Fix issues with Waila crashes temporarily
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@ -1,2 +1,2 @@
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name = Solar Fields
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disallowed_mapgens = v5,v6,flat,carpathian,v7,fractal,singlenode
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name = Solar Plains
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disallowed_mapgens = v5,v6,carpathian,v7,fractal,singlenode
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@ -81,6 +81,27 @@ default.player_register_model("character.x", {
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stepheight = 0.6,
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})
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default.player_register_model("character.b3d", {
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animation_speed = 60,
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textures = {
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"(wardrobe_skin.png^[multiply:#ffffff)"
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},
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animations = {
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-- Standard animations.
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stand = { x= 0, y= 239, },
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lay = { x=162, y=166, },
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walk = { x=168, y=187, },
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mine = { x=189, y=198, },
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walk_mine = { x=200, y=219, },
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dead = { x= 221, y=225, },
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-- Utility animations (not currently used by the game; but still usable by mods).
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sit = { x= 81, y=160, },
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lay_bed = { x= 226, y=228, },
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},
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collisionbox = {-0.3, 0.0, -0.3, 0.3, 1.77, 0.3},
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stepheight = 0.6,
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})
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-- Player stats and animations
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local player_model = {}
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local player_textures = {}
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@ -144,8 +165,8 @@ end
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-- Update appearance when the player joins
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minetest.register_on_joinplayer(function(player)
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default.player_attached[player:get_player_name()] = false
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default.player_set_model(player, "character.x")
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player:set_local_animation({x=0, y=79}, {x=168, y=187}, {x=189, y=198}, {x=200, y=219}, 30)
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default.player_set_model(player, "character.b3d")
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player:set_local_animation({x=0, y=239}, {x=168, y=187}, {x=189, y=198}, {x=200, y=219}, 30)
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-- anim: stand, sit, lay, walk, mine, walk and mine
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player:set_properties({
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visual_size = {x=1, y=1},
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@ -172,13 +172,13 @@ function intro.reset_hud(player)
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player:hud_set_hotbar_image("hud_hotbar.png")
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player:hud_set_hotbar_selected_image("hud_hotbar_selected.png")
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waila.init_hud(player)
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hb.custom_hud(player)
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player:hud_set_flags({crosshair = true, hotbar = true, healthbar = false, wielditem = true, breathbar = false})
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player:set_attribute("core_display_hud", "true")
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hudclock.display_bg(player)
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hudinfo.display_hud_text(player)
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waila.init_hud(player)
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end
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minetest.register_on_newplayer(function(player)
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@ -269,12 +269,12 @@ local function core_loop()
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minetest.after(0.25, core_loop)
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end
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core_loop()
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--core_loop()
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function waila.init_hud(player)
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player_huds[player:get_player_name()] = {}
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local bg = player:hud_add({
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player_huds[player:get_player_name()].bg = player:hud_add({
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hud_elem_type = "image",
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position = {x=0.5, y=0},
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offset = {x=0, y=-8},
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@ -282,7 +282,7 @@ function waila.init_hud(player)
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text = "ptextures_transparent.png",
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})
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local itemimage = player:hud_add({
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player_huds[player:get_player_name()].itemimg = player:hud_add({
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hud_elem_type = "image",
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position = {x=0.5, y=0},
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scale = {x=1, y=1},
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@ -291,7 +291,7 @@ function waila.init_hud(player)
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alignment = {x=1, y=0},
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})
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local desc = player:hud_add({
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player_huds[player:get_player_name()].desc = player:hud_add({
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hud_elem_type = "text",
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position = {x=0.5, y=0},
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text = "",
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@ -299,7 +299,8 @@ function waila.init_hud(player)
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alignment = {x=1, y=0},
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offset = {x=-74, y=10},
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})
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local harvestimg = player:hud_add({
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player_huds[player:get_player_name()].harvestimg = player:hud_add({
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hud_elem_type = "image",
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position = {x=0.5, y=0},
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text = "ptextures_transparent.png",
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@ -308,7 +309,7 @@ function waila.init_hud(player)
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scale = {x=1, y=1},
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})
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local harvestable = player:hud_add({
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player_huds[player:get_player_name()].harvestable = player:hud_add({
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hud_elem_type = "text",
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position = {x=0.5, y=0},
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text = "",
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@ -317,7 +318,7 @@ function waila.init_hud(player)
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offset = {x=-74, y=30},
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})
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local modname = player:hud_add({
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player_huds[player:get_player_name()].modname = player:hud_add({
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hud_elem_type = "text",
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position = {x=0.5, y=0},
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text = "",
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@ -326,7 +327,7 @@ function waila.init_hud(player)
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offset = {x=-74, y=70}
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})
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local facing = player:hud_add({
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player_huds[player:get_player_name()].facedir = player:hud_add({
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hud_elem_type = "text",
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offset = {x=-74, y=50},
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position = {x=0.5, y=0},
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@ -949,12 +949,6 @@ function wardrobe.apply_to_player(player, fields)
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textures = {
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"wardrobe_player_" .. pname .. ".png",
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"ptextures_transparent.png",
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"ptextures_transparent.png",
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"ptextures_transparent.png",
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"ptextures_transparent.png",
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"ptextures_transparent.png",
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"ptextures_transparent.png",
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},
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})
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@ -963,13 +957,7 @@ function wardrobe.apply_to_player(player, fields)
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player:set_properties({
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textures = {
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"ptextures_transparent.png",
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"wardrobe_player_" .. pname .. ".png",
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"ptextures_transparent.png",
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"ptextures_transparent.png",
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"ptextures_transparent.png",
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"ptextures_transparent.png",
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"ptextures_transparent.png",
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},
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})
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@ -985,7 +973,6 @@ function wardrobe.apply_to_player(player, fields)
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player:set_properties({
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textures = {
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"ptextures_transparent.png",
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"(wardrobe_skin".. ".png^[multiply:#".. wardrobe.formspec_selections_rgb[pname][1].. ")^"..
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"(wardrobe_eyes_white_".. wardrobe.formspec_selections[pname][1] ..".png^[multiply:#".. wardrobe.formspec_selections_rgb[pname][2].. ")^"..
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"(wardrobe_eyes_pupil_".. wardrobe.formspec_selections[pname][2] ..".png^[multiply:#".. wardrobe.formspec_selections_rgb[pname][3].. ")^"..
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@ -1008,12 +995,7 @@ function wardrobe.apply_to_player(player, fields)
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"(wardrobe_acc_".. wardrobe.formspec_selections[pname][19] ..".png^[multiply:#".. wardrobe.formspec_selections_rgb[pname][19].. ")^"..
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"(wardrobe_acc_".. wardrobe.formspec_selections[pname][20] ..".png^[multiply:#".. wardrobe.formspec_selections_rgb[pname][20].. ")^"..
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"(wardrobe_acc_".. wardrobe.formspec_selections[pname][21] ..".png^[multiply:#".. wardrobe.formspec_selections_rgb[pname][21].. ")^"..
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"(wardrobe_acc_".. wardrobe.formspec_selections[pname][22] ..".png^[multiply:#".. wardrobe.formspec_selections_rgb[pname][22].. ")",
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"ptextures_transparent.png",
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"ptextures_transparent.png",
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"ptextures_transparent.png",
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"ptextures_transparent.png",
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"ptextures_transparent.png",
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"(wardrobe_acc_".. wardrobe.formspec_selections[pname][22] ..".png^[multiply:#".. wardrobe.formspec_selections_rgb[pname][22].. ")"
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}
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})
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BIN
mods/wardrobe/textures/wardrobe_player_test.png
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BIN
mods/wardrobe/textures/wardrobe_player_test.png
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