335 lines
12 KiB
Lua

-- Minetest 0.4 mod: stairs
-- See README.txt for licensing and other information.
stairs = {}
-- Node will be called stairs:stair_<subname>
function stairs.register_stair(subname, recipeitem, groups, images, description, sounds)
minetest.register_node(":stairs:stair_" .. subname, {
description = description,
drawtype = "mesh",
tiles = images,
mesh = "stairs.b3d",
paramtype = "light",
paramtype2 = "facedir",
is_ground_content = true,
groups = groups,
sounds = sounds,
collision_box = {
type = "fixed",
fixed = {
{0.5, -0.5, -0.5, -0.5, -0.16406, 0.5},
{0.5, -0.16406, -0.16406, -0.5, 0.17188, 0.5},
{0.5, 0.17188, 0.17188, -0.5, 0.5, 0.5},
},
},
on_place = function(itemstack, placer, pointed_thing)
if pointed_thing.type ~= "node" then
return itemstack
end
local p0 = pointed_thing.under
local p1 = pointed_thing.above
local param2 = 0
local placer_pos = placer:getpos()
if placer_pos then
local dir = {
x = p1.x - placer_pos.x,
y = p1.y - placer_pos.y,
z = p1.z - placer_pos.z
}
param2 = minetest.dir_to_facedir(dir)
end
if p0.y-1 == p1.y then
param2 = param2 + 20
if param2 == 21 then
param2 = 23
elseif param2 == 23 then
param2 = 21
end
end
return minetest.item_place(itemstack, placer, pointed_thing, param2)
end,
})
-- for replace ABM
minetest.register_node(":stairs:stair_" .. subname.."upside_down", {
replace_name = "stairs:stair_" .. subname,
groups = {slabs_replace=1},
})
minetest.register_craft({
output = 'stairs:stair_' .. subname .. ' 8',
recipe = {
{recipeitem, "", ""},
{recipeitem, recipeitem, ""},
{recipeitem, recipeitem, recipeitem},
},
})
-- Flipped recipe for the silly minecrafters
minetest.register_craft({
output = 'stairs:stair_' .. subname .. ' 8',
recipe = {
{"", "", recipeitem},
{"", recipeitem, recipeitem},
{recipeitem, recipeitem, recipeitem},
},
})
end
-- Node will be called stairs:slab_<subname>
function stairs.register_slab(subname, recipeitem, groups, images, description, sounds)
minetest.register_node(":stairs:slab_" .. subname, {
description = description,
drawtype = "nodebox",
tiles = images,
paramtype = "light",
paramtype2 = "facedir",
is_ground_content = true,
groups = groups,
sounds = sounds,
node_box = {
type = "fixed",
fixed = {-0.5, -0.5, -0.5, 0.5, 0, 0.5},
},
on_place = function(itemstack, placer, pointed_thing)
if pointed_thing.type ~= "node" then
return itemstack
end
-- If it's being placed on an another similar one, replace it with
-- a full block
local slabpos = nil
local slabnode = nil
local p0 = pointed_thing.under
local p1 = pointed_thing.above
local n0 = minetest.get_node(p0)
local n1 = minetest.get_node(p1)
local param2 = 0
local n0_is_upside_down = (n0.name == "stairs:slab_" .. subname and
n0.param2 >= 20)
if n0.name == "stairs:slab_" .. subname and not n0_is_upside_down and p0.y+1 == p1.y then
slabpos = p0
slabnode = n0
elseif n1.name == "stairs:slab_" .. subname then
slabpos = p1
slabnode = n1
end
if slabpos then
-- Remove the slab at slabpos
minetest.remove_node(slabpos)
-- Make a fake stack of a single item and try to place it
local fakestack = ItemStack(recipeitem)
fakestack:set_count(itemstack:get_count())
pointed_thing.above = slabpos
local success
fakestack, success = minetest.item_place(fakestack, placer, pointed_thing)
-- If the item was taken from the fake stack, decrement original
if success then
itemstack:set_count(fakestack:get_count())
-- Else put old node back
else
minetest.set_node(slabpos, slabnode)
end
return itemstack
end
-- Upside down slabs
if p0.y-1 == p1.y then
-- Turn into full block if pointing at a existing slab
if n0_is_upside_down then
-- Remove the slab at the position of the slab
minetest.remove_node(p0)
-- Make a fake stack of a single item and try to place it
local fakestack = ItemStack(recipeitem)
fakestack:set_count(itemstack:get_count())
pointed_thing.above = p0
local success
fakestack, success = minetest.item_place(fakestack, placer, pointed_thing)
-- If the item was taken from the fake stack, decrement original
if success then
itemstack:set_count(fakestack:get_count())
-- Else put old node back
else
minetest.set_node(p0, n0)
end
return itemstack
end
-- Place upside down slab
param2 = 20
end
-- If pointing at the side of a upside down slab
if n0_is_upside_down and p0.y+1 ~= p1.y then
param2 = 20
end
return minetest.item_place(itemstack, placer, pointed_thing, param2)
end,
})
-- for replace ABM
minetest.register_node(":stairs:slab_" .. subname.."upside_down", {
replace_name = "stairs:slab_"..subname,
groups = {slabs_replace=1},
})
minetest.register_craft({
output = 'stairs:slab_' .. subname .. ' 6',
recipe = {
{recipeitem, recipeitem, recipeitem},
},
})
end
-- Replace old "upside_down" nodes with new param2 versions
minetest.register_abm({
nodenames = {"group:slabs_replace"},
interval = 1,
chance = 1,
action = function(pos, node)
node.name = minetest.registered_nodes[node.name].replace_name
node.param2 = node.param2 + 20
if node.param2 == 21 then
node.param2 = 23
elseif node.param2 == 23 then
node.param2 = 21
end
minetest.set_node(pos, node)
end,
})
-- Nodes will be called stairs:{stair,slab}_<subname>
function stairs.register_stair_and_slab(subname, recipeitem, groups, images, desc_stair, desc_slab, sounds)
stairs.register_stair(subname, recipeitem, groups, images, desc_stair, sounds)
stairs.register_slab(subname, recipeitem, groups, images, desc_slab, sounds)
end
stairs.register_stair_and_slab("oak_wood", "deco:oak_plank",
{snappy=2,choppy=2,oddly_breakable_by_hand=2,flammable=3},
{"deco_wood_oak_planks.png"},
"Oak Plank Stair",
"Oak Plank Slab",
default.node_sound_wood_defaults())
stairs.register_stair_and_slab("birch_wood", "deco:birch_plank",
{snappy=2,choppy=2,oddly_breakable_by_hand=2,flammable=3},
{"deco_wood_birch_planks.png"},
"Birch Plank Stair",
"Birch Plank Slab",
default.node_sound_wood_defaults())
stairs.register_stair_and_slab("cherry_wood", "deco:cherry_plank",
{snappy=2,choppy=2,oddly_breakable_by_hand=2,flammable=3},
{"deco_wood_cherry_planks.png"},
"Cherry Plank Stair",
"Cherry Plank Slab",
default.node_sound_wood_defaults())
stairs.register_stair_and_slab("evergreen_wood", "deco:evergreen_plank",
{snappy=2,choppy=2,oddly_breakable_by_hand=2,flammable=3},
{"deco_wood_evergreen_planks.png"},
"Evergreen Plank Stair",
"Evergreen Plank Slab",
default.node_sound_wood_defaults())
stairs.register_stair_and_slab("stone", "mapgen:stone",
{cracky=3},
{"mapgen_stone.png"},
"Stone Stair",
"Stone Slab",
default.node_sound_stone_defaults())
stairs.register_stair_and_slab("cobble", "mapgen:cobble",
{cracky=3},
{"mapgen_cobble.png"},
"Cobble Stair",
"Cobble Slab",
default.node_sound_stone_defaults())
stairs.register_stair_and_slab("brick", "deco:brick",
{cracky=3},
{"deco_brick.png"},
"Brick Stair",
"Brick Slab",
default.node_sound_stone_defaults())
stairs.register_stair_and_slab("sandstone", "mapgen:sandstone",
{crumbly=2,cracky=3},
{"mapgen_sandstone.png"},
"Sandstone Stair",
"Sandstone Slab",
default.node_sound_stone_defaults())
stairs.register_stair_and_slab("ice", "mapgen:ice",
{cracky=3},
{"mapgen_ice.png"},
"Solid Ice Stair",
"Solid Ice Slab",
default.node_sound_stone_defaults())
stairs.register_stair_and_slab("stone_brick", "deco:stone_brick",
{cracky=3},
{"deco_stone_brick.png"},
"Stone Brick Stair",
"Stone Brick Slab",
default.node_sound_stone_defaults())
stairs.register_stair_and_slab("stone_tile", "deco:stone_tile",
{cracky=3},
{"deco_stone_tile.png"},
"Stone Tile Stair",
"Stone Tile Slab",
default.node_sound_stone_defaults())
-- soap stone
stairs.register_stair_and_slab("soapstone", "mapgen:soap_stone",
{cracky=2},
{"mapgen_soap_stone.png"},
"Soapstone Stair",
"Soapstone Slab",
default.node_sound_stone_defaults())
stairs.register_stair_and_slab("soapstone_tile", "deco:soapstone_tile",
{cracky=2},
{"deco_soapstone_tile.png"},
"Soapstone Tile Stair",
"Soapstone Tile Slab",
default.node_sound_stone_defaults())
stairs.register_stair_and_slab("soapstone_brick", "deco:soapstone_brick",
{cracky=2},
{"deco_soapstone_brick.png"},
"Soapstone Brick Stair",
"Soapstone Brick Slab",
default.node_sound_stone_defaults())
--mother fuckin wool
stairs.register_stair_and_slab("black_wool", "wool:black", {snappy=2,choppy=2,oddly_breakable_by_hand=3,flammable=3,wool=1}, {"wool_black.png"}, "Black Wool Stair", "Black Wool Slab")
stairs.register_stair_and_slab("blue_wool", "wool:blue", {snappy=2,choppy=2,oddly_breakable_by_hand=3,flammable=3,wool=1}, {"wool_blue.png"}, "Blue Wool Stair", "Blue Wool Slab")
stairs.register_stair_and_slab("brown_wool", "wool:brown", {snappy=2,choppy=2,oddly_breakable_by_hand=3,flammable=3,wool=1}, {"wool_black.png"}, "Brown Wool Stair", "Brown Wool Slab")
stairs.register_stair_and_slab("cyan_wool", "wool:cyan", {snappy=2,choppy=2,oddly_breakable_by_hand=3,flammable=3,wool=1}, {"wool_cyan.png"}, "Cyan Wool Stair", "Cyan Wool Slab")
stairs.register_stair_and_slab("dark_green_wool", "wool:dark_green", {snappy=2,choppy=2,oddly_breakable_by_hand=3,flammable=3,wool=1}, {"wool_dark_green.png"}, "Dark Green Wool Stair", "Dark Green Wool Slab")
stairs.register_stair_and_slab("dark_grey_wool", "wool:dark_grey", {snappy=2,choppy=2,oddly_breakable_by_hand=3,flammable=3,wool=1}, {"wool_dark_grey.png"}, "Dark Grey Wool Stair", "Dark Grey Wool Slab")
stairs.register_stair_and_slab("green_wool", "wool:green", {snappy=2,choppy=2,oddly_breakable_by_hand=3,flammable=3,wool=1}, {"wool_green.png"}, "Green Wool Stair", "Green Wool Slab")
stairs.register_stair_and_slab("grey_wool", "wool:grey", {snappy=2,choppy=2,oddly_breakable_by_hand=3,flammable=3,wool=1}, {"wool_grey.png"}, "Grey Wool Stair", "Grey Wool Slab")
stairs.register_stair_and_slab("magenta_wool", "wool:magenta", {snappy=2,choppy=2,oddly_breakable_by_hand=3,flammable=3,wool=1}, {"wool_magenta.png"}, "Magenta Wool Stair", "Magenta Wool Slab")
stairs.register_stair_and_slab("orange_wool", "wool:orange", {snappy=2,choppy=2,oddly_breakable_by_hand=3,flammable=3,wool=1}, {"wool_orange.png"}, "Orange Wool Stair", "Orange Wool Slab")
stairs.register_stair_and_slab("pink_wool", "wool:pink", {snappy=2,choppy=2,oddly_breakable_by_hand=3,flammable=3,wool=1}, {"wool_pink.png"}, "Pink Wool Stair", "Pink Wool Slab")
stairs.register_stair_and_slab("red_wool", "wool:red", {snappy=2,choppy=2,oddly_breakable_by_hand=3,flammable=3,wool=1}, {"wool_red.png"}, "Red Wool Stair", "Red Wool Slab")
stairs.register_stair_and_slab("violet_wool", "wool:violet", {snappy=2,choppy=2,oddly_breakable_by_hand=3,flammable=3,wool=1}, {"wool_violet.png"}, "Violet Wool Stair", "Violet Wool Slab")
stairs.register_stair_and_slab("white_wool", "wool:white", {snappy=2,choppy=2,oddly_breakable_by_hand=3,flammable=3,wool=1}, {"wool_white.png"}, "White Wool Stair", "White Wool Slab")
stairs.register_stair_and_slab("yellow_wool", "wool:yellow", {snappy=2,choppy=2,oddly_breakable_by_hand=3,flammable=3,wool=1}, {"wool_yellow.png"}, "Yellow Wool Stair", "Yellow Wool Slab")