Re-arrange somethings

added test code, (untested) and other stuff too.
This commit is contained in:
Jordan Snelling 2012-08-25 16:50:03 +01:00
parent 9b77c4d15d
commit 4757a80317

View File

@ -16,7 +16,7 @@ MASTER_MODNAME =
-- Place your mod name above this line, IT MUST BE THE SAME AS THE FOLDER. -- Place your mod name above this line, IT MUST BE THE SAME AS THE FOLDER.
function un_natural_node(groups, texture, description, nodename, drawtype, sound) function un_natural_node(nodename, groups, texture, description, drawtype, sound)
minetest.register_node(MASTER_MODNAME..":"..nodename, { minetest.register_node(MASTER_MODNAME..":"..nodename, {
description = description, description = description,
drawtype = drawtype, drawtype = drawtype,
@ -24,13 +24,21 @@ function un_natural_node(groups, texture, description, nodename, drawtype, sound
is_ground_content = true, is_ground_content = true,
groups = groups, groups = groups,
sounds = "default.node_sound_"..sound.."_defaults()", sounds = "default.node_sound_"..sound.."_defaults()",
}) }) end
function basic_node(groups, texture, description, nodename, sound) function basic_node(nodename, groups, texture, description, sound)
minetest.register_node(MASTER_MODNAME..":"..nodename, { minetest.register_node(MASTER_MODNAME..":"..nodename, {
description = description, description = description,
tiles = texture, tiles = texture,
is_ground_content = true, is_ground_content = true,
groups = groups, groups = groups,
sounds = "default.node_sound_"..sound.."_defaults()", sounds = "default.node_sound_"..sound.."_defaults()",
}) }) end
basic_node("test",
{crumbly},
{"test.png},
"Testing",
"dirt",)
--Example Code. it should work, hopefully. (I won't test.)