quick update check
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21
init.lua
21
init.lua
@ -15,21 +15,22 @@ PATH_OF_MOD =
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MASTER_MODNAME =
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-- Place your mod name above this line, IT MUST BE THE SAME AS THE FOLDER.
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function basic_node(groups, texture. description, nodename, sound)
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minetest.register_node("modname" .. nodename, {
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description = description,
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tiles = texture,
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is_ground_content = true,
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groups = groups,
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sounds = default.node_sound_ .. sound .. _defaults(),
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})
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function un_natural_node(groups, texture. description, nodename, drawtype, sound)
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minetest.register_node("modname" .. nodename, {
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minetest.register_node(MASTER_MODNAME"..:.."nodename, {
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description = description,
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drawtype = drawtype,
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tiles = texture,
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is_ground_content = true,
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groups = groups,
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sounds = default.node_sound_ .. sound .. _defaults(),
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sounds = "default.node_sound_"..sound.."_defaults()",
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})
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function basic_node(groups, texture. description, nodename, sound)
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minetest.register_node(MASTER_MODNAME"..:.."nodename, {
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description = description,
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tiles = texture,
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is_ground_content = true,
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groups = groups,
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sounds = "default.node_sound_"..sound.."_defaults()",
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})
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