fix missing statue textures and the engines loathing on non-locals

This commit is contained in:
Jordach 2014-12-05 13:22:35 +00:00
parent b1af5e300c
commit 1e1fa0aee6
3 changed files with 14 additions and 13 deletions

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Width:  |  Height:  |  Size: 2.9 KiB

After

Width:  |  Height:  |  Size: 2.9 KiB

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@ -53,7 +53,7 @@ male_statue_names = {"Adarqet",
"GreenDimond",
"GtX",
"hampa16",
"Herobrine",
"HeroBrine",
"hippoHIH",
"HoboGaming",
"John",
@ -76,7 +76,7 @@ male_statue_names = {"Adarqet",
"marioaka47",
"markveidemanis",
"Mcc457",
"MichealEh",
"MichaelEh",
"Microchip",
"minergamergogo",
"Mr_Meep",
@ -99,7 +99,7 @@ male_statue_names = {"Adarqet",
"ProBoy",
"Rancon",
"Razor",
"Recker",
"recker",
"RedDog",
"Rhys",
"Rick2",
@ -111,7 +111,7 @@ male_statue_names = {"Adarqet",
"ShadowNinja",
"Shaheer",
"silly1089",
"SkyDoesMinecraft",
"SkyDoesMineCraft",
"solidus_1602",
"Sonic",
"Tails",
@ -141,7 +141,7 @@ male_statue_names = {"Adarqet",
}
female_statue_names = {"abigail",
"AmyLee",
"AmyLee33",
"Angels_den",
"babe",
"Bearbar123",
@ -179,7 +179,7 @@ female_statue_names = {"abigail",
"lolol",
"Memow",
"mercedes1978",
"mercedes",
"merecedes",
"Miki",
"Misty",
"NeonSkyz",
@ -194,7 +194,7 @@ female_statue_names = {"abigail",
"ProGirl",
"Pudding_Warrior",
"RayRay",
"RedLoxx",
"Redloxx",
"rommiekerova",
"Salems_Lady_MC",
"Selah",
@ -207,7 +207,7 @@ female_statue_names = {"abigail",
"UmmerShamma",
"VanessaEzekowitz",
"WarriorCatlove",
"WarriorCatslove",
"WarriorCatsLove",
"wonderwomen",
"YunaMaria",
"Hoodedice",
@ -242,7 +242,7 @@ minetest.register_node("statues:default_skin", {
-- chance of model choosing (m,f have 40%, cloth has 20%)
local model_cha = math.random(1,100)
local model_set = 4
if model_cha <= 80 then
model_set = math.random(1,2)
@ -297,7 +297,7 @@ for i=1, #male_statue_names do
-- chance of model choosing (m,f have 40%, cloth has 20%)
local model_cha = math.random(1,100)
local model_set = 4
if model_cha <= 80 then
model_set = math.random(1,2)
@ -353,7 +353,7 @@ for j=1, #female_statue_names do
-- chance of model choosing (m,f have 40%, cloth has 20%)
local model_cha = math.random(1,100)
local model_set = 4
if model_cha <= 80 then
model_set = math.random(1,2)
@ -409,7 +409,7 @@ for k=1, #cloth_statue_names do
-- chance of model choosing (m,f have 40%, cloth has 20%)
local model_cha = math.random(1,100)
local model_set = 4
if model_cha <= 80 then
model_set = math.random(1,2)

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@ -108,7 +108,8 @@ tank_level[8] = {
function register_tank(name, light_min)
for level=1,8 do
textures = "nope.avi"
local textures = "nope.avi"
local light = 0
if name == "w" then
textures = {"tank_water_level_8.png^tankgaugetop.png", "tank_water_level_8.png^tankgaugetop.png", "tank_water_level_"..level..".png^tankgauge.png"}
light = 0