fix missing statue textures and the engines loathing on non-locals

This commit is contained in:
Jordach 2014-12-05 13:22:35 +00:00
parent b1af5e300c
commit 1e1fa0aee6
3 changed files with 14 additions and 13 deletions

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Width:  |  Height:  |  Size: 2.9 KiB

After

Width:  |  Height:  |  Size: 2.9 KiB

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@ -53,7 +53,7 @@ male_statue_names = {"Adarqet",
"GreenDimond", "GreenDimond",
"GtX", "GtX",
"hampa16", "hampa16",
"Herobrine", "HeroBrine",
"hippoHIH", "hippoHIH",
"HoboGaming", "HoboGaming",
"John", "John",
@ -76,7 +76,7 @@ male_statue_names = {"Adarqet",
"marioaka47", "marioaka47",
"markveidemanis", "markveidemanis",
"Mcc457", "Mcc457",
"MichealEh", "MichaelEh",
"Microchip", "Microchip",
"minergamergogo", "minergamergogo",
"Mr_Meep", "Mr_Meep",
@ -99,7 +99,7 @@ male_statue_names = {"Adarqet",
"ProBoy", "ProBoy",
"Rancon", "Rancon",
"Razor", "Razor",
"Recker", "recker",
"RedDog", "RedDog",
"Rhys", "Rhys",
"Rick2", "Rick2",
@ -111,7 +111,7 @@ male_statue_names = {"Adarqet",
"ShadowNinja", "ShadowNinja",
"Shaheer", "Shaheer",
"silly1089", "silly1089",
"SkyDoesMinecraft", "SkyDoesMineCraft",
"solidus_1602", "solidus_1602",
"Sonic", "Sonic",
"Tails", "Tails",
@ -141,7 +141,7 @@ male_statue_names = {"Adarqet",
} }
female_statue_names = {"abigail", female_statue_names = {"abigail",
"AmyLee", "AmyLee33",
"Angels_den", "Angels_den",
"babe", "babe",
"Bearbar123", "Bearbar123",
@ -179,7 +179,7 @@ female_statue_names = {"abigail",
"lolol", "lolol",
"Memow", "Memow",
"mercedes1978", "mercedes1978",
"mercedes", "merecedes",
"Miki", "Miki",
"Misty", "Misty",
"NeonSkyz", "NeonSkyz",
@ -194,7 +194,7 @@ female_statue_names = {"abigail",
"ProGirl", "ProGirl",
"Pudding_Warrior", "Pudding_Warrior",
"RayRay", "RayRay",
"RedLoxx", "Redloxx",
"rommiekerova", "rommiekerova",
"Salems_Lady_MC", "Salems_Lady_MC",
"Selah", "Selah",
@ -207,7 +207,7 @@ female_statue_names = {"abigail",
"UmmerShamma", "UmmerShamma",
"VanessaEzekowitz", "VanessaEzekowitz",
"WarriorCatlove", "WarriorCatlove",
"WarriorCatslove", "WarriorCatsLove",
"wonderwomen", "wonderwomen",
"YunaMaria", "YunaMaria",
"Hoodedice", "Hoodedice",
@ -242,7 +242,7 @@ minetest.register_node("statues:default_skin", {
-- chance of model choosing (m,f have 40%, cloth has 20%) -- chance of model choosing (m,f have 40%, cloth has 20%)
local model_cha = math.random(1,100) local model_cha = math.random(1,100)
local model_set = 4
if model_cha <= 80 then if model_cha <= 80 then
model_set = math.random(1,2) model_set = math.random(1,2)
@ -297,7 +297,7 @@ for i=1, #male_statue_names do
-- chance of model choosing (m,f have 40%, cloth has 20%) -- chance of model choosing (m,f have 40%, cloth has 20%)
local model_cha = math.random(1,100) local model_cha = math.random(1,100)
local model_set = 4
if model_cha <= 80 then if model_cha <= 80 then
model_set = math.random(1,2) model_set = math.random(1,2)
@ -353,7 +353,7 @@ for j=1, #female_statue_names do
-- chance of model choosing (m,f have 40%, cloth has 20%) -- chance of model choosing (m,f have 40%, cloth has 20%)
local model_cha = math.random(1,100) local model_cha = math.random(1,100)
local model_set = 4
if model_cha <= 80 then if model_cha <= 80 then
model_set = math.random(1,2) model_set = math.random(1,2)
@ -409,7 +409,7 @@ for k=1, #cloth_statue_names do
-- chance of model choosing (m,f have 40%, cloth has 20%) -- chance of model choosing (m,f have 40%, cloth has 20%)
local model_cha = math.random(1,100) local model_cha = math.random(1,100)
local model_set = 4
if model_cha <= 80 then if model_cha <= 80 then
model_set = math.random(1,2) model_set = math.random(1,2)

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@ -108,7 +108,8 @@ tank_level[8] = {
function register_tank(name, light_min) function register_tank(name, light_min)
for level=1,8 do for level=1,8 do
textures = "nope.avi" local textures = "nope.avi"
local light = 0
if name == "w" then if name == "w" then
textures = {"tank_water_level_8.png^tankgaugetop.png", "tank_water_level_8.png^tankgaugetop.png", "tank_water_level_"..level..".png^tankgauge.png"} textures = {"tank_water_level_8.png^tankgaugetop.png", "tank_water_level_8.png^tankgaugetop.png", "tank_water_level_"..level..".png^tankgauge.png"}
light = 0 light = 0