Minetest/util
Loïc Blot b3a36f7378 Isolate irrlicht references and use a singleton (#6041)
* Add Device3D class which will contain IrrlichtDevice interface

move getSupportedVideoDrivers to Device3D

Add Device3D singleton & use it in various places

Rename Device3D to Rendering engine & add helper functions to various device pointers

More singleton work

RenderingEngine owns draw_load_screen

move draw functions to RenderingEngine

Reduce IrrlichtDevice exposure and guienvironment

RenderingEngine: Expose get_timer_time() to remove device from guiEngine

Make irrlichtdevice & scene manager less exposed

* Code style fixes

* Move porting::getVideoDriverName, getVideoDriverFriendlyName, getDisplayDensity, getDisplaySize to RenderingEngine

Fix XORG_USED macro -> RenderingEngine + create_engine_device from RenderingEngine constructor directly

* enum paralax => enum parallax
2017-06-26 20:11:17 +02:00
..
buildbot buildbot: exit 0 at the end of the script 2017-06-09 12:05:37 +02:00
travis Isolate irrlicht references and use a singleton (#6041) 2017-06-26 20:11:17 +02:00
wireshark Change Minetest-c55 to Minetest 2013-02-24 18:49:03 +01:00
bump_version.sh Fix bump_version.sh & client_lua_api.md 2017-06-06 19:56:15 +02:00
generate-texture-normals.sh Add texture bumpmapping feature. 2013-07-04 02:36:32 +02:00
test_multiplayer.sh Add multiplayer test script 2012-04-03 00:32:08 +03:00
updatepo.sh Re-add "file" type for --add-location for xgettext call 2015-10-17 22:20:47 +02:00