Minetest/builtin
Loïc Blot 6f1c907204 Implement mod communication channels (#6351)
Implement network communication for channels

* Implement ModChannel manager server side to route incoming messages from clients to other clients
* Add signal handler switch on client & ModChannelMgr on client to handle channels
* Add Lua API bindings + client packet sending + unittests
* Implement server message sending
* Add callback from received message handler to Lua API using registration method
2017-09-26 00:11:20 +02:00
..
async Use "core" namespace internally 2014-05-08 13:02:04 -04:00
client Implement mod communication channels (#6351) 2017-09-26 00:11:20 +02:00
common Set placer to nil instead of a non-functional one in item_OnPlace (#6449) 2017-09-21 21:52:52 +02:00
fstk Use a settings object for the main settings 2017-05-06 15:33:19 -04:00
game Implement mod communication channels (#6351) 2017-09-26 00:11:20 +02:00
mainmenu Fix core.wrap_text and make its behaviour consistent with the docs 2017-09-12 19:33:00 +02:00
profiler Create a filesystem abstraction layer for CSM and only allow accessing files that are scanned into it. (#5965) 2017-06-30 20:14:39 +02:00
init.lua Create a filesystem abstraction layer for CSM and only allow accessing files that are scanned into it. (#5965) 2017-06-30 20:14:39 +02:00
settingtypes.txt Implement mod communication channels (#6351) 2017-09-26 00:11:20 +02:00