First commit;

done the node defs, just need to finish crafting and textures
master
Jordan Snelling 2012-08-26 14:34:56 +01:00
commit 2c7962d09d
11 changed files with 371 additions and 0 deletions

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.gitattributes vendored Normal file
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# Auto detect text files and perform LF normalization
* text=auto
# Custom for Visual Studio
*.cs diff=csharp
*.sln merge=union
*.csproj merge=union
*.vbproj merge=union
*.fsproj merge=union
*.dbproj merge=union
# Standard to msysgit
*.doc diff=astextplain
*.DOC diff=astextplain
*.docx diff=astextplain
*.DOCX diff=astextplain
*.dot diff=astextplain
*.DOT diff=astextplain
*.pdf diff=astextplain
*.PDF diff=astextplain
*.rtf diff=astextplain
*.RTF diff=astextplain

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#################
## Eclipse
#################
*.pydevproject
.project
.metadata
bin/
tmp/
*.tmp
*.bak
*.swp
*~.nib
local.properties
.classpath
.settings/
.loadpath
# External tool builders
.externalToolBuilders/
# Locally stored "Eclipse launch configurations"
*.launch
# CDT-specific
.cproject
# PDT-specific
.buildpath
#################
## Visual Studio
#################
## Ignore Visual Studio temporary files, build results, and
## files generated by popular Visual Studio add-ons.
# User-specific files
*.suo
*.user
*.sln.docstates
# Build results
[Dd]ebug/
[Rr]elease/
*_i.c
*_p.c
*.ilk
*.meta
*.obj
*.pch
*.pdb
*.pgc
*.pgd
*.rsp
*.sbr
*.tlb
*.tli
*.tlh
*.tmp
*.vspscc
.builds
*.dotCover
## TODO: If you have NuGet Package Restore enabled, uncomment this
#packages/
# Visual C++ cache files
ipch/
*.aps
*.ncb
*.opensdf
*.sdf
# Visual Studio profiler
*.psess
*.vsp
# ReSharper is a .NET coding add-in
_ReSharper*
# Installshield output folder
[Ee]xpress
# DocProject is a documentation generator add-in
DocProject/buildhelp/
DocProject/Help/*.HxT
DocProject/Help/*.HxC
DocProject/Help/*.hhc
DocProject/Help/*.hhk
DocProject/Help/*.hhp
DocProject/Help/Html2
DocProject/Help/html
# Click-Once directory
publish
# Others
[Bb]in
[Oo]bj
sql
TestResults
*.Cache
ClientBin
stylecop.*
~$*
*.dbmdl
Generated_Code #added for RIA/Silverlight projects
# Backup & report files from converting an old project file to a newer
# Visual Studio version. Backup files are not needed, because we have git ;-)
_UpgradeReport_Files/
Backup*/
UpgradeLog*.XML
############
## Windows
############
# Windows image file caches
Thumbs.db
# Folder config file
Desktop.ini
#############
## Python
#############
*.py[co]
# Packages
*.egg
*.egg-info
dist
build
eggs
parts
bin
var
sdist
develop-eggs
.installed.cfg
# Installer logs
pip-log.txt
# Unit test / coverage reports
.coverage
.tox
#Translations
*.mo
#Mr Developer
.mr.developer.cfg
# Mac crap
.DS_Store

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carpet/init.lua Normal file
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-- Carpet Mod!
-- By Jordan Snelling 2012
-- License LGPL
-- This mod adds carpets into Minetest.
minetest.register_node("carpet:red", {
description = "Red Carpet",
drawtype = "raillike",
tiles = {"carpet_red_out.png", "carpet_red_cor.png", "carpet_red_one.png", "carpet_red_cen.png"},
inventory_image = "carpet_red_out.png",
wield_image = "carpet_red_out.png",
paramtype = "light",
is_ground_content = true,
walkable = false,
buildable_to = true,
selection_box = {
type = "fixed",
fixed = {-1/2, -1/2, -1/2, 1/2, -1/2+1/16, 1/2},
},
groups = {dig_immediate=2},
})
minetest.register_node("carpet:orange", {
description = "Orange Carpet",
drawtype = "raillike",
tiles = {"carpet_orange_out.png", "carpet_orange_cor.png", "carpet_orange_one.png", "carpet_orange_cen.png"},
inventory_image = "carpet_orange_out.png",
wield_image = "carpet_orange_out.png",
paramtype = "light",
is_ground_content = true,
walkable = false,
buildable_to = true,
selection_box = {
type = "fixed",
fixed = {-1/2, -1/2, -1/2, 1/2, -1/2+1/16, 1/2},
},
groups = {dig_immediate=2},
})
minetest.register_node("carpet:yellow", {
description = "Yellow Carpet",
drawtype = "raillike",
tiles = {"carpet_yellow_out.png", "carpet_yellow_cor.png", "carpet_yellow_one.png", "carpet_yellow_cen.png"},
inventory_image = "carpet_yellow_out.png",
wield_image = "carpet_yellow_out.png",
paramtype = "light",
is_ground_content = true,
walkable = false,
buildable_to = true,
selection_box = {
type = "fixed",
fixed = {-1/2, -1/2, -1/2, 1/2, -1/2+1/16, 1/2},
},
groups = {dig_immediate=2},
})
minetest.register_node("carpet:green", {
description = "Green Carpet",
drawtype = "raillike",
tiles = {"carpet_green_out.png", "carpet_green_cor.png", "carpet_green_one.png", "carpet_green_cen.png"},
inventory_image = "carpet_green_out.png",
wield_image = "carpet_green_out.png",
paramtype = "light",
is_ground_content = true,
walkable = false,
buildable_to = true,
selection_box = {
type = "fixed",
fixed = {-1/2, -1/2, -1/2, 1/2, -1/2+1/16, 1/2},
},
groups = {dig_immediate=2},
})
minetest.register_node("carpet:cyan", {
description = "Cyan Carpet",
drawtype = "raillike",
tiles = {"carpet_cyan_out.png", "carpet_cyan_cor.png", "carpet_cyan_one.png", "carpet_cyan_cen.png"},
inventory_image = "carpet_cyan_out.png",
wield_image = "carpet_cyan_out.png",
paramtype = "light",
is_ground_content = true,
walkable = false,
buildable_to = true,
selection_box = {
type = "fixed",
fixed = {-1/2, -1/2, -1/2, 1/2, -1/2+1/16, 1/2},
},
groups = {dig_immediate=2},
})
minetest.register_node("carpet:blue", {
description = "Blue Carpet",
drawtype = "raillike",
tiles = {"carpet_blue_out.png", "carpet_blue_cor.png", "carpet_blue_one.png", "carpet_blue_cen.png"},
inventory_image = "carpet_blue_out.png",
wield_image = "carpet_blue_out.png",
paramtype = "light",
is_ground_content = true,
walkable = false,
buildable_to = true,
selection_box = {
type = "fixed",
fixed = {-1/2, -1/2, -1/2, 1/2, -1/2+1/16, 1/2},
},
groups = {dig_immediate=2},
})
minetest.register_node("carpet:pink", {
description = "Pink Carpet",
drawtype = "raillike",
tiles = {"carpet_pink_out.png", "carpet_pink_cor.png", "carpet_pink_one.png", "carpet_pink_cen.png"},
inventory_image = "carpet_pink_out.png",
wield_image = "carpet_pink_out.png",
paramtype = "light",
is_ground_content = true,
walkable = false,
buildable_to = true,
selection_box = {
type = "fixed",
fixed = {-1/2, -1/2, -1/2, 1/2, -1/2+1/16, 1/2},
},
groups = {dig_immediate=2},
})
minetest.register_node("carpet:white", {
description = "White Carpet",
drawtype = "raillike",
tiles = {"carpet_white_out.png", "carpet_white_cor.png", "carpet_white_one.png", "carpet_white_cen.png"},
inventory_image = "carpet_white_out.png",
wield_image = "carpet_white_out.png",
paramtype = "light",
is_ground_content = true,
walkable = false,
buildable_to = true,
selection_box = {
type = "fixed",
fixed = {-1/2, -1/2, -1/2, 1/2, -1/2+1/16, 1/2},
},
groups = {dig_immediate=2},
})
minetest.register_node("carpet:black", {
description = "Black Carpet",
drawtype = "raillike",
tiles = {"carpet_black_out.png", "carpet_black_cor.png", "carpet_black_one.png", "carpet_black_cen.png"},
inventory_image = "carpet_black_out.png",
wield_image = "carpet_black_out.png",
paramtype = "light",
is_ground_content = true,
walkable = false,
buildable_to = true,
selection_box = {
type = "fixed",
fixed = {-1/2, -1/2, -1/2, 1/2, -1/2+1/16, 1/2},
},
groups = {dig_immediate=2},
})
minetest.register_node("carpet:magenta", {
description = "Magenta Carpet",
drawtype = "raillike",
tiles = {"carpet_magenta_out.png", "carpet_magenta_cor.png", "carpet_magenta_one.png", "carpet_magenta_cen.png"},
inventory_image = "carpet_magenta_out.png",
wield_image = "carpet_magenta_out.png",
paramtype = "light",
is_ground_content = true,
walkable = false,
buildable_to = true,
selection_box = {
type = "fixed",
fixed = {-1/2, -1/2, -1/2, 1/2, -1/2+1/16, 1/2},
},
groups = {dig_immediate=2},
})
-- Crafing

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