hud updates, need to fix some stuff for git

This commit is contained in:
Jordan Snelling 2014-05-11 18:21:43 +01:00
parent 413aa7b825
commit 61779025b1
19 changed files with 550 additions and 76 deletions

22
mods/hud/.gitattributes vendored Normal file
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@ -0,0 +1,22 @@
# Auto detect text files and perform LF normalization
* text=auto
# Custom for Visual Studio
*.cs diff=csharp
*.sln merge=union
*.csproj merge=union
*.vbproj merge=union
*.fsproj merge=union
*.dbproj merge=union
# Standard to msysgit
*.doc diff=astextplain
*.DOC diff=astextplain
*.docx diff=astextplain
*.DOCX diff=astextplain
*.dot diff=astextplain
*.DOT diff=astextplain
*.pdf diff=astextplain
*.PDF diff=astextplain
*.rtf diff=astextplain
*.RTF diff=astextplain

215
mods/hud/.gitignore vendored Normal file
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@ -0,0 +1,215 @@
#################
## Eclipse
#################
*.pydevproject
.project
.metadata
bin/
tmp/
*.tmp
*.bak
*.swp
*~.nib
local.properties
.classpath
.settings/
.loadpath
# External tool builders
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# Locally stored "Eclipse launch configurations"
*.launch
# CDT-specific
.cproject
# PDT-specific
.buildpath
#################
## Visual Studio
#################
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## files generated by popular Visual Studio add-ons.
# User-specific files
*.suo
*.user
*.sln.docstates
# Build results
[Dd]ebug/
[Rr]elease/
x64/
build/
[Bb]in/
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# MSTest test Results
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[Bb]uild[Ll]og.*
*_i.c
*_p.c
*.ilk
*.meta
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*.sbr
*.tlb
*.tli
*.tlh
*.tmp
*.tmp_proj
*.log
*.vspscc
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*.pidb
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# Visual C++ cache files
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*.aps
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# Visual Studio profiler
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# Guidance Automation Toolkit
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*.[Rr]e[Ss]harper
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*.dotCover
# NCrunch
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DocProject/Help/*.HxT
DocProject/Help/*.HxC
DocProject/Help/*.hhc
DocProject/Help/*.hhk
DocProject/Help/*.hhp
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# Publish Web Output
*.Publish.xml
*.pubxml
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## TODO: If you have NuGet Package Restore enabled, uncomment the next line
#packages/
# Windows Azure Build Output
csx
*.build.csdef
# Windows Store app package directory
AppPackages/
# Others
sql/
*.Cache
ClientBin/
[Ss]tyle[Cc]op.*
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*~
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# RIA/Silverlight projects
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# Visual Studio version. Backup files are not needed, because we have git ;-)
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Backup*/
UpgradeLog*.XML
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# SQL Server files
App_Data/*.mdf
App_Data/*.ldf
#############
## Windows detritus
#############
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ehthumbs.db
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Desktop.ini
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$RECYCLE.BIN/
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#############
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#Translations
*.mo
#Mr Developer
.mr.developer.cfg

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@ -1,10 +1,10 @@
Minetest mod "Better HUD"
=========================
version: 1.2
Version: 1.3
License of source code: WTFPL
-----------------------------
(c) Copyright BlockMen (2013)
(c) Copyright BlockMen (2013-2014)
License of textures:
@ -46,21 +46,24 @@ This mod adds hunger to the game. You can disable this by setting "HUD_HUNGER_EN
Currently supported food:
- Apples (default)
- Bread (default)
- Drawves (beer and such)
- Mooretrees
- Simple mobs
- Animalmaterials (mobf modpack)
- Fishing
- Glooptest
- Bread (default)
- Bushes
- Docfarming
- Farming plus
- Mtfoods
- bushes_classic
- mushroom
- Dwarves (beer and such)
- Docfarming
- Fishing
- Farming plus
- Food
- fruit
- Glooptest
- Mobfcooking
- Mooretrees
- Mtfoods
- mushroom
- mush45
- Seaplants (sea)
- Simple mobs
Example: 1 apple fills up the hunger bar by 1 bread, 1 bread (from farming) 2 breads in bar.

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@ -1,6 +1,6 @@
0.2 Beta
--------
- added support of costum config files
- added support of custom config files
- you can eat max. 50% more than before (although it isnt shown in hunger bar)
- you get healed with 8 breads and more (in hunger bar) now
- a bread (from farming) == 2 breads in hunger bar
@ -54,4 +54,12 @@
- Support for bushes_classic foods (plantlife modpack) (by CiaranG)
- Add support for mushroom mod food/poison (by CiaranG)
- Add support for mods: fruit and mush45
- New images for hotbar, smaller armor icons
- New images for hotbar, smaller armor icons
1.3
---
- New way hunger is saved (all old files in world dirctory can get deleted [e.g. hud_BlockMen_hunger])
- Fixed healing (not while drowning, fix after death)
- Add support for mods: seaplants[sea] and mobfcooking (by Xanthin)
- Tweaked hand image
- Player can die caus of starving now

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@ -13,3 +13,5 @@ bushes_classic?
mushroom?
fruit?
mush45?
seaplants?
mobfcooking?

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@ -1,23 +1,12 @@
-- Keep these for backwards compatibility
function hud.save_hunger(player)
local file = io.open(minetest.get_worldpath().."/hud_"..player:get_player_name().."_hunger", "w+")
if file then
file:write(hud.hunger[player:get_player_name()])
file:close()
end
hud.set_hunger(player)
end
function hud.load_hunger(player)
local file = io.open(minetest.get_worldpath().."/hud_"..player:get_player_name().."_hunger", "r")
if file then
hud.hunger[player:get_player_name()] = file:read("*all")
file:close()
return hud.hunger[player:get_player_name()]
else
return
end
hud.get_hunger(player)
end
-- Poison player
local function poisenp(tick, time, time_left, player)
time_left = time_left + tick
if time_left < time then
@ -31,12 +20,13 @@ end
function hud.item_eat(hunger_change, replace_with_item, poisen)
return function(itemstack, user, pointed_thing)
if itemstack:take_item() ~= nil then
local h = tonumber(hud.hunger[user:get_player_name()])
if itemstack:take_item() ~= nil and user ~= nil then
local name = user:get_player_name()
local h = tonumber(hud.hunger[name])
h=h+hunger_change
if h>30 then h=30 end
hud.hunger[user:get_player_name()]=h
hud.save_hunger(user)
hud.hunger[name]=h
hud.set_hunger(user)
itemstack:add_item(replace_with_item) -- note: replace_with_item is optional
--sound:eat
if poisen then
@ -54,8 +44,7 @@ local function overwrite(name, hunger_change, replace_with_item, poisen)
minetest.registered_items[name] = tab
end
--overwrite("mapgen:apple", 2)
overwrite("default:apple", 2)
if minetest.get_modpath("farming") ~= nil then
overwrite("farming:bread", 4)
end
@ -64,4 +53,165 @@ if minetest.get_modpath("mobs") ~= nil then
overwrite("mobs:meat", 6)
overwrite("mobs:meat_raw", 3)
overwrite("mobs:rat_cooked", 5)
end
end
if minetest.get_modpath("moretrees") ~= nil then
overwrite("moretrees:coconut_milk", 1)
overwrite("moretrees:raw_coconut", 2)
overwrite("moretrees:acorn_muffin", 3)
overwrite("moretrees:spruce_nuts", 1)
overwrite("moretrees:pine_nuts", 1)
overwrite("moretrees:fir_nuts", 1)
end
if minetest.get_modpath("dwarves") ~= nil then
overwrite("dwarves:beer", 2)
overwrite("dwarves:apple_cider", 1)
overwrite("dwarves:midus", 2)
overwrite("dwarves:tequila", 2)
overwrite("dwarves:tequila_with_lime", 2)
overwrite("dwarves:sake", 2)
end
if minetest.get_modpath("animalmaterials") ~= nil then
overwrite("animalmaterials:milk", 2)
overwrite("animalmaterials:meat_raw", 3)
overwrite("animalmaterials:meat_pork", 3)
overwrite("animalmaterials:meat_beef", 3)
overwrite("animalmaterials:meat_chicken", 3)
overwrite("animalmaterials:meat_lamb", 3)
overwrite("animalmaterials:meat_venison", 3)
overwrite("animalmaterials:meat_undead", 3, "", 3)
overwrite("animalmaterials:meat_toxic", 3, "", 5)
overwrite("animalmaterials:meat_ostrich", 3)
overwrite("animalmaterials:fish_bluewhite", 2)
overwrite("animalmaterials:fish_clownfish", 2)
end
if minetest.get_modpath("fishing") ~= nil then
overwrite("fishing:fish_raw", 2)
overwrite("fishing:fish", 4)
overwrite("fishing:sushi", 6)
overwrite("fishing:shark", 4)
overwrite("fishing:shark_cooked", 8)
overwrite("fishing:pike", 4)
overwrite("fishing:pike_cooked", 8)
end
if minetest.get_modpath("glooptest") ~= nil then
overwrite("glooptest:kalite_lump", 1)
end
if minetest.get_modpath("bushes") ~= nil then
overwrite("bushes:sugar", 1)
overwrite("bushes:strawberry", 2)
overwrite("bushes:berry_pie_raw", 3)
overwrite("bushes:berry_pie_cooked", 4)
overwrite("bushes:basket_pies", 15)
end
if minetest.get_modpath("bushes_classic") then
-- bushes_classic mod, as found in the plantlife modpack
local berries = {
"strawberry",
"blackberry",
"blueberry",
"raspberry",
"gooseberry",
"mixed_berry"}
for _, berry in ipairs(berries) do
if berry ~= "mixed_berry" then
overwrite("bushes:"..berry, 1)
end
overwrite("bushes:"..berry.."_pie_raw", 2)
overwrite("bushes:"..berry.."_pie_cooked", 5)
overwrite("bushes:basket_"..berry, 15)
end
end
if minetest.get_modpath("mushroom") ~= nil then
overwrite("mushroom:brown", 1)
overwrite("mushroom:red", 1, "", 3)
end
if minetest.get_modpath("docfarming") ~= nil then
overwrite("docfarming:carrot", 2)
overwrite("docfarming:cucumber", 2)
overwrite("docfarming:corn", 2)
overwrite("docfarming:potato", 4)
overwrite("docfarming:bakedpotato", 5)
overwrite("docfarming:raspberry", 3)
end
if minetest.get_modpath("farming_plus") ~= nil then
overwrite("farming_plus:carrot_item", 3)
overwrite("farming_plus:banana", 2)
overwrite("farming_plus:orange_item", 2)
overwrite("farming:pumpkin_bread", 4)
overwrite("farming_plus:strawberry_item", 2)
overwrite("farming_plus:tomato_item", 2)
overwrite("farming_plus:potato_item", 4)
overwrite("farming_plus:rhubarb_item", 2)
end
if minetest.get_modpath("mtfoods") ~= nil then
overwrite("mtfoods:dandelion_milk", 1)
overwrite("mtfoods:sugar", 1)
overwrite("mtfoods:short_bread", 4)
overwrite("mtfoods:cream", 1)
overwrite("mtfoods:chocolate", 2)
overwrite("mtfoods:cupcake", 2)
overwrite("mtfoods:strawberry_shortcake", 2)
overwrite("mtfoods:cake", 3)
overwrite("mtfoods:chocolate_cake", 3)
overwrite("mtfoods:carrot_cake", 3)
overwrite("mtfoods:pie_crust", 3)
overwrite("mtfoods:apple_pie", 3)
overwrite("mtfoods:rhubarb_pie", 2)
overwrite("mtfoods:banana_pie", 3)
overwrite("mtfoods:pumpkin_pie", 3)
overwrite("mtfoods:cookies", 2)
overwrite("mtfoods:mlt_burger", 5)
overwrite("mtfoods:potato_slices", 2)
overwrite("mtfoods:potato_chips", 3)
--mtfoods:medicine
overwrite("mtfoods:casserole", 3)
overwrite("mtfoods:glass_flute", 2)
overwrite("mtfoods:orange_juice", 2)
overwrite("mtfoods:apple_juice", 2)
overwrite("mtfoods:apple_cider", 2)
overwrite("mtfoods:cider_rack", 2)
end
if minetest.get_modpath("fruit") ~= nil then
overwrite("fruit:apple", 2)
overwrite("fruit:pear", 2)
overwrite("fruit:bananna", 3)
overwrite("fruit:orange", 2)
end
if minetest.get_modpath("mush45") ~= nil then
overwrite("mush45:meal", 4)
end
if minetest.get_modpath("seaplants") ~= nil then
overwrite("seaplants:kelpgreen", 1)
overwrite("seaplants:kelpbrown", 1)
overwrite("seaplants:seagrassgreen", 1)
overwrite("seaplants:seagrassred", 1)
overwrite("seaplants:seasaladmix", 6)
overwrite("seaplants:kelpgreensalad", 1)
overwrite("seaplants:kelpbrownsalad", 1)
overwrite("seaplants:seagrassgreensalad", 1)
overwrite("seaplants:seagrassgreensalad", 1)
end
if minetest.get_modpath("mobfcooking") ~= nil then
overwrite("mobfcooking:cooked_pork", 6)
overwrite("mobfcooking:cooked_ostrich", 6)
overwrite("mobfcooking:cooked_beef", 6)
overwrite("mobfcooking:cooked_chicken", 6)
overwrite("mobfcooking:cooked_lamb", 6)
overwrite("mobfcooking:cooked_venison", 6)
overwrite("mobfcooking:cooked_fish", 6)
end

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@ -15,14 +15,8 @@ local air_hud = {}
local armor_hud = {}
local armor_hud_bg = {}
local SAVE_INTERVAL = 0.5*60--currently useless
--default settings
HUD_ENABLE_HUNGER = minetest.setting_getbool("hud_hunger_enable")
HUD_SHOW_ARMOR = false
if minetest.get_modpath("3d_armor") ~= nil then HUD_SHOW_ARMOR = true end
if HUD_ENABLE_HUNGER == nil then HUD_ENABLE_HUNGER = minetest.setting_getbool("enable_damage") end
HUD_HUNGER_TICK = 300
-- default settings
-- statbar positions
HUD_HEALTH_POS = {x=0.5,y=0.9}
HUD_HEALTH_OFFSET = {x=-175, y=2}
HUD_HUNGER_POS = {x=0.5,y=0.9}
@ -32,7 +26,20 @@ HUD_AIR_OFFSET = {x=15,y=-15}
HUD_ARMOR_POS = {x=0.5,y=0.9}
HUD_ARMOR_OFFSET = {x=-175, y=-15}
--load costum settings
HUD_TICK = 0.2
HUD_HUNGER_TICK = 300
HUD_ENABLE_HUNGER = minetest.setting_getbool("hud_hunger_enable")
if HUD_ENABLE_HUNGER == nil then
HUD_ENABLE_HUNGER = minetest.setting_getbool("enable_damage")
end
HUD_SHOW_ARMOR = false
if minetest.get_modpath("3d_armor") ~= nil then
HUD_SHOW_ARMOR = true
end
--load custom settings
local set = io.open(minetest.get_modpath("hud").."/hud.conf", "r")
if set then
dofile(minetest.get_modpath("hud").."/hud.conf")
@ -43,17 +50,15 @@ else
end
end
--minetest.after(SAVE_INTERVAL, timer, SAVE_INTERVAL)
local function hide_builtin(player)
player:hud_set_flags({crosshair = true, hotbar = true, healthbar = false, wielditem = true, breathbar = false})
end
local function costum_hud(player)
local function custom_hud(player)
local name = player:get_player_name()
--fancy hotbar
-- fancy hotbar (only when no crafting mod present)
if minetest.get_modpath("crafting") == nil then
player:hud_set_hotbar_image("hud_hotbar.png")
player:hud_set_hotbar_selected_image("hud_hotbar_selected.png")
@ -71,13 +76,14 @@ local function costum_hud(player)
alignment = {x=-1,y=-1},
offset = HUD_HUNGER_OFFSET,
})
local h = hud.hunger[name]
if h == nil or h > 20 then h = 20 end
hunger_hud[name] = player:hud_add({
hud_elem_type = "statbar",
position = HUD_HUNGER_POS,
scale = {x=1, y=1},
text = "hud_hunger_fg.png",
number = 20,
number = h,
alignment = {x=-1,y=-1},
offset = HUD_HUNGER_OFFSET,
})
@ -92,7 +98,6 @@ local function costum_hud(player)
alignment = {x=-1,y=-1},
offset = HUD_HEALTH_OFFSET,
})
health_hud[name] = player:hud_add({
hud_elem_type = "statbar",
position = HUD_HEALTH_POS,
@ -125,7 +130,6 @@ local function costum_hud(player)
alignment = {x=-1,y=-1},
offset = HUD_ARMOR_OFFSET,
})
armor_hud[name] = player:hud_add({
hud_elem_type = "statbar",
position = HUD_ARMOR_POS,
@ -137,7 +141,6 @@ local function costum_hud(player)
})
end
end
end
--needs to be defined for older version of 3darmor
@ -174,6 +177,7 @@ local function update_hud(player)
if arm_out ~= arm then
hud.armor_out[name] = arm
player:hud_change(armor_hud[name], "number", arm)
-- hide armor bar completely when there is none
if (not armor.def[name].count or armor.def[name].count == 0) and arm == 0 then
player:hud_change(armor_hud_bg[name], "number", 0)
else
@ -191,46 +195,73 @@ local function update_hud(player)
end
end
local function timer(interval, player)
if interval > 0 then
hud.save_hunger(player)
minetest.after(interval, timer, interval, player)
hud.get_hunger = function(player)
local inv = player:get_inventory()
if not inv then return nil end
local hgp = inv:get_stack("hunger", 1):get_count()
if hgp == 0 then
hgp = 21
inv:set_stack("hunger", 1, ItemStack({name=":", count=hgp}))
else
hgp = hgp
end
return hgp-1
end
hud.set_hunger = function(player)
local inv = player:get_inventory()
local name = player:get_player_name()
local value = hud.hunger[name]
if not inv or not value then return nil end
if value > 30 then value = 30 end
if value < 0 then value = 0 end
inv:set_stack("hunger", 1, ItemStack({name=":", count=value+1}))
return true
end
minetest.register_on_joinplayer(function(player)
local name = player:get_player_name()
local inv = player:get_inventory()
inv:set_size("hunger",1)
hud.health[name] = player:get_hp()
local air = player:get_breath()
hud.air[name] = air
if HUD_ENABLE_HUNGER then hud.hunger[name] = hud.load_hunger(player) end
if not hud.hunger[name] then
hud.hunger[name] = 20
if HUD_ENABLE_HUNGER then
hud.hunger[name] = hud.get_hunger(player)
hud.hunger_out[name] = hud.hunger[name]
end
hud.hunger_out[name] = hud.hunger[name]
hud.armor[name] = 0
hud.armor_out[name] = 0
local air = player:get_breath()
hud.air[name] = air
minetest.after(0.5, function()
hide_builtin(player)
costum_hud(player)
if HUD_ENABLE_HUNGER then hud.save_hunger(player) end
custom_hud(player)
if HUD_ENABLE_HUNGER then hud.set_hunger(player) end
end)
end)
minetest.register_on_respawnplayer(function(player)
-- reset player breath since the engine doesnt
player:set_breath(11)
-- reset hunger (and save)
hud.hunger[player:get_player_name()] = 20
minetest.after(0.5, function()
if HUD_ENABLE_HUNGER then hud.save_hunger(player) end
end)
if HUD_ENABLE_HUNGER then
minetest.after(0.5, hud.set_hunger, player)
end
end)
local main_timer = 0
local timer = 0
local timer2 = 0
minetest.after(2.5, function()
minetest.register_globalstep(function(dtime)
main_timer = main_timer + dtime
timer = timer + dtime
timer2 = timer2 + dtime
for _,player in ipairs(minetest.get_connected_players()) do
if main_timer > HUD_TICK or timer > 4 or timer2 > HUD_HUNGER_TICK then
if main_timer > HUD_TICK then main_timer = 0 end
for _,player in ipairs(minetest.get_connected_players()) do
local name = player:get_player_name()
-- only proceed if damage is enabled
@ -239,19 +270,19 @@ minetest.after(2.5, function()
local hp = player:get_hp()
if HUD_ENABLE_HUNGER and timer > 4 then
-- heal player by 1 hp if not dead and saturation is > 15 (of 30)
if h > 15 and hp > 0 then
if h > 15 and hp > 0 and hud.air[name] > 0 then
player:set_hp(hp+1)
-- or damage player by 1 hp if saturation is < 2 (of 30) and player would not die
-- or damage player by 1 hp if saturation is < 2 (of 30)
elseif h <= 1 and minetest.setting_getbool("enable_damage") then
if hp-1 >= 1 then player:set_hp(hp-1) end
if hp-1 >= 0 then player:set_hp(hp-1) end
end
end
-- lower saturation by 1 point after xx seconds
if HUD_ENABLE_HUNGER and timer2 > HUD_HUNGER_TICK then
if h > 1 then
if h > 0 then
h = h-1
hud.hunger[name] = h
hud.save_hunger(player)
hud.set_hunger(player)
end
end
-- update current armor level
@ -260,8 +291,9 @@ minetest.after(2.5, function()
-- update all hud elements
update_hud(player)
end
end
end
end
if timer > 4 then timer = 0 end
if timer2 > HUD_HUNGER_TICK then timer2 = 0 end
end)

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@ -0,0 +1,42 @@
--quadarrow.lua
minetest.register_craftitem("throwing:quad_arrow", {
description = "Arrow",
inventory_image = "throwing_quad_arrow.png",
})
minetest.register_node("throwing:quad_arrow_box", {
drawtype = "nodebox",
node_box = {
type = "fixed",
fixed = {
-- Shaft
{-6.5/17, -1.5/17, -1.5/17, 6.5/17, 1.5/17, 1.5/17},
-- Spitze
{-4.5/17, 2.5/17, 2.5/17, -3.5/17, -2.5/17, -2.5/17},
{-8.5/17, 0.5/17, 0.5/17, -6.5/17, -0.5/17, -0.5/17},
-- Federn
{6.5/17, 1.5/17, 1.5/17, 7.5/17, 2.5/17, 2.5/17},
{7.5/17, -2.5/17, 2.5/17, 6.5/17, -1.5/17, 1.5/17},
{7.5/17, 2.5/17, -2.5/17, 6.5/17, 1.5/17, -1.5/17},
{6.5/17, -1.5/17, -1.5/17, 7.5/17, -2.5/17, -2.5/17},
{7.5/17, 2.5/17, 2.5/17, 8.5/17, 3.5/17, 3.5/17},
{8.5/17, -3.5/17, 3.5/17, 7.5/17, -2.5/17, 2.5/17},
{8.5/17, 3.5/17, -3.5/17, 7.5/17, 2.5/17, -2.5/17},
{7.5/17, -2.5/17, -2.5/17, 8.5/17, -3.5/17, -3.5/17},
}
},
tiles = {"throwing_arrow.png", "throwing_arrow.png", "throwing_arrow_back.png", "throwing_arrow_front.png", "throwing_arrow_2.png", "throwing_arrow.png"},
groups = {not_in_creative_inventory=1},
})
local THROWING_ARROW_ENTITY={
physical = false,
timer=0,
visual = "wielditem",
visual_size = {x=0.1, y=0.1},
textures = {"throwing:arrow_box"},
lastpos={},
collisionbox = {0,0,0,0,0,0},
}