more texture fixes

This commit is contained in:
Jordach 2019-01-02 00:00:38 +00:00
parent da877a07c8
commit 50ff69eb31
7 changed files with 33 additions and 1 deletions

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@ -48,5 +48,5 @@ function flowerbeds.register_flower(texture, desc, node_name, sound_table, dye_c
end
flowerbeds.register_flower("flowerbeds_lilac.png", "Lilac", "lilac", {}, "pink")
--flowerbeds.register_flower("flowerbeds_lilac.png", "Lilac", "lilac", {}, "pink")

32
mods/vhs/init.lua Normal file
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@ -0,0 +1,32 @@
-- VHS, or, Visual Hud Styles:
-- License, MIT
--[[
VHS is designed for a single mod to house and contain everything from UX, UI,
and how sounds are to be implemented. With a single mod providing sounds,
UI appearances, it simplifies everything.
Function calls:
vhs.switch_appearance(player_ref, "name")
Switches the current HUD, Hotbar, Inventory and Formspec views to the selected mode.
vhs.get_appearance(player_ref)
Gets the current appearance as used by vhs.switch_appearance().
vhs.get_formspec_bg(player_ref)
vhs.get_inventory_bg(player_ref)
vhs.get_notification_sound(player_ref)
vhs.get_click_sound(player_ref)
vhs.get_toast_tune(player_ref)
Gets the current filename for the currently used texture or sounds.
vhs.get_inv_slot_color(player_ref)
Gets the current colours used to set the inventory slots.
Returns as a table: {
]]--
vhs = {}