2014-05-11 17:49:46 +01:00

924 lines
25 KiB
Lua

--deco.lua
-- This file is part of BFD.
-- BFD is free software: you can redistribute it and/or modify
-- it under the terms of the GNU General Public License as published by
-- the Free Software Foundation, either version 3 of the License, or
-- (at your option) any later version.
-- BFD is distributed in the hope that it will be useful,
-- but WITHOUT ANY WARRANTY; without even the implied warranty of
-- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-- GNU General Public License for more details.
-- You may contact Jordach via the Minetest Forums PM service for help
-- or ask on the forum topic for which this game is set on.
-- You should have received a copy of the GNU General Public License
-- along with BFD. If not, see <http://www.gnu.org/licenses/>.
deco = {}
-- glass
minetest.register_node("deco:obsidian_glass", {
description = "Obsidian Glass",
drawtype = "glasslike",
tiles = {"deco_obsidian_glass.png"},
paramtype = "light",
is_ground_content = false,
sunlight_propagates = true,
sounds = default.node_sound_glass_defaults(),
groups = {cracky=3,oddly_breakable_by_hand=3},
})
minetest.register_node("deco:glass", {
description = "Glass",
drawtype = "glasslike",
tiles = {"deco_glass.png"},
paramtype = "light",
is_ground_content = false,
sunlight_propagates = true,
sounds = default.node_sound_glass_defaults(),
groups = {cracky=3,oddly_breakable_by_hand=3},
})
-- wood planks
minetest.register_node("deco:oak_plank", {
description = "Oak Planks",
tiles = {"deco_wood_oak_planks.png"},
sounds = default.node_sound_wood_defaults(),
groups = {oddly_breakable_by_hand=1, flammable=1, choppy=3, wood=1},
})
minetest.register_node("deco:birch_plank", {
description = "Birch Planks",
tiles = {"deco_wood_birch_planks.png"},
sounds = default.node_sound_wood_defaults(),
groups = {oddly_breakable_by_hand=1, flammable=1, choppy=3, wood=1},
})
minetest.register_node("deco:cherry_plank", {
description = "Cherry Planks",
tiles = {"deco_wood_cherry_planks.png"},
sounds = default.node_sound_wood_defaults(),
groups = {oddly_breakable_by_hand=1, flammable=1, choppy=3, wood=1},
})
minetest.register_node("deco:evergreen_plank", {
description = "Evergreen Planks",
tiles = {"deco_wood_evergreen_planks.png"},
sounds = default.node_sound_wood_defaults(),
groups = {oddly_breakable_by_hand=1, flammable=1, choppy=3, wood=1},
})
-- plank crafting
minetest.register_craft({
output = 'deco:oak_plank 6',
recipe = {
{'mapgen:oak_log'},
}
})
minetest.register_craft({
output = 'deco:oak_plank 6',
recipe = {
{'mapgen:dead_oak_log'},
}
})
minetest.register_craft({
output = 'deco:cherry_plank 6',
recipe = {
{'mapgen:cherry_log'},
}
})
minetest.register_craft({
output = 'deco:birch_plank 6',
recipe = {
{'mapgen:birch_log'},
}
})
minetest.register_craft({
output = 'deco:evergreen_plank 6',
recipe = {
{'mapgen:evergreen_log'},
}
})
--chest crafts
minetest.register_craft({
output = 'deco:chest',
recipe = {
{'group:wood', 'group:wood', 'group:wood'},
{'group:wood', '', 'group:wood'},
{'group:wood', 'group:wood', 'group:wood'},
}
})
minetest.register_craft({
output = 'deco:chest_locked',
recipe = {
{'group:wood', 'group:wood', 'group:wood'},
{'group:wood', 'tools:steel_ingot', 'group:wood'},
{'group:wood', 'group:wood', 'group:wood'},
}
})
--chests
default.chest_formspec =
"size[8,9]"..
"list[current_name;main;0,0;8,4;]"..
"list[current_player;main;0,5;8,4;]"
function default.get_locked_chest_formspec(pos)
local spos = pos.x .. "," .. pos.y .. "," ..pos.z
local formspec =
"size[8,9]"..
"list[nodemeta:".. spos .. ";main;0,0;8,4;]"..
"list[current_player;main;0,5;8,4;]"
return formspec
end
minetest.register_node("deco:chest", {
description = "Chest",
tiles = {"deco_chest_top.png", "deco_chest_top.png", "deco_chest_side.png",
"deco_chest_side.png", "deco_chest_side.png", "deco_chest_front.png"},
paramtype2 = "facedir",
groups = {choppy=2,oddly_breakable_by_hand=2},
legacy_facedir_simple = true,
is_ground_content = false,
sounds = default.node_sound_wood_defaults(),
on_construct = function(pos)
local meta = minetest.get_meta(pos)
meta:set_string("formspec",default.chest_formspec)
meta:set_string("infotext", "Chest")
local inv = meta:get_inventory()
inv:set_size("main", 8*4)
end,
after_place_node = function(pos, placer)
local meta = minetest.get_meta(pos)
meta:set_string("owner", placer:get_player_name() or "")
meta:set_string("infotext", "Unlocked Chest (owned by "..
meta:get_string("owner")..")")
end,
can_dig = function(pos,player)
local meta = minetest.get_meta(pos);
local inv = meta:get_inventory()
return inv:is_empty("main")
end,
on_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player)
minetest.log("action", player:get_player_name()..
" moves stuff in chest at "..minetest.pos_to_string(pos))
end,
on_metadata_inventory_put = function(pos, listname, index, stack, player)
minetest.log("action", player:get_player_name()..
" moves stuff to chest at "..minetest.pos_to_string(pos))
end,
on_metadata_inventory_take = function(pos, listname, index, stack, player)
minetest.log("action", player:get_player_name()..
" takes stuff from chest at "..minetest.pos_to_string(pos))
end,
})
local function has_locked_chest_privilege(meta, player)
if player:get_player_name() ~= meta:get_string("owner") then
return false
end
return true
end
minetest.register_node("deco:chest_locked", {
description = "Locked Chest",
tiles = {"deco_chest_top.png", "deco_chest_top.png", "deco_chest_side.png",
"deco_chest_side.png", "deco_chest_side.png", "deco_chest_lock.png"},
paramtype2 = "facedir",
groups = {choppy=2,oddly_breakable_by_hand=2},
legacy_facedir_simple = true,
is_ground_content = false,
sounds = default.node_sound_wood_defaults(),
after_place_node = function(pos, placer)
local meta = minetest.get_meta(pos)
meta:set_string("owner", placer:get_player_name() or "")
meta:set_string("infotext", "Locked Chest (owned by "..
meta:get_string("owner")..")")
end,
on_construct = function(pos)
local meta = minetest.get_meta(pos)
meta:set_string("infotext", "Locked Chest")
meta:set_string("owner", "")
local inv = meta:get_inventory()
inv:set_size("main", 8*4)
end,
can_dig = function(pos,player)
local meta = minetest.get_meta(pos);
local inv = meta:get_inventory()
return inv:is_empty("main") and has_locked_chest_privilege(meta, player)
end,
allow_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player)
local meta = minetest.get_meta(pos)
if not has_locked_chest_privilege(meta, player) then
minetest.log("action", player:get_player_name()..
" tried to access a locked chest belonging to "..
meta:get_string("owner").." at "..
minetest.pos_to_string(pos))
return 0
end
return count
end,
allow_metadata_inventory_put = function(pos, listname, index, stack, player)
local meta = minetest.get_meta(pos)
if not has_locked_chest_privilege(meta, player) then
minetest.log("action", player:get_player_name()..
" tried to access a locked chest belonging to "..
meta:get_string("owner").." at "..
minetest.pos_to_string(pos))
return 0
end
return stack:get_count()
end,
allow_metadata_inventory_take = function(pos, listname, index, stack, player)
local meta = minetest.get_meta(pos)
if not has_locked_chest_privilege(meta, player) then
minetest.log("action", player:get_player_name()..
" tried to access a locked chest belonging to "..
meta:get_string("owner").." at "..
minetest.pos_to_string(pos))
return 0
end
return stack:get_count()
end,
on_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player)
minetest.log("action", player:get_player_name()..
" moves stuff in locked chest at "..minetest.pos_to_string(pos))
end,
on_metadata_inventory_put = function(pos, listname, index, stack, player)
minetest.log("action", player:get_player_name()..
" moves stuff to locked chest at "..minetest.pos_to_string(pos))
end,
on_metadata_inventory_take = function(pos, listname, index, stack, player)
minetest.log("action", player:get_player_name()..
" takes stuff from locked chest at "..minetest.pos_to_string(pos))
end,
on_rightclick = function(pos, node, clicker)
local meta = minetest.get_meta(pos)
if has_locked_chest_privilege(meta, clicker) then
minetest.show_formspec(
clicker:get_player_name(),
"deco:chest_locked",
default.get_locked_chest_formspec(pos)
)
end
end,
})
--torches
minetest.register_node("deco:torch", {
description = "Torch",
drawtype = "torchlike",
tiles = {
{name="deco_torch_floor.png", animation={type="vertical_frames", aspect_w=16, aspect_h=16, length=3.0}},
{name="deco_torch_ceiling.png", animation={type="vertical_frames", aspect_w=16, aspect_h=16, length=3.0}},
{name="deco_torch.png", animation={type="vertical_frames", aspect_w=16, aspect_h=16, length=3.0}}
},
inventory_image = "deco_torch_wield.png",
wield_image = "deco_torch_wield.png",
paramtype = "light",
paramtype2 = "wallmounted",
sunlight_propagates = true,
is_ground_content = false,
walkable = false,
light_source = 13,
selection_box = {
type = "wallmounted",
wall_top = {-0.1, 0.5-0.6, -0.1, 0.1, 0.5, 0.1},
wall_bottom = {-0.1, -0.5, -0.1, 0.1, -0.5+0.6, 0.1},
wall_side = {-0.5, -0.3, -0.1, -0.5+0.3, 0.3, 0.1},
},
groups = {choppy=2,dig_immediate=3,flammable=1,attached_node=1,hot=2},
legacy_wallmounted = true,
sounds = default.node_sound_defaults(),
})
minetest.register_craft({
output = 'deco:torch 4',
recipe = {
{'ores:coal_lump'},
{'tools:stick'},
}
})
minetest.register_craft({
output = 'deco:torch 4',
recipe = {
{'ores:coal_fragment'},
{'tools:stick'},
}
})
--
-- Furnace
--
function default.get_furnace_active_formspec(pos, percent)
local formspec =
"size[8,9]"..
"image[2,2;1,1;deco_furnace_fire_bg.png^[lowpart:"..
(100-percent)..":deco_furnace_fire_fg.png]"..
"list[current_name;fuel;2,3;1,1;]"..
"list[current_name;src;2,1;1,1;]"..
"list[current_name;dst;5,1;2,2;]"..
"list[current_player;main;0,5;8,4;]"
return formspec
end
default.furnace_inactive_formspec =
"size[8,9]"..
"image[2,2;1,1;deco_furnace_fire_bg.png]"..
"list[current_name;fuel;2,3;1,1;]"..
"list[current_name;src;2,1;1,1;]"..
"list[current_name;dst;5,1;2,2;]"..
"list[current_player;main;0,5;8,4;]"
minetest.register_node("deco:furnace", {
description = "Furnace",
tiles = {"deco_furnace_top.png", "deco_furnace_bottom.png", "deco_furnace_side.png",
"deco_furnace_side.png", "deco_furnace_side.png", "deco_furnace_front.png"},
paramtype2 = "facedir",
groups = {cracky=3},
legacy_facedir_simple = true,
is_ground_content = false,
sounds = default.node_sound_stone_defaults(),
on_construct = function(pos)
local meta = minetest.get_meta(pos)
meta:set_string("formspec", default.furnace_inactive_formspec)
meta:set_string("infotext", "Furnace")
local inv = meta:get_inventory()
inv:set_size("fuel", 1)
inv:set_size("src", 1)
inv:set_size("dst", 4)
end,
can_dig = function(pos,player)
local meta = minetest.get_meta(pos);
local inv = meta:get_inventory()
if not inv:is_empty("fuel") then
return false
elseif not inv:is_empty("dst") then
return false
elseif not inv:is_empty("src") then
return false
end
return true
end,
allow_metadata_inventory_put = function(pos, listname, index, stack, player)
local meta = minetest.get_meta(pos)
local inv = meta:get_inventory()
if listname == "fuel" then
if minetest.get_craft_result({method="fuel",width=1,items={stack}}).time ~= 0 then
if inv:is_empty("src") then
meta:set_string("infotext","Furnace is empty")
end
return stack:get_count()
else
return 0
end
elseif listname == "src" then
return stack:get_count()
elseif listname == "dst" then
return 0
end
end,
allow_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player)
local meta = minetest.get_meta(pos)
local inv = meta:get_inventory()
local stack = inv:get_stack(from_list, from_index)
if to_list == "fuel" then
if minetest.get_craft_result({method="fuel",width=1,items={stack}}).time ~= 0 then
if inv:is_empty("src") then
meta:set_string("infotext","Furnace is empty")
end
return count
else
return 0
end
elseif to_list == "src" then
return count
elseif to_list == "dst" then
return 0
end
end,
})
minetest.register_node("deco:furnace_active", {
description = "Furnace",
tiles = {
"deco_furnace_top.png",
"deco_furnace_bottom.png",
"deco_furnace_side.png",
"deco_furnace_side.png",
"deco_furnace_side.png",
{
image = "deco_furnace_front_active.png",
backface_culling = false,
animation = {
type = "vertical_frames",
aspect_w = 16,
aspect_h = 16,
length = 1.5
},
}
},
paramtype2 = "facedir",
light_source = 8,
drop = "deco:furnace",
--groups = {cracky=2, not_in_creative_inventory=1,hot=1},
legacy_facedir_simple = true,
is_ground_content = false,
sounds = default.node_sound_stone_defaults(),
on_construct = function(pos)
local meta = minetest.get_meta(pos)
meta:set_string("formspec", default.furnace_inactive_formspec)
meta:set_string("infotext", "Furnace");
local inv = meta:get_inventory()
inv:set_size("fuel", 1)
inv:set_size("src", 1)
inv:set_size("dst", 4)
end,
can_dig = function(pos,player)
local meta = minetest.get_meta(pos);
local inv = meta:get_inventory()
if not inv:is_empty("fuel") then
return false
elseif not inv:is_empty("dst") then
return false
elseif not inv:is_empty("src") then
return false
end
return true
end,
allow_metadata_inventory_put = function(pos, listname, index, stack, player)
local meta = minetest.get_meta(pos)
local inv = meta:get_inventory()
if listname == "fuel" then
if minetest.get_craft_result({method="fuel",width=1,items={stack}}).time ~= 0 then
if inv:is_empty("src") then
meta:set_string("infotext","Furnace is empty")
end
return stack:get_count()
else
return 0
end
elseif listname == "src" then
return stack:get_count()
elseif listname == "dst" then
return 0
end
end,
allow_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player)
local meta = minetest.get_meta(pos)
local inv = meta:get_inventory()
local stack = inv:get_stack(from_list, from_index)
if to_list == "fuel" then
if minetest.get_craft_result({method="fuel",width=1,items={stack}}).time ~= 0 then
if inv:is_empty("src") then
meta:set_string("infotext","Furnace is empty")
end
return count
else
return 0
end
elseif to_list == "src" then
return count
elseif to_list == "dst" then
return 0
end
end,
})
local function swap_node(pos,name)
local node = minetest.get_node(pos)
if node.name == name then
return
end
node.name = name
minetest.swap_node(pos,node)
end
minetest.register_abm({
nodenames = {"deco:furnace","deco:furnace_active"},
interval = 1.0,
chance = 1,
action = function(pos, node, active_object_count, active_object_count_wider)
local meta = minetest.get_meta(pos)
for i, name in ipairs({
"fuel_totaltime",
"fuel_time",
"src_totaltime",
"src_time"
}) do
if meta:get_string(name) == "" then
meta:set_float(name, 0.0)
end
end
local inv = meta:get_inventory()
local srclist = inv:get_list("src")
local cooked = nil
local aftercooked
if srclist then
cooked, aftercooked = minetest.get_craft_result({method = "cooking", width = 1, items = srclist})
end
local was_active = false
if meta:get_float("fuel_time") < meta:get_float("fuel_totaltime") then
was_active = true
meta:set_float("fuel_time", meta:get_float("fuel_time") + 1)
meta:set_float("src_time", meta:get_float("src_time") + 1)
if cooked and cooked.item and meta:get_float("src_time") >= cooked.time then
-- check if there's room for output in "dst" list
if inv:room_for_item("dst",cooked.item) then
-- Put result in "dst" list
inv:add_item("dst", cooked.item)
-- take stuff from "src" list
inv:set_stack("src", 1, aftercooked.items[1])
else
--print("Could not insert '"..cooked.item:to_string().."'")
end
meta:set_string("src_time", 0)
end
end
if meta:get_float("fuel_time") < meta:get_float("fuel_totaltime") then
local percent = math.floor(meta:get_float("fuel_time") /
meta:get_float("fuel_totaltime") * 100)
meta:set_string("infotext","Furnace active: "..percent.."%")
swap_node(pos,"deco:furnace_active")
meta:set_string("formspec",default.get_furnace_active_formspec(pos, percent))
return
end
local fuel = nil
local afterfuel
local cooked = nil
local fuellist = inv:get_list("fuel")
local srclist = inv:get_list("src")
if srclist then
cooked = minetest.get_craft_result({method = "cooking", width = 1, items = srclist})
end
if fuellist then
fuel, afterfuel = minetest.get_craft_result({method = "fuel", width = 1, items = fuellist})
end
if not fuel or fuel.time <= 0 then
meta:set_string("infotext","Furnace out of fuel")
swap_node(pos,"deco:furnace")
meta:set_string("formspec", default.furnace_inactive_formspec)
return
end
if cooked.item:is_empty() then
if was_active then
meta:set_string("infotext","Furnace is empty")
swap_node(pos,"deco:furnace")
meta:set_string("formspec", default.furnace_inactive_formspec)
end
return
end
meta:set_string("fuel_totaltime", fuel.time)
meta:set_string("fuel_time", 0)
inv:set_stack("fuel", 1, afterfuel.items[1])
end,
})
-- furnace crafting
minetest.register_craft({
output = 'deco:furnace',
recipe = {
{'group:stone', 'group:stone', 'group:stone'},
{'group:stone', '', 'group:stone'},
{'group:stone', 'group:stone', 'group:stone'},
}
})
minetest.register_craft({
output = 'deco:sign_wall 3',
recipe = {
{'group:wood', 'group:wood', 'group:wood'},
{'group:wood', 'group:wood', 'group:wood'},
{'', 'tools:stick', ''},
}
})
-- on a rail!
minetest.register_node("deco:rail", {
description = "Rail",
drawtype = "raillike",
tiles = {"deco_rail.png", "deco_rail_curved.png", "deco_rail_t_junction.png", "deco_rail_crossing.png"},
inventory_image = "deco_rail.png",
wield_image = "deco_rail.png",
paramtype = "light",
walkable = false,
is_ground_content = false,
selection_box = {
type = "fixed",
-- but how to specify the dimensions for curved and sideways rails?
fixed = {-1/2, -1/2, -1/2, 1/2, -1/2+1/16, 1/2},
},
groups = {bendy=2,dig_immediate=2,attached_node=1},
})
--desk chair :3
minetest.register_node("deco:desk_chair", {
description = "Desk Chair",
drawtype = "nodebox",
paramtype = "light",
tiles = {"deco_wood_oak_planks.png"},
paramtype2 = "facedir",
groups = {choppy=3, oddly_breakable_by_hand=1},
node_box = {
type = "fixed",
fixed = {
{-0.1, -0.5, -0.5, 0.1, -0.4, -0.1},
{-0.1, -0.4, 0.1, -0.5, -0.5, -0.1},
{0.1, -0.4, 0.1, -0.1, -0.5, 0.5},
{-0.1, 0, 0.3, 0.1, 0.6, 0.4},
{0.5, -0.5, 0.1, 0.1, -0.4, -0.1},
{0.1, 0, -0.1, -0.1, -0.5, 0.1},
{0.3, 0.1, 0.3, -0.3, 0, -0.2},
{0.3, 0.4, 0.2, -0.3, 0.7, 0.3},
},
},
sounds = default.node_sound_wood_defaults(),
})
minetest.register_craft({
output = 'deco:desk_chair',
recipe = {
{'', 'group:wood', ''},
{'', 'group:wood', ''},
{'tools:stick', 'tools:stick', 'tools:stick'},
}
})
-- desk formspec stuff
default.desk_formspec =
"size[8,9]"..
"list[current_name;main;2,0;4,4;]"..
"list[current_player;main;0,5;8,4;]"
--desks with micro amounts of storage :)
minetest.register_node("deco:desk_2", {
description = "Desk",
drawtype = "nodebox",
paramtype = "light",
paramtype2 = "facedir",
tiles = {"deco_wood_oak_planks.png"},
groups = {choppy=3, oddly_breakable_by_hand=1},
node_box = {
type = "fixed",
fixed = {
{-0.5, -0.3, -0.4, -0.4, -0.5, -0.5},
{0.5, -0.3, -0.5, 0.4, -0.5, -0.4},
{-0.5, -0.3, -0.5, 0.5, 0.3, 0.2},
{0.5, 0.5, -0.5, -0.5, 0.3, 0.5},
},
},
on_destruct = function(pos)
local node = minetest.env:get_node(pos)
local param2 = node.param2
if param2 == 0 then
pos.z = pos.z+1
elseif param2 == 1 then
pos.x = pos.x+1
elseif param2 == 2 then
pos.z = pos.z-1
elseif param2 == 3 then
pos.x = pos.x-1
end
if( minetest.env:get_node({x=pos.x, y=pos.y, z=pos.z}).name == "deco:desk" ) then
if( minetest.env:get_node({x=pos.x, y=pos.y, z=pos.z}).param2 == param2 ) then
minetest.env:remove_node(pos)
end
end
end,
selection_box = {
type = "fixed",
fixed = {
{-0.5, 0.5, -0.5, 0.5, -0.5, 1.5},
}
},
sounds = default.node_sound_wood_defaults(),
on_construct = function(pos)
local meta = minetest.get_meta(pos)
meta:set_string("formspec",default.desk_formspec)
meta:set_string("infotext", "Desk")
local inv = meta:get_inventory()
inv:set_size("main", 8*4)
end,
after_place_node = function(pos, placer)
local meta = minetest.get_meta(pos)
meta:set_string("owner", placer:get_player_name() or "")
meta:set_string("infotext", "Desk (owned by "..
meta:get_string("owner")..")")
local node = minetest.env:get_node(pos)
local p = {x=pos.x, y=pos.y, z=pos.z}
local param2 = node.param2
node.name = "deco:desk"
if param2 == 0 then
pos.z = pos.z+1
elseif param2 == 1 then
pos.x = pos.x+1
elseif param2 == 2 then
pos.z = pos.z-1
elseif param2 == 3 then
pos.x = pos.x-1
end
if minetest.registered_nodes[minetest.env:get_node(pos).name].buildable_to then
minetest.env:set_node(pos, node)
else
minetest.env:remove_node(p)
return true
end
end,
can_dig = function(pos,player)
local meta = minetest.get_meta(pos);
local inv = meta:get_inventory()
return inv:is_empty("main")
end,
on_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player)
minetest.log("action", player:get_player_name()..
" moves stuff in desk at "..minetest.pos_to_string(pos))
end,
on_metadata_inventory_put = function(pos, listname, index, stack, player)
minetest.log("action", player:get_player_name()..
" moves stuff to desk at "..minetest.pos_to_string(pos))
end,
on_metadata_inventory_take = function(pos, listname, index, stack, player)
minetest.log("action", player:get_player_name()..
" takes stuff from desk at "..minetest.pos_to_string(pos))
end,
})
minetest.register_node("deco:desk", {
description = "Desk",
drawtype = "nodebox",
paramtype = "light",
paramtype2 = "facedir",
groups = {choppy=3, oddly_breakable_by_hand=1},
tiles = {"deco_wood_oak_planks.png"},
node_box = {
type = "fixed",
fixed = {
{-0.4, 0.3, 0.5, -0.5, -0.5, 0.4},
{0.5, 0.3, 0.5, -0.5, 0.5, -0.5},
{0.4, 0.3, 0.5, 0.5, -0.5, 0.4},
},
},
selection_box = {
type = "fixed",
fixed = {
{0, 0, 0, 0, 0, 0},
}
},
sounds = default.node_sound_wood_defaults(),
})
--desk crafting
minetest.register_craft({
output = 'deco:desk_2',
recipe = {
{'group:wood', 'group:wood', 'group:wood'},
{'tools:stick', 'deco:chest', 'tools:stick'},
}
})
--stone square
minetest.register_node("deco:stone_tile", {
description = "Stone Tile",
tiles = {"deco_stone_tile.png"},
groups = {cracky=3, stone=1},
sounds = default.node_sound_stone_defaults(),
})
minetest.register_craft({
output = 'deco:stone_tile 4',
recipe = {
{'mapgen:cobble', 'mapgen:cobble'},
{'mapgen:cobble', 'mapgen:cobble'},
}
})
-- stone brick
minetest.register_node("deco:stone_brick", {
description = "Stone Brick",
tiles = {"deco_stone_brick.png"},
groups = {cracky=3, stone=1},
sounds = default.node_sound_stone_defaults(),
})
minetest.register_craft({
output = 'deco:stone_brick 4',
recipe = {
{'mapgen:stone', 'mapgen:stone'},
{'mapgen:stone', 'mapgen:stone'},
}
})
--
-- Fuels
--
minetest.register_craft({
type = "fuel",
recipe = "ores:coal_lump",
burntime = 60,
})
minetest.register_craft({
type = "fuel",
recipe = "bucket:bucket_lava",
burntime = 120,
replacements = {{"bucket:bucket_lava", "bucket:bucket_empty"}},
})
minetest.register_craft({
type = "fuel",
recipe = "bucket:oil",
burntime = 360,
replacements = {{"bucket:oil", "bucket:bucket_empty"}},
})
minetest.register_craft({
type = "fuel",
recipe = "group:leaves",
burntime = 5,
})
minetest.register_craft({
type = "fuel",
recipe = "group:tree",
burntime = 45,
})
minetest.register_craft({
type = "fuel",
recipe = "group:wood",
burntime = 7,
})
minetest.register_craft({
type = "fuel",
recipe = "group:flower",
burntime = 2,
})
--
-- Cooking Recipes
--
minetest.register_craft({
type = "cooking",
output = "deco:glass",
recipe = "mapgen:sand",
})
minetest.register_craft({
type = "cooking",
recipe = 'mapgen:cobble',
output = 'mapgen:stone'
})
minetest.register_craft({
type = "cooking",
recipe = 'mapgen:crust_cobble',
output = 'mapgen:crust_stone'
})