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8 changed files with 77 additions and 110 deletions

View File

@ -110,7 +110,7 @@ minetest.register_craftitem("bucket:bucket_empty", {
inventory_image = "bucket.png",
stack_max = 99,
liquids_pointable = true,
on_place = function(itemstack, user, pointed_thing)
on_use = function(itemstack, user, pointed_thing)
-- Must be pointing to node
if pointed_thing.type ~= "node" then
return

View File

@ -332,7 +332,6 @@ function default.register_biomes()
node_water_top = "default:ice",
depth_water_top = 10,
--node_water = "",
node_river_water = "default:ice",
y_min = -8,
y_max = 31000,
heat_point = -5,
@ -350,7 +349,6 @@ function default.register_biomes()
--node_water_top = "",
--depth_water_top = ,
--node_water = "",
--node_river_water = "",
y_min = -112,
y_max = -9,
heat_point = -5,
@ -370,7 +368,6 @@ function default.register_biomes()
--node_water_top = "",
--depth_water_top = ,
--node_water = "",
--node_river_water = "",
y_min = 2,
y_max = 31000,
heat_point = 20,
@ -388,7 +385,6 @@ function default.register_biomes()
--node_water_top = "",
--depth_water_top = ,
--node_water = "",
--node_river_water = "",
y_min = -112,
y_max = 1,
heat_point = 20,
@ -406,7 +402,6 @@ function default.register_biomes()
--node_water_top = "",
--depth_water_top = ,
--node_water = "",
--node_river_water = "",
y_min = 2,
y_max = 31000,
heat_point = 20,
@ -424,7 +419,6 @@ function default.register_biomes()
--node_water_top = "",
--depth_water_top = ,
--node_water = "",
--node_river_water = "",
y_min = -112,
y_max = 1,
heat_point = 20,
@ -444,7 +438,6 @@ function default.register_biomes()
--node_water_top = "",
--depth_water_top = ,
--node_water = "",
--node_river_water = "",
y_min = 6,
y_max = 31000,
heat_point = 45,
@ -462,7 +455,6 @@ function default.register_biomes()
--node_water_top = "",
--depth_water_top = ,
--node_water = "",
--node_river_water = "",
y_min = -112,
y_max = 5,
heat_point = 45,
@ -480,7 +472,6 @@ function default.register_biomes()
--node_water_top = "",
--depth_water_top = ,
--node_water = "",
--node_river_water = "",
y_min = 6,
y_max = 31000,
heat_point = 45,
@ -498,7 +489,6 @@ function default.register_biomes()
--node_water_top = "",
--depth_water_top = ,
--node_water = "",
--node_river_water = "",
y_min = -112,
y_max = 5,
heat_point = 45,
@ -518,7 +508,6 @@ function default.register_biomes()
--node_water_top = "",
--depth_water_top = ,
--node_water = "",
--node_river_water = "",
y_min = 6,
y_max = 31000,
heat_point = 70,
@ -536,7 +525,6 @@ function default.register_biomes()
--node_water_top = "",
--depth_water_top = ,
--node_water = "",
--node_river_water = "",
y_min = -112,
y_max = 5,
heat_point = 70,
@ -554,7 +542,6 @@ function default.register_biomes()
--node_water_top = "",
--depth_water_top = ,
--node_water = "",
--node_river_water = "",
y_min = 6,
y_max = 31000,
heat_point = 70,
@ -572,7 +559,6 @@ function default.register_biomes()
--node_water_top = "",
--depth_water_top = ,
--node_water = "",
--node_river_water = "",
y_min = -112,
y_max = 5,
heat_point = 70,
@ -592,7 +578,6 @@ function default.register_biomes()
--node_water_top = "",
--depth_water_top = ,
--node_water = "",
--node_river_water = "",
y_min = 5,
y_max = 31000,
heat_point = 95,
@ -610,7 +595,6 @@ function default.register_biomes()
--node_water_top = "",
--depth_water_top = ,
--node_water = "",
--node_river_water = "",
y_min = -112,
y_max = 4,
heat_point = 95,
@ -628,7 +612,6 @@ function default.register_biomes()
--node_water_top = "",
--depth_water_top = ,
--node_water = "",
--node_river_water = "",
y_min = 5,
y_max = 31000,
heat_point = 95,
@ -646,7 +629,6 @@ function default.register_biomes()
--node_water_top = "",
--depth_water_top = ,
--node_water = "",
--node_river_water = "",
y_min = -112,
y_max = 4,
heat_point = 95,
@ -664,7 +646,6 @@ function default.register_biomes()
--node_water_top = "",
--depth_water_top = ,
--node_water = "",
--node_river_water = "",
y_min = 1,
y_max = 31000,
heat_point = 95,
@ -682,7 +663,6 @@ function default.register_biomes()
--node_water_top = "",
--depth_water_top = ,
--node_water = "",
--node_river_water = "",
y_min = 0,
y_max = 0,
heat_point = 95,
@ -700,7 +680,6 @@ function default.register_biomes()
--node_water_top = "",
--depth_water_top = ,
--node_water = "",
--node_river_water = "",
y_min = -112,
y_max = -1,
heat_point = 95,
@ -720,7 +699,6 @@ function default.register_biomes()
--node_water_top = "",
--depth_water_top = ,
--node_water = "",
--node_river_water = "",
y_min = -31000,
y_max = -113,
heat_point = 50,

View File

@ -16,13 +16,11 @@ minetest.register_node("fire:basic_flame", {
aspect_w = 16, aspect_h = 16, length = 1},
}},
inventory_image = "fire_basic_flame.png",
paramtype = "light",
light_source = 14,
groups = {igniter = 2, dig_immediate = 3},
drop = '',
walkable = false,
buildable_to = true,
sunlight_propagates = true,
damage_per_second = 4,
on_construct = function(pos)
@ -33,13 +31,21 @@ minetest.register_node("fire:basic_flame", {
minetest.after(0, fire.on_flame_remove_at, pos)
end,
on_blast = function() end, -- unaffected by explosions
-- unaffected by explosions
on_blast = function() end,
})
-- Fire sounds table
-- key: position hash of low corner of area
-- value: {handle=sound handle, name=sound name}
fire.sounds = {}
-- Get sound area of position
fire.D = 6 -- size of sound areas
-- size of sound areas
fire.D = 6
function fire.get_area_p0p1(pos)
local p0 = {
@ -56,12 +62,6 @@ function fire.get_area_p0p1(pos)
end
-- Fire sounds table
-- key: position hash of low corner of area
-- value: {handle=sound handle, name=sound name}
fire.sounds = {}
-- Update fire sounds in sound area of position
function fire.update_sounds_around(pos)
@ -73,9 +73,9 @@ function fire.update_sounds_around(pos)
local should_have_sound = (#flames_p > 0)
local wanted_sound = nil
if #flames_p >= 9 then
wanted_sound = {name = "fire_large", gain = 0.7}
wanted_sound = {name = "fire_large", gain = 1.5}
elseif #flames_p > 0 then
wanted_sound = {name = "fire_small", gain = 0.9}
wanted_sound = {name = "fire_small", gain = 1.5}
end
local p0_hash = minetest.hash_node_position(p0)
local sound = fire.sounds[p0_hash]
@ -125,84 +125,33 @@ end
-- Detect nearby extinguishing nodes
function fire.flame_should_extinguish(pos)
return minetest.find_node_near(pos, 1, {"group:puts_out_fire"})
if minetest.setting_getbool("disable_fire") then return true end
--return minetest.find_node_near(pos, 1, {"group:puts_out_fire"})
local p0 = {x = pos.x - 1, y = pos.y, z = pos.z - 1}
local p1 = {x = pos.x + 1, y = pos.y + 1, z = pos.z + 1}
local ps = minetest.find_nodes_in_area(p0, p1, {"group:puts_out_fire"})
return (#ps ~= 0)
end
-- Enable ABMs according to 'disable fire' setting
-- Ignite neighboring nodes
if minetest.setting_getbool("disable_fire") then
-- Extinguish flames quickly with dedicated ABM
minetest.register_abm({
nodenames = {"fire:basic_flame"},
interval = 3,
chance = 2,
action = function(p0, node, _, _)
minetest.remove_node(p0)
end,
})
else
-- Extinguish flames quickly with water, snow, ice
minetest.register_abm({
nodenames = {"fire:basic_flame"},
neighbors = {"group:puts_out_fire"},
interval = 3,
chance = 2,
action = function(p0, node, _, _)
minetest.remove_node(p0)
minetest.sound_play("fire_extinguish_flame",
{pos = p0, max_hear_distance = 16, gain = 0.25})
end,
})
-- Ignite neighboring nodes
minetest.register_abm({
nodenames = {"group:flammable"},
neighbors = {"group:igniter"},
interval = 7,
chance = 16,
action = function(p0, node, _, _)
-- If there is water or stuff like that around node, don't ignite
if fire.flame_should_extinguish(p0) then
return
end
local p = fire.find_pos_for_flame_around(p0)
if p then
minetest.set_node(p, {name = "fire:basic_flame"})
end
end,
})
-- Remove flames and flammable nodes
minetest.register_abm({
nodenames = {"fire:basic_flame"},
interval = 5,
chance = 16,
action = function(p0, node, _, _)
-- If there are no flammable nodes around flame, remove flame
if not minetest.find_node_near(p0, 1, {"group:flammable"}) then
minetest.remove_node(p0)
return
end
if math.random(1, 4) == 1 then
-- remove flammable nodes around flame
local p = minetest.find_node_near(p0, 1, {"group:flammable"})
if p then
minetest.remove_node(p)
nodeupdate(p)
end
end
end,
})
end
minetest.register_abm({
nodenames = {"group:flammable"},
neighbors = {"group:igniter"},
interval = 7,
chance = 32,
action = function(p0, node, _, _)
-- If there is water or stuff like that around flame, don't ignite
if fire.flame_should_extinguish(p0) then
return
end
local p = fire.find_pos_for_flame_around(p0)
if p then
minetest.set_node(p, {name = "fire:basic_flame"})
end
end,
})
-- Rarely ignite things from far
@ -235,3 +184,44 @@ minetest.register_abm({
end,
})
--]]
-- Remove flammable nodes and flame
minetest.register_abm({
nodenames = {"fire:basic_flame"},
interval = 5,
chance = 16,
action = function(p0, node, _, _)
-- If there is water or stuff like that around flame, remove flame
if fire.flame_should_extinguish(p0) then
minetest.remove_node(p0)
return
end
-- Make the following things rarer
if math.random(1, 3) == 1 then
return
end
-- If there are no flammable nodes around flame, remove flame
if not minetest.find_node_near(p0, 1, {"group:flammable"}) then
minetest.remove_node(p0)
return
end
if math.random(1, 4) == 1 then
-- remove a flammable node around flame
local p = minetest.find_node_near(p0, 1, {"group:flammable"})
if p then
-- If there is water or stuff like that around flame, don't remove
if fire.flame_should_extinguish(p0) then
return
end
minetest.remove_node(p)
nodeupdate(p)
end
else
-- remove flame
minetest.remove_node(p0)
end
end,
})

View File

@ -39,7 +39,6 @@ local function add_simple_flower(name, desc, box, f_groups)
minetest.register_node("flowers:" .. name, {
description = desc,
drawtype = "plantlike",
waving = 1,
tiles = {"flowers_" .. name .. ".png"},
inventory_image = "flowers_" .. name .. ".png",
wield_image = "flowers_" .. name .. ".png",