupdate(p)
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end
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end
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end,
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})
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end
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minetest.register_abm({
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nodenames = {"group:flammable"},
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neighbors = {"group:igniter"},
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interval = 7,
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chance = 32,
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action = function(p0, node, _, _)
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-- If there is water or stuff like that around flame, don't ignite
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if fire.flame_should_extinguish(p0) then
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return
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end
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local p = fire.find_pos_for_flame_around(p0)
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if p then
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minetest.set_node(p, {name = "fire:basic_flame"})
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end
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end,
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})
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-- Rarely ignite things from far
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@ -235,3 +184,44 @@ minetest.register_abm({
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end,
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})
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--]]
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-- Remove flammable nodes and flame
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minetest.register_abm({
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nodenames = {"fire:basic_flame"},
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interval = 5,
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chance = 16,
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action = function(p0, node, _, _)
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-- If there is water or stuff like that around flame, remove flame
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if fire.flame_should_extinguish(p0) then
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minetest.remove_node(p0)
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return
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end
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-- Make the following things rarer
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if math.random(1, 3) == 1 then
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return
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end
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-- If there are no flammable nodes around flame, remove flame
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if not minetest.find_node_near(p0, 1, {"group:flammable"}) then
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minetest.remove_node(p0)
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return
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end
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if math.random(1, 4) == 1 then
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-- remove a flammable node around flame
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local p = minetest.find_node_near(p0, 1, {"group:flammable"})
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if p then
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-- If there is water or stuff like that around flame, don't remove
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if fire.flame_should_extinguish(p0) then
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return
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end
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minetest.remove_node(p)
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nodeupdate(p)
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end
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else
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-- remove flame
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minetest.remove_node(p0)
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end
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end,
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})
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@ -39,7 +39,6 @@ local function add_simple_flower(name, desc, box, f_groups)
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minetest.register_node("flowers:" .. name, {
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description = desc,
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drawtype = "plantlike",
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waving = 1,
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tiles = {"flowers_" .. name .. ".png"},
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inventory_image = "flowers_" .. name .. ".png",
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wield_image = "flowers_" .. name .. ".png",
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Reference in New Issue