fix missing statue textures and the engines loathing on non-locals
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Before Width: | Height: | Size: 2.9 KiB After Width: | Height: | Size: 2.9 KiB |
@ -53,7 +53,7 @@ male_statue_names = {"Adarqet",
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"GreenDimond",
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"GreenDimond",
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"GtX",
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"GtX",
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"hampa16",
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"hampa16",
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"Herobrine",
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"HeroBrine",
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"hippoHIH",
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"hippoHIH",
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"HoboGaming",
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"HoboGaming",
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"John",
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"John",
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@ -76,7 +76,7 @@ male_statue_names = {"Adarqet",
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"marioaka47",
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"marioaka47",
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"markveidemanis",
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"markveidemanis",
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"Mcc457",
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"Mcc457",
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"MichealEh",
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"MichaelEh",
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"Microchip",
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"Microchip",
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"minergamergogo",
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"minergamergogo",
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"Mr_Meep",
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"Mr_Meep",
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@ -99,7 +99,7 @@ male_statue_names = {"Adarqet",
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"ProBoy",
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"ProBoy",
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"Rancon",
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"Rancon",
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"Razor",
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"Razor",
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"Recker",
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"recker",
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"RedDog",
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"RedDog",
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"Rhys",
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"Rhys",
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"Rick2",
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"Rick2",
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@ -111,7 +111,7 @@ male_statue_names = {"Adarqet",
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"ShadowNinja",
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"ShadowNinja",
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"Shaheer",
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"Shaheer",
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"silly1089",
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"silly1089",
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"SkyDoesMinecraft",
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"SkyDoesMineCraft",
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"solidus_1602",
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"solidus_1602",
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"Sonic",
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"Sonic",
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"Tails",
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"Tails",
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@ -141,7 +141,7 @@ male_statue_names = {"Adarqet",
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}
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}
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female_statue_names = {"abigail",
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female_statue_names = {"abigail",
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"AmyLee",
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"AmyLee33",
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"Angels_den",
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"Angels_den",
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"babe",
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"babe",
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"Bearbar123",
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"Bearbar123",
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@ -179,7 +179,7 @@ female_statue_names = {"abigail",
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"lolol",
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"lolol",
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"Memow",
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"Memow",
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"mercedes1978",
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"mercedes1978",
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"mercedes",
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"merecedes",
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"Miki",
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"Miki",
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"Misty",
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"Misty",
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"NeonSkyz",
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"NeonSkyz",
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@ -194,7 +194,7 @@ female_statue_names = {"abigail",
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"ProGirl",
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"ProGirl",
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"Pudding_Warrior",
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"Pudding_Warrior",
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"RayRay",
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"RayRay",
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"RedLoxx",
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"Redloxx",
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"rommiekerova",
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"rommiekerova",
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"Salems_Lady_MC",
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"Salems_Lady_MC",
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"Selah",
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"Selah",
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@ -207,7 +207,7 @@ female_statue_names = {"abigail",
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"UmmerShamma",
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"UmmerShamma",
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"VanessaEzekowitz",
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"VanessaEzekowitz",
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"WarriorCatlove",
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"WarriorCatlove",
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"WarriorCatslove",
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"WarriorCatsLove",
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"wonderwomen",
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"wonderwomen",
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"YunaMaria",
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"YunaMaria",
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"Hoodedice",
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"Hoodedice",
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@ -242,7 +242,7 @@ minetest.register_node("statues:default_skin", {
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-- chance of model choosing (m,f have 40%, cloth has 20%)
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-- chance of model choosing (m,f have 40%, cloth has 20%)
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local model_cha = math.random(1,100)
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local model_cha = math.random(1,100)
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local model_set = 4
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if model_cha <= 80 then
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if model_cha <= 80 then
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model_set = math.random(1,2)
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model_set = math.random(1,2)
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@ -297,7 +297,7 @@ for i=1, #male_statue_names do
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-- chance of model choosing (m,f have 40%, cloth has 20%)
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-- chance of model choosing (m,f have 40%, cloth has 20%)
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local model_cha = math.random(1,100)
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local model_cha = math.random(1,100)
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local model_set = 4
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if model_cha <= 80 then
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if model_cha <= 80 then
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model_set = math.random(1,2)
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model_set = math.random(1,2)
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@ -353,7 +353,7 @@ for j=1, #female_statue_names do
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-- chance of model choosing (m,f have 40%, cloth has 20%)
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-- chance of model choosing (m,f have 40%, cloth has 20%)
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local model_cha = math.random(1,100)
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local model_cha = math.random(1,100)
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local model_set = 4
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if model_cha <= 80 then
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if model_cha <= 80 then
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model_set = math.random(1,2)
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model_set = math.random(1,2)
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@ -409,7 +409,7 @@ for k=1, #cloth_statue_names do
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-- chance of model choosing (m,f have 40%, cloth has 20%)
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-- chance of model choosing (m,f have 40%, cloth has 20%)
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local model_cha = math.random(1,100)
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local model_cha = math.random(1,100)
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local model_set = 4
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if model_cha <= 80 then
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if model_cha <= 80 then
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model_set = math.random(1,2)
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model_set = math.random(1,2)
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@ -108,7 +108,8 @@ tank_level[8] = {
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function register_tank(name, light_min)
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function register_tank(name, light_min)
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for level=1,8 do
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for level=1,8 do
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textures = "nope.avi"
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local textures = "nope.avi"
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local light = 0
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if name == "w" then
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if name == "w" then
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textures = {"tank_water_level_8.png^tankgaugetop.png", "tank_water_level_8.png^tankgaugetop.png", "tank_water_level_"..level..".png^tankgauge.png"}
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textures = {"tank_water_level_8.png^tankgaugetop.png", "tank_water_level_8.png^tankgaugetop.png", "tank_water_level_"..level..".png^tankgauge.png"}
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light = 0
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light = 0
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