335 lines
12 KiB
Lua
335 lines
12 KiB
Lua
-- Minetest 0.4 mod: stairs
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-- See README.txt for licensing and other information.
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stairs = {}
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-- Node will be called stairs:stair_<subname>
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function stairs.register_stair(subname, recipeitem, groups, images, description, sounds)
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minetest.register_node(":stairs:stair_" .. subname, {
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description = description,
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drawtype = "mesh",
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tiles = images,
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mesh = "stairs.b3d",
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paramtype = "light",
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paramtype2 = "facedir",
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is_ground_content = true,
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groups = groups,
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sounds = sounds,
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collision_box = {
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type = "fixed",
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fixed = {
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{0.5, -0.5, -0.5, -0.5, -0.16406, 0.5},
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{0.5, -0.16406, -0.16406, -0.5, 0.17188, 0.5},
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{0.5, 0.17188, 0.17188, -0.5, 0.5, 0.5},
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},
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},
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on_place = function(itemstack, placer, pointed_thing)
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if pointed_thing.type ~= "node" then
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return itemstack
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end
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local p0 = pointed_thing.under
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local p1 = pointed_thing.above
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local param2 = 0
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local placer_pos = placer:getpos()
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if placer_pos then
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local dir = {
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x = p1.x - placer_pos.x,
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y = p1.y - placer_pos.y,
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z = p1.z - placer_pos.z
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}
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param2 = minetest.dir_to_facedir(dir)
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end
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if p0.y-1 == p1.y then
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param2 = param2 + 20
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if param2 == 21 then
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param2 = 23
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elseif param2 == 23 then
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param2 = 21
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end
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end
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return minetest.item_place(itemstack, placer, pointed_thing, param2)
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end,
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})
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-- for replace ABM
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minetest.register_node(":stairs:stair_" .. subname.."upside_down", {
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replace_name = "stairs:stair_" .. subname,
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groups = {slabs_replace=1},
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})
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minetest.register_craft({
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output = 'stairs:stair_' .. subname .. ' 8',
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recipe = {
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{recipeitem, "", ""},
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{recipeitem, recipeitem, ""},
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{recipeitem, recipeitem, recipeitem},
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},
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})
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-- Flipped recipe for the silly minecrafters
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minetest.register_craft({
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output = 'stairs:stair_' .. subname .. ' 8',
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recipe = {
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{"", "", recipeitem},
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{"", recipeitem, recipeitem},
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{recipeitem, recipeitem, recipeitem},
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},
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})
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end
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-- Node will be called stairs:slab_<subname>
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function stairs.register_slab(subname, recipeitem, groups, images, description, sounds)
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minetest.register_node(":stairs:slab_" .. subname, {
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description = description,
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drawtype = "nodebox",
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tiles = images,
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paramtype = "light",
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paramtype2 = "facedir",
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is_ground_content = true,
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groups = groups,
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sounds = sounds,
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node_box = {
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type = "fixed",
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fixed = {-0.5, -0.5, -0.5, 0.5, 0, 0.5},
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},
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on_place = function(itemstack, placer, pointed_thing)
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if pointed_thing.type ~= "node" then
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return itemstack
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end
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-- If it's being placed on an another similar one, replace it with
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-- a full block
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local slabpos = nil
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local slabnode = nil
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local p0 = pointed_thing.under
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local p1 = pointed_thing.above
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local n0 = minetest.get_node(p0)
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local n1 = minetest.get_node(p1)
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local param2 = 0
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local n0_is_upside_down = (n0.name == "stairs:slab_" .. subname and
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n0.param2 >= 20)
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if n0.name == "stairs:slab_" .. subname and not n0_is_upside_down and p0.y+1 == p1.y then
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slabpos = p0
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slabnode = n0
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elseif n1.name == "stairs:slab_" .. subname then
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slabpos = p1
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slabnode = n1
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end
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if slabpos then
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-- Remove the slab at slabpos
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minetest.remove_node(slabpos)
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-- Make a fake stack of a single item and try to place it
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local fakestack = ItemStack(recipeitem)
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fakestack:set_count(itemstack:get_count())
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pointed_thing.above = slabpos
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local success
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fakestack, success = minetest.item_place(fakestack, placer, pointed_thing)
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-- If the item was taken from the fake stack, decrement original
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if success then
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itemstack:set_count(fakestack:get_count())
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-- Else put old node back
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else
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minetest.set_node(slabpos, slabnode)
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end
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return itemstack
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end
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-- Upside down slabs
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if p0.y-1 == p1.y then
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-- Turn into full block if pointing at a existing slab
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if n0_is_upside_down then
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-- Remove the slab at the position of the slab
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minetest.remove_node(p0)
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-- Make a fake stack of a single item and try to place it
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local fakestack = ItemStack(recipeitem)
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fakestack:set_count(itemstack:get_count())
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pointed_thing.above = p0
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local success
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fakestack, success = minetest.item_place(fakestack, placer, pointed_thing)
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-- If the item was taken from the fake stack, decrement original
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if success then
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itemstack:set_count(fakestack:get_count())
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-- Else put old node back
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else
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minetest.set_node(p0, n0)
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end
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return itemstack
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end
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-- Place upside down slab
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param2 = 20
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end
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-- If pointing at the side of a upside down slab
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if n0_is_upside_down and p0.y+1 ~= p1.y then
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param2 = 20
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end
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return minetest.item_place(itemstack, placer, pointed_thing, param2)
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end,
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})
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-- for replace ABM
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minetest.register_node(":stairs:slab_" .. subname.."upside_down", {
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replace_name = "stairs:slab_"..subname,
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groups = {slabs_replace=1},
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})
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minetest.register_craft({
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output = 'stairs:slab_' .. subname .. ' 6',
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recipe = {
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{recipeitem, recipeitem, recipeitem},
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},
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})
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end
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-- Replace old "upside_down" nodes with new param2 versions
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minetest.register_abm({
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nodenames = {"group:slabs_replace"},
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interval = 1,
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chance = 1,
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action = function(pos, node)
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node.name = minetest.registered_nodes[node.name].replace_name
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node.param2 = node.param2 + 20
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if node.param2 == 21 then
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node.param2 = 23
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elseif node.param2 == 23 then
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node.param2 = 21
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end
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minetest.set_node(pos, node)
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end,
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})
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-- Nodes will be called stairs:{stair,slab}_<subname>
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function stairs.register_stair_and_slab(subname, recipeitem, groups, images, desc_stair, desc_slab, sounds)
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stairs.register_stair(subname, recipeitem, groups, images, desc_stair, sounds)
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stairs.register_slab(subname, recipeitem, groups, images, desc_slab, sounds)
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end
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stairs.register_stair_and_slab("oak_wood", "deco:oak_plank",
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{snappy=2,choppy=2,oddly_breakable_by_hand=2,flammable=3},
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{"deco_wood_oak_planks.png"},
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"Oak Plank Stair",
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"Oak Plank Slab",
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default.node_sound_wood_defaults())
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stairs.register_stair_and_slab("birch_wood", "deco:birch_plank",
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{snappy=2,choppy=2,oddly_breakable_by_hand=2,flammable=3},
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{"deco_wood_birch_planks.png"},
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"Birch Plank Stair",
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"Birch Plank Slab",
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default.node_sound_wood_defaults())
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stairs.register_stair_and_slab("cherry_wood", "deco:cherry_plank",
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{snappy=2,choppy=2,oddly_breakable_by_hand=2,flammable=3},
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{"deco_wood_cherry_planks.png"},
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"Cherry Plank Stair",
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"Cherry Plank Slab",
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default.node_sound_wood_defaults())
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stairs.register_stair_and_slab("evergreen_wood", "deco:evergreen_plank",
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{snappy=2,choppy=2,oddly_breakable_by_hand=2,flammable=3},
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{"deco_wood_evergreen_planks.png"},
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"Evergreen Plank Stair",
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"Evergreen Plank Slab",
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default.node_sound_wood_defaults())
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stairs.register_stair_and_slab("stone", "mapgen:stone",
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{cracky=3},
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{"mapgen_stone.png"},
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"Stone Stair",
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"Stone Slab",
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default.node_sound_stone_defaults())
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stairs.register_stair_and_slab("cobble", "mapgen:cobble",
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{cracky=3},
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{"mapgen_cobble.png"},
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"Cobble Stair",
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"Cobble Slab",
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default.node_sound_stone_defaults())
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stairs.register_stair_and_slab("brick", "deco:brick",
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{cracky=3},
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{"deco_brick.png"},
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"Brick Stair",
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"Brick Slab",
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default.node_sound_stone_defaults())
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stairs.register_stair_and_slab("sandstone", "mapgen:sandstone",
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{crumbly=2,cracky=3},
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{"mapgen_sandstone.png"},
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"Sandstone Stair",
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"Sandstone Slab",
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default.node_sound_stone_defaults())
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stairs.register_stair_and_slab("ice", "mapgen:ice",
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{cracky=3},
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{"mapgen_ice.png"},
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"Solid Ice Stair",
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"Solid Ice Slab",
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default.node_sound_stone_defaults())
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stairs.register_stair_and_slab("stone_brick", "deco:stone_brick",
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{cracky=3},
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{"deco_stone_brick.png"},
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"Stone Brick Stair",
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"Stone Brick Slab",
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default.node_sound_stone_defaults())
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stairs.register_stair_and_slab("stone_tile", "deco:stone_tile",
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{cracky=3},
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{"deco_stone_tile.png"},
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"Stone Tile Stair",
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"Stone Tile Slab",
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default.node_sound_stone_defaults())
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-- soap stone
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stairs.register_stair_and_slab("soapstone", "mapgen:soap_stone",
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{cracky=2},
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{"mapgen_soap_stone.png"},
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"Soapstone Stair",
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"Soapstone Slab",
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default.node_sound_stone_defaults())
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stairs.register_stair_and_slab("soapstone_tile", "deco:soapstone_tile",
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{cracky=2},
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{"deco_soapstone_tile.png"},
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"Soapstone Tile Stair",
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"Soapstone Tile Slab",
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default.node_sound_stone_defaults())
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stairs.register_stair_and_slab("soapstone_brick", "deco:soapstone_brick",
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{cracky=2},
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{"deco_soapstone_brick.png"},
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"Soapstone Brick Stair",
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"Soapstone Brick Slab",
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default.node_sound_stone_defaults())
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--mother fuckin wool
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stairs.register_stair_and_slab("black_wool", "wool:black", {snappy=2,choppy=2,oddly_breakable_by_hand=3,flammable=3,wool=1}, {"wool_black.png"}, "Black Wool Stair", "Black Wool Slab")
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stairs.register_stair_and_slab("blue_wool", "wool:blue", {snappy=2,choppy=2,oddly_breakable_by_hand=3,flammable=3,wool=1}, {"wool_blue.png"}, "Blue Wool Stair", "Blue Wool Slab")
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stairs.register_stair_and_slab("brown_wool", "wool:brown", {snappy=2,choppy=2,oddly_breakable_by_hand=3,flammable=3,wool=1}, {"wool_black.png"}, "Brown Wool Stair", "Brown Wool Slab")
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stairs.register_stair_and_slab("cyan_wool", "wool:cyan", {snappy=2,choppy=2,oddly_breakable_by_hand=3,flammable=3,wool=1}, {"wool_cyan.png"}, "Cyan Wool Stair", "Cyan Wool Slab")
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stairs.register_stair_and_slab("dark_green_wool", "wool:dark_green", {snappy=2,choppy=2,oddly_breakable_by_hand=3,flammable=3,wool=1}, {"wool_dark_green.png"}, "Dark Green Wool Stair", "Dark Green Wool Slab")
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stairs.register_stair_and_slab("dark_grey_wool", "wool:dark_grey", {snappy=2,choppy=2,oddly_breakable_by_hand=3,flammable=3,wool=1}, {"wool_dark_grey.png"}, "Dark Grey Wool Stair", "Dark Grey Wool Slab")
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stairs.register_stair_and_slab("green_wool", "wool:green", {snappy=2,choppy=2,oddly_breakable_by_hand=3,flammable=3,wool=1}, {"wool_green.png"}, "Green Wool Stair", "Green Wool Slab")
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stairs.register_stair_and_slab("grey_wool", "wool:grey", {snappy=2,choppy=2,oddly_breakable_by_hand=3,flammable=3,wool=1}, {"wool_grey.png"}, "Grey Wool Stair", "Grey Wool Slab")
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stairs.register_stair_and_slab("magenta_wool", "wool:magenta", {snappy=2,choppy=2,oddly_breakable_by_hand=3,flammable=3,wool=1}, {"wool_magenta.png"}, "Magenta Wool Stair", "Magenta Wool Slab")
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stairs.register_stair_and_slab("orange_wool", "wool:orange", {snappy=2,choppy=2,oddly_breakable_by_hand=3,flammable=3,wool=1}, {"wool_orange.png"}, "Orange Wool Stair", "Orange Wool Slab")
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stairs.register_stair_and_slab("pink_wool", "wool:pink", {snappy=2,choppy=2,oddly_breakable_by_hand=3,flammable=3,wool=1}, {"wool_pink.png"}, "Pink Wool Stair", "Pink Wool Slab")
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stairs.register_stair_and_slab("red_wool", "wool:red", {snappy=2,choppy=2,oddly_breakable_by_hand=3,flammable=3,wool=1}, {"wool_red.png"}, "Red Wool Stair", "Red Wool Slab")
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stairs.register_stair_and_slab("violet_wool", "wool:violet", {snappy=2,choppy=2,oddly_breakable_by_hand=3,flammable=3,wool=1}, {"wool_violet.png"}, "Violet Wool Stair", "Violet Wool Slab")
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stairs.register_stair_and_slab("white_wool", "wool:white", {snappy=2,choppy=2,oddly_breakable_by_hand=3,flammable=3,wool=1}, {"wool_white.png"}, "White Wool Stair", "White Wool Slab")
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stairs.register_stair_and_slab("yellow_wool", "wool:yellow", {snappy=2,choppy=2,oddly_breakable_by_hand=3,flammable=3,wool=1}, {"wool_yellow.png"}, "Yellow Wool Stair", "Yellow Wool Slab")
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